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Old Jun 29, 2006, 07:56 PM // 19:56   #81
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Quote:
Originally Posted by Zephyr Jackson
To me at least every build is a gimmick, spikes require timing to produce alot of damage before a monk can heal,
The difference though is that normal spike builds can be beaten by any skilled team using either the normal skills on their bar or movement and strategy to overwhelm the apparent superior firepower. yes they are gimmicks, and yes they inflate the ranking of a team to higher than it should be through noob farming, but they didnt used to seriously impact the top of the ladder because spike would almost always lose to a page one guild.

The issue with these two new builds is that the gimmick is stronger than any reasonable counter strategy, and the page one guilds were, until they too adopted these builds, getting stomped on by teams of clearly inferior abliity.

As was said before, this is game breaking in pretty much every regard.
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Old Jun 30, 2006, 02:10 AM // 02:10   #82
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Tripple Smite, against a split team, will suffer, as their healing is limited to usually one boon protter (the smiters, while having heals, can't defend against spikes). I saw yesterday, in Imperial Isle, RenO vs EvIL (EvIL were running tripple smite), and RenO just pitched the battle across the battlefield, slowing taking each thumper out with a chain of Assassins.
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Old Jun 30, 2006, 04:25 AM // 04:25   #83
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Quote:
Originally Posted by Dragannia
Tripple Smite, against a split team, will suffer, as their healing is limited to usually one boon protter (the smiters, while having heals, can't defend against spikes). I saw yesterday, in Imperial Isle, RenO vs EvIL (EvIL were running tripple smite), and RenO just pitched the battle across the battlefield, slowing taking each thumper out with a chain of Assassins.
We ran Triple Smite tonight to see how it worked. We went 14-1 without having every played it before, and with many of the players completely inexperienced with their builds. Our one loss was to an error 7.

We mostly just ignored splits. If they want to leave one boon prot to try to defend their lord against our full team they're welcome to. We crushed any split team they sent back and outganked their lord. Occasionally we sent off one smiter + thumper to deal with 2 man ganks. Together they made a nice self-sufficent combo that could beat most split squads that were sent off.
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Old Jun 30, 2006, 08:34 AM // 08:34   #84
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Quote:
Originally Posted by Dragannia
I saw yesterday, in Imperial Isle, RenO vs EvIL (EvIL were running tripple smite), and RenO just pitched the battle across the battlefield, slowing taking each thumper out with a chain of Assassins.
I think it is difficult to draw any firm conclusions from battles which take place during lock.

As an example, last night we were mucking around with pallyway, 7 premade pallys and an order bonder, and we beat a triple smite team ranked quite some way above us in 3 minutes 15 seconds, but I would be hesitant to conclude from that that pallyway was the solution to triple smite.
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Old Jul 01, 2006, 12:35 AM // 00:35   #85
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A <50 triple smite (whose guild name I can't remember) got the rout of a lifetime against PnH, who were running two copies of fast-cast diversion. The battle lasted less than 4 minutes, and I was quite surprized: triple smite is terribly weak if you prepare for it.
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