Jun 11, 2006, 08:41 PM // 20:41
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#1
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Academy Page
Join Date: Jun 2005
Location: Norway!
Guild: The Demonic Brotherhood
Profession: N/E
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-Request: Warder build for HA-
Does anyone have a good warder build for ha?
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Jun 11, 2006, 09:30 PM // 21:30
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#2
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Forge Runner
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Obsidian flame
EarthQuake
AfterShock
Glyph of Energy
Melee
Foe
Stability
Ress.
16 earth
13 storage.
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Jun 12, 2006, 10:33 AM // 10:33
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#3
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Academy Page
Join Date: Jun 2005
Location: Norway!
Guild: The Demonic Brotherhood
Profession: N/E
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Thanks a lot!
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Jun 17, 2006, 05:31 PM // 17:31
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#4
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Lion's Arch Merchant
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Earth attunement helps a lot, if you can find room for it, I would take that instead of stability, unless your team demands it.
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Jun 18, 2006, 03:46 AM // 03:46
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#5
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Frost Gate Guardian
Join Date: Jun 2005
Location: ON, Canada
Profession: Mo/Me
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tainted warder
Tainted Flesh {E}
Rotting Flesh
Consume Corpse
Well of Profane
Ward Against Foes
Ward Against Melee
Ward of Stabilty
Res Sig
you can mess around with the attribute points yourself
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Jun 25, 2006, 07:00 AM // 07:00
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#6
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Frost Gate Guardian
Join Date: Dec 2005
Location: CA
Profession: W/
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Quote:
Originally Posted by Lando Griffen
Earth attunement helps a lot, if you can find room for it, I would take that instead of stability, unless your team demands it.
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No way, in HA stability is practically a mandatory skill imo, knockdowns can be a pain in the ass when balling up.
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Jun 25, 2006, 07:43 AM // 07:43
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#7
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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...And you're balling up because?
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Jul 02, 2006, 01:42 AM // 01:42
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#8
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England, UK
Guild: Clan Dethryche
Profession: Mo/Me
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whats ooa warder normally run? see few of them running around but not sure how they balance correctly vs curses , death , earth and soul reaping...
search is always disabled when i try it.
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Jul 02, 2006, 04:58 AM // 04:58
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#9
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Hi Tech Nednecks [HTR]
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Quote:
Originally Posted by Zui
...And you're balling up because?
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so they can cast in multiple meteor showers... duh
on a serious note, earth attune isnt needed, unless you're stupid and dont use your glyph on earthquake - your energy should be fine.
Last edited by Phrozen_; Jul 02, 2006 at 05:01 AM // 05:01..
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Jul 02, 2006, 05:08 AM // 05:08
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#10
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Phrozen
so they can cast in meteor showers... duh
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I really do hope that was sarcastic...
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Jul 04, 2006, 01:14 AM // 01:14
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#11
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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ward of stability is great if you are trying to take an altar, especially great for taking halls.
throw it up by the ghostly when he's claiming the resource, and you don't have to worry about shock/gale/etc.
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Jul 04, 2006, 01:56 AM // 01:56
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#12
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Lion's Arch Merchant
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Quote:
Originally Posted by Thom Bangalter
ward of stability is great if you are trying to take an altar, especially great for taking halls.
throw it up by the ghostly when he's claiming the resource, and you don't have to worry about shock/gale/etc.
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True, and it helps a lot with the thumpers that are becoming more common with smite groups. When I play a warder, I sometimes take that instead of aftershock, because to be honest, I put aftershock on my bar and find that I don't end up using it that much.
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Jul 05, 2006, 09:18 AM // 09:18
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#13
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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oh yeah, forgot about the thumpers these days.
Hammers are becoming a lot more prevelant as of late, making it frustrating to be a r/w trying to set up a spirit for b spike only to get knocked on my butt by some big sweaty warrior.
yeah, i rarely use aftershock. I spend most of my time placing wards and spamming heal party, to be honest. but it's been a while since I've ward-ed.
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