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Old Jun 07, 2006, 05:31 AM // 05:31   #21
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i cant remember the day it happend but it was somewhere during the last week that the line was pushed way way back to the point that a Kurzick allaince was holding Levaithan Pits, i dont remember if i took a screenshot of it, i wish i did thats a pretty good acomplishment for Kurzicks FTW!!

if i find a pic ill post it ASAP
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Old Jun 07, 2006, 08:54 PM // 20:54   #22
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the only inbalance is that luxon get that middle town when the 2 sides are balanced
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Old Jun 08, 2006, 03:54 AM // 03:54   #23
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Just for the record...

-Kurzick-
The Ancestral Lands
Grenz Frontier
Saltspray Beach
Etnaran Keys
Kaanai Canyon
-Luxon-

5 maps. Grenz is Etnaran with Echovald terrain and reversed team locations. Same goes for Ancestral and Kaanai.
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Old Jun 18, 2006, 05:26 AM // 05:26   #24
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I think the Kurzick can turn the advantage of the Luxons map by looking for the "bottle-necks" once a strong force has secured elementalist and elite warrior shrines then the res shrine in the middle Luxon are pushed tightly and snugly into 3 shrines pretty much.
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Old Jun 19, 2006, 03:51 PM // 15:51   #25
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Quote:
Originally Posted by Mr_T_bot
If the Luxons could ever win, you would noticed the same "design flaw" in Kurzick territory. It's sad when everyone was cheering that the Luxons pushed the Kurzicks back to the bloody starting line.
yea we should be happy! for the fact that 4/5 maps are kurzick bias! its utter BS! when kurziks puushed as far as leviathan pits (gj kursicks)
we still had to fight in etnaran! but oh wait when the luxons took over kursick stuff here a magicaly new map called grenths frontier!

so as a luxon im glad if we can even maintain etnaran for the simple fact that both saltspray AND grenths (both ive played in) are kuzick bias
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Old Jun 19, 2006, 08:45 PM // 20:45   #26
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Well, there's definitely a bias.

It's really hard to say whether or not it's the maps or the players who play a majority of ABs, but there's a bias somewhere, for sure.
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Old Jun 19, 2006, 08:49 PM // 20:49   #27
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Quote:
Originally Posted by lilnate22
yea we should be happy! for the fact that 4/5 maps are kurzick bias! its utter BS! when kurziks puushed as far as leviathan pits (gj kursicks)
we still had to fight in etnaran! but oh wait when the luxons took over kursick stuff here a magicaly new map called grenths frontier!

so as a luxon im glad if we can even maintain etnaran for the simple fact that both saltspray AND grenths (both ive played in) are kuzick bias
what are you talking about? 99% of the time the map is etnaran which is luxon advantage and saltspray which is neutral
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Old Jun 20, 2006, 07:35 AM // 07:35   #28
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Etneran is COMPLETELY Luxon. Look at how fast you guys cap shrines compared to the Kurzick and you will see the advantage. You can stand at the front gate of your base and urinate on the rez shrine out front.

Just because your tactics are complete and utter BS doesn't mean there's a 'bias'. Saltspray isn't 'biased' either, in no way. Both teams are equal distance from ALL shrines, so how is that a 'bias'? Just because you take 15 MM's doesn't mean its a bias, thats poor tactics. And just because you like to run in one big mob doesn't mean that's a bias either (which seemingly every luxon team does). Max 'regen' at a shrine for control is 4, so theres no point in having more than one team at a shrine. If your team can't take out the 2/3 NPC defenders, thats your own problem.

Ever since they updated to give faction for individual kills, I've never seen so much mobfighting in my life. AB's aren't really about that. Yes, minor amounts of fighting are needed, and preferrably quickly, but the point is to control shrines, not stand and fight over the rez for 30 minutes.
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Old Jun 20, 2006, 05:38 PM // 17:38   #29
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Easy killers. No need to start any flame wars.

There could be a bias in that one side's players are better; that's not a bias in the maps, but it's still a bias.

At any rate, we should all stop insulting people or lock the thread. =p
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Old Jun 21, 2006, 10:08 AM // 10:08   #30
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For reference, here is a link to guildwiki that talks about the Alliance Battles. It talks about the battle maps too.
http://gw.gamewikis.org/wiki/Alliance_Battle

After playing in Saltspray and Etnaran so much, it is to the Luxon advantage to have the shrines so close by. But the ones that the Kurzicks eventually get first are the best ones: the Elementalist and Warrior shrines are small battles in themselves and take a bit of time to capture when compared to the Necromancer and Mesmer shrines the Luxons get first. Plus the Ranger shrine gets the Kurzick that attack and speed boost.

I played the Kurzick side and it is not terribly easy to beat the Luxons on that map, it does seem to favor them. Bringing along an npc from the Ele and Warrior shrine helps a lot in the beginning. Also, after playing from the Luxon side, it is a battle to continue capping once you've captured the shrines outside the base. Here's what I mean:
Say your group captures the Mesmer shrine and you take off toward the Elementalist shrine because it's the next closest shrine (except for the Resurrection shrine that another group should have taken). By the time you get to the Ele shrine, the Kurzick team has just finished taking it. So they have their group of four and three powerful Elementalists. So you back off and let them come to you or go around. If you battle them, you take time out of capping to kill them and if you win, you have to fight that Ele shrine. The Elementalist shrine is hard because if you don't have the right build or at least a monk, those Elementalists can wipe out a good part of your team if you're not careful. Those Warriors aren't complete pushovers either. But send a team over to the Mesmer or Necro shrine, it may take a few moments to wipe out the shrine, but it is much easier to do so. So, Etnaran is good for Luxons because they get first crack at the shrines and a height advantage, but the Kurzicks get the best shrines first. Also, the two Resurrection Shrines outside of the Luxon base become focus points for battles a lot. Now that is to blame on a lot of things, namely people just want to kill each other. Still, people get hung up on them partly because these maps kind of lend themselves to centralized fighting, just like the Dragon Roost in Saltspray Beach.

Luxons win at Etnaran a lot probably because Luxons do have the advantage there. Once (and if) the Luxons do take the Kurzick side shrines, the Kurzicks are fighting a seemingly two-front battle. Luxons coming at them from the front (the Luxon base) and their back (from the Kurzick side shrines). A Bull Horn war strategy. So what I'm saying is that there are advantages for both sides in Etnaran, and I would suppose the same for Grenz Frontier. Luxons have the advantage in Etnaran because they have a jump on the Kurzicks and a stategy already in place, it just has to be used. Kurzicks have good shrines with some beneficial boosts to give them a helping hand.

I can't think of a good conclusion to my thoughts right now, but I hope you get the idea.

Last edited by carbajac; Jun 21, 2006 at 10:13 AM // 10:13..
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Old Jun 22, 2006, 03:43 PM // 15:43   #31
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Quote:
Originally Posted by carbajac
So what I'm saying is that there are advantages for both sides in Etnaran, and I would suppose the same for Grenz Frontier.
I'd just like to add that I have played Grentz frontier before.. the Amount that Grentz is biasd toward Kurzick is far in excess of the bias that Luxon have at Etneran.

At Etneran the two centre points which are easily obtainable on the luxon side both spawn ONE monk.

At Grentz the two centre points which are easily obtainable to to kurzick spawn TWO monks.

the landscape bias on each map for its given side is about right, as are the npc spawns.

But as everyone will have noticed by now the only two maps we play are Saltspray and Etneran... you speak to a Kurzick and they will say its because Kurzicks are better, speak to a Luxon and they will say Saltspray is Kurzick Biased.

its your call really but its kinda suspicious that for two months we've only seen Grentz once!.. and we havnt seen the other two maps AT ALL!..

so I agree strongly, some changes are needed.
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Old Jun 24, 2006, 10:02 PM // 22:02   #32
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I agree that Saltspray is biased for Kurz - that's why only 2 maps are ever played.

I know that Saltspray is "supposed" to be neutral, but that doesn't mean that it actually is. If Saltspray actually was neutral - instead of stacked in favor of Kurz - then more than 2 maps would be played.
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Old Jun 25, 2006, 11:43 AM // 11:43   #33
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Quote:
Originally Posted by Snowman

At Etneran the two centre points which are easily obtainable on the luxon side both spawn ONE monk.

At Grentz the two centre points which are easily obtainable to to kurzick spawn TWO monks.

the landscape bias on each map for its given side is about right, as are the npc spawns.

But as everyone will have noticed by now the only two maps we play are Saltspray and Etneran... you speak to a Kurzick and they will say its because Kurzicks are better, speak to a Luxon and they will say Saltspray is Kurzick Biased.

its your call really but its kinda suspicious that for two months we've only seen Grentz once!.. and we havnt seen the other two maps AT ALL!..

so I agree strongly, some changes are needed.
1) The resurrection orb shrine on Etnaran Keys, right outside the Luxon base, spawns two monks. I am not sure whether the second resurrection shrine on grentz spawns two monks, but it's probably one.


2) I'd love to hear why Saltspray is biased towards either side.

3) I've been to Grentz 4 times, and there's probably quite a few more times I've missed However, I would like to know what's stopping the Luxons from pushing to it regularly.
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Old Jun 25, 2006, 11:53 AM // 11:53   #34
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I'd like to see the maps adjusted so there is more fluctuation in the lines. Eternian - saltspray - eternian (once in a blue moon grenz) is getting boooring.
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Old Jun 25, 2006, 03:52 PM // 15:52   #35
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possible Keylogger
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Old Jun 26, 2006, 05:24 AM // 05:24   #36
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I actually rarely see it at etnaran anymore but then again I was only on for two hours out of the day.. but I do definitely think that kurz have the advantage, mainly on the hillside, I'll eat my shoe if I ever see the luxons take the Hillside Waterfall Defense point first. The kurz definitely have an advantage in the hillside considering their base is ON the hillside. ALso the luxons need to fix their strat, currently noone will listen to me when I say "Do NOT fight the kurz head on"
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Old Jul 05, 2006, 11:24 AM // 11:24   #37
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Quote:
Originally Posted by Kijik Oni Hanryuu
ALso the luxons need to fix their strat, currently noone will listen to me when I say "Do NOT fight the kurz head on"
Kurzicks have the same problem :P
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Old Jul 05, 2006, 12:43 PM // 12:43   #38
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I have been to Grenz a total of once time, and played about 3 games there. I won all three. It's VERY easy to win as Kurzick on this map because of the close cap points, which for all that don't know, is the advantage.

For some reason though, i have the easiest time winning on Saltspray. Of the 5 matches i played one day, only one game was close. I had a 500-9 win, 500-121 win, and some other very very easy wins.

What I would like to know is if this is just a Luxon problem, or am I just getting lucky and facing the easy teams?

Another question: I know that The Ancestral Lands have never been seen, and same with the Luxon version, but what would be the advantage there? Would all of the shrines be closer to Kurzick and same for Luxon?
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Old Jul 05, 2006, 03:31 PM // 15:31   #39
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I don't see any possibility for either Ancestal Lands or Kanaaki Cliffs to show up at all:

Luxons hasn't been able to capture any town further than Durheim Achieves (1st level town) because they have never been able to win more ABs than the Kurzicks in any given 3 hour periods at at Grenz Frontier (even getting to there at all is rare already). To move the battleifeld to Ancestal Lands it requires Luxon to capture around 5 Kurzick outposts (estimate) - and that's a 15 hour period.

And the reverse for Kurzicks (Harvest temple / Kanaaki cliffs). One day Kurzick was able to hold 3 Jade Sea outposts but nothing more... But 99% of the time Kurzicks lose more games than they win at Eterean keys so the line couldn't be pushed past Harvest temple (1st lvl town)...

And I imagine that all of the 7 control points on the Kanaaki Cliffs map would be in the Luxon half of the map...

Last edited by Dark Luke; Jul 05, 2006 at 03:35 PM // 15:35..
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