May 21, 2006, 03:58 AM // 03:58
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#1
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Banned
Join Date: Apr 2005
Location: United States
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Etnaran Keys, design flaw
I would like to point out that the current map design for alliance battle is flawed which gives an unfair advantage to the luxion side over the kurzicks side. three control points are placed right next to the luxion teleports, while the control points on the kurzicks side are at a sinificant distance from their teleports. I don't know why that is, but it gives the luxion players a unfair advantage over kurzick players who need at least 10 to 15 sec just to reach one point. Luxions take 1 to 2 sec to reach their control points. Also the reserect point is placed way closer to luxion base as well. I beleive this must be a design flaw of somekind. I think the luxion base should be push back so their is even distance between all point for both sides. The alliance battle map I refer to is the Etnaran Keys map.
As some may say too bad, or who cares. Well I do, imagin I managed to hack the guild wars server and created a program that allowed my guild to earn unlimited faction points or take control of the guild ranking system. It would be unfair to all players, well I feel the same goes for map designs and quests that give one side more of an advantage over the other, whether it be kuzicks or luxions. It should be addressed and corrected.
Some would call it interference or nerfing another good thing, and yes I don't like it either, but since Anet believes in fairness or at least I hope they do, well then it should be fixed no matter how we as a group feel about their interference.
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May 21, 2006, 04:01 AM // 04:01
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#2
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Frost Gate Guardian
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I don't think this is a design flaw. I think if the Kurzicks are "winning," and the line is drawn further to the Luxon side, you will get this map. This "advantage" may be there to help the Luxons out, so maintain some semblance of balance.
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May 21, 2006, 04:03 AM // 04:03
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#3
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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It's not a design flaw, it's working as intended. The middle point for Alliance battles is Saltspray.
__________________
People are stupid.
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May 21, 2006, 04:05 AM // 04:05
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#4
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Veneratio Tutela
Profession: R/Me
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I havent played any alliance battles yet in factions, but one thing i remember about how the maps for the battles working was that as one side got pushed back into their territory, in this case the Luxons, that side would get help in the form of it being their territory. Its meant to stop a one day total defeat of one Faction.
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May 21, 2006, 04:06 AM // 04:06
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#5
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Frost Gate Guardian
Join Date: Apr 2005
Location: Erie, PA
Profession: N/
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Okay, there are 5 maps for alliance battles.
Mid-neutral (Saltspray)
Slight Kurzick Push (Entaran Keys)
Heavy Kurzick Push
Slight Luxon Push
Heavy Luxon Push
The maps are swayed in favor of a single alliance, so that one has more of a chance to push back, and take back their land.
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May 21, 2006, 04:32 AM // 04:32
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#6
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Banned
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If the Luxons could ever win, you would noticed the same "design flaw" in Kurzick territory. It's sad when everyone was cheering that the Luxons pushed the Kurzicks back to the bloody starting line.
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May 21, 2006, 04:48 AM // 04:48
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#7
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Banned
Join Date: Apr 2005
Location: United States
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Ok I understand what you are saying and it does make sence, the problem I have is when i do play alliance battle at Etnaran Keys, it is only that map. I start from my guild, are their other areas to start other then from a guild? Or is it random. I would hate to play, and I don't play very often as i should, but I would hate to be constantly at a disadvantage when I play for the kurzicks, since my guild is allied with then. I tend to stick to the chosen alliance.
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May 21, 2006, 04:57 AM // 04:57
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#8
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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The map is based upon which side is winning the most. It goes like this:
Saltspray (Luxons lose a lot) -> Etnaran (Luxon advantage allows them to push kurzicks back to Saltspray), Rinse and repeat.
There are different starting areas depending on which zone it is. However, that is based upon how well the two sides are doing against each other.
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May 21, 2006, 04:57 AM // 04:57
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#9
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Desert Nomad
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Quote:
Originally Posted by Mr_T_bot
If the Luxons could ever win, you would noticed the same "design flaw" in Kurzick territory. It's sad when everyone was cheering that the Luxons pushed the Kurzicks back to the bloody starting line.
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Hmm.. so you mean the Luxons never pushed the Kurzick back before? Because I was wondering what the maps that favor the kurzicks are
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May 21, 2006, 05:15 AM // 05:15
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#10
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Ascalonian Squire
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Quote:
Originally Posted by generik
Hmm.. so you mean the Luxons never pushed the Kurzick back before? Because I was wondering what the maps that favor the kurzicks are
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This has happened once to my knowledge. I don't remember the name of it, but it's the exact same layout as Etnaran Keys, just with the places reversed and different textures.
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May 21, 2006, 05:45 AM // 05:45
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#11
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Banned
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Quote:
Originally Posted by Origami_Master
This has happened once to my knowledge. I don't remember the name of it, but it's the exact same layout as Etnaran Keys, just with the places reversed and different textures.
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It happened for about 10 minutes to my knowledge, so briefly that no one teleported into the map except a handful of people that loaded in.
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May 21, 2006, 06:40 AM // 06:40
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#12
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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However there is a design flaw in the nature of Saltspray, due to both up ramps to the Dragon roost being oriented towards the same side of the map. it gives way to a lot more chokepoint situations for Luxons then Kurzicks.
For some reason the Kurzicks manage to take the right (Luxon PoV) side of the map and Luxons get the left. This gives the Luxons one access point to the roost on their controlled side while the Kurzicks get 3 to choose from.
Sure you can find tactics to overcome this issue, but, the map is supposed to be balenced.
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May 21, 2006, 06:50 AM // 06:50
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#13
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Academy Page
Join Date: May 2005
Guild: Sacred Blood
Profession: R/
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maybe just me but I think saltspray is slightly biased to kurzick
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May 22, 2006, 03:30 PM // 15:30
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#15
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Winx.ZN
There are a total of 3 maps:
Grenz Frontier (Kurzick Advantage) - I have only every seen this map twice. And it was great to get 750 faction every time I played. Too bad that only lasted like 15 matches, then onto ->
Saltspray Beach (Neutral) - (maybe putting a ritualist shrine and ranger shrine on each side would balance it out a little more, dunno)
Etnaran Keys (Luxon Advantage) -> a semi retarded team on the luxon side can win this map. Rush out, cap the 3 points that are right next to you base, rush to 2nd rez shrine with 8 people, send a 4 person capping team to take the other 3 infront of the Kurzick base. With no rez shrine Kurzicks HAVE to start in their base and its easy as can be to keep people in there. (Some people still entertain the notion of being able to solo 12 lvl20 human players). GG. Without a very competent kurzick team I count myself lucky to get 253 faction after waiting 20 minutes for a match. Heh.
I used to 12vs12 a lot. I dont anymore since 90% of the time I am playing a 90% chance losing battle (I am kurzick, fighting in etnaran keys).
I considered switching to luxon to gain more faction easier. Then realized I dont like luxon at all. 5 Maps would be A LOT better. Its either kick luxon butt or get my butt kicked. Not much fun. 2 extra maps with slight advantage would be better than the 90% advantage.(The 90% statistic was invented in my head. Just meant to say an EXTREMLEY HEAVY advantage.)
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There are five maps--they have simply not been seen yet since the lines have not been pushed that far either direction.
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May 22, 2006, 08:10 PM // 20:10
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#16
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Frost Gate Guardian
Join Date: Nov 2005
Location: The Netherlands
Guild: Guardians of the Grail
Profession: R/Mo
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Quote:
Originally Posted by Mr_T_bot
It happened for about 10 minutes to my knowledge, so briefly that no one teleported into the map except a handful of people that loaded in.
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It cant be for 10 minutes since the maps only change every 1 hour and the "Slight Luxon Push" map is Grenz Frontier and i played there a couple of times
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May 22, 2006, 08:16 PM // 20:16
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#17
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Quote:
Originally Posted by Mr_T_bot
It happened for about 10 minutes to my knowledge, so briefly that no one teleported into the map except a handful of people that loaded in.
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Was that when the luxons pushed so far in that they took Durheim Archives?
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Jun 04, 2006, 12:31 AM // 00:31
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#18
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Considering how easy it is to box the Luxons into their corner of the map I wouldn't say there is a design flaw. If anything it works against them. Because they can't take a checkpoint back if its been taken by the Kurzicks. Its like teleporting into a pit of blood thirsty tigers you'll be swamped by Kurzicks and the outpost warriors, elementalists, etc. So it can either be a disadvantage or an advantage depending on which side uses the territory they have carefully. Same goes for the Kurzicks having checkpoints so far from the base gives Luxons the chance to pounce early on the Kurzicks. Like I said it all depends on how the territory is used. If you keep losing then blame you and your team not the area.
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Jun 04, 2006, 06:02 AM // 06:02
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#19
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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I believe Etnaran is easier for Kurzick than Saltspray. 22-5 today with 20 or so in Etnaran is my proof.
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Jun 04, 2006, 09:09 PM // 21:09
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#20
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Well looking the map I see a lot more than 5 positions to move the border. Now the 3 maps hold 2 towns, 1 for each town and 1 neutrall (draw). This is only from the bottom of the border, looking up you see more 2 by 2 towns, so I hope that there will be more than 5 maps.
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