Ritualist: Health armor almost exclusively. +armor while controlling spirits looks good at first glance, but in practice you don't ever die when you have your spirits up.
For weapons, 20/20 is worthless because you're using skills and spirits. They only help with Boon of Creation. I typically grab the 30 health / recharge focus (better than 20%/+1 on the second mod) and either the 5 energy wand, or a (5 energy / 5 armor / 25 health) weapon with a fortitude part. You're usually not in range to wand anyway.
Assassins - +energy armor, maybe one piece for reduced cripple. Max energy is really valuable for comboing. Always carry a set of Zealous daggers for comboing to give you more energy. Second weapon should be a no-drawback dagger for running around and healing - enchanting part optional. I don't like Vampiric daggers, every time I would want to break them out it would be to combo, and I need Zealous there.
Peace,
-CxE
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Don't argue with idiots. They bring you to their level and beat you with experience.
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