Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jul 06, 2006, 07:02 PM // 19:02   #21
Academy Page
 
Join Date: Dec 2005
Location: Everywhere and yet nowhere
Guild: none
Profession: R/Me
Advertisement

Disable Ads
Default

ack *double posted*

Last edited by Gosu; Jul 06, 2006 at 07:07 PM // 19:07..
Gosu is offline  
Old Jul 06, 2006, 07:03 PM // 19:03   #22
Academy Page
 
Join Date: Dec 2005
Location: Everywhere and yet nowhere
Guild: none
Profession: R/Me
Default

*double posted*

Last edited by Gosu; Jul 06, 2006 at 07:06 PM // 19:06..
Gosu is offline  
Old Jul 06, 2006, 07:19 PM // 19:19   #23
Academy Page
 
Join Date: Jun 2006
Default

They don't "stack" in the sense that they are added together, as someone said it's like having two shields instead of one, you can miss with one but block with the other.

As for critical defenses being a defense option in pvp, if you do use that try and do it so that when you hit it the enemy doesn't notice somehow. Otherwise have fun watching him walk away for six seconds.

As for flashing blades it does nothing when you're knocked down or not attacking making it less than useful for anything but in your face fighting.

These would only prolong the inevitable however and is no way as good as the defensive abilities of a warrior.

Either or flashing blades and siphon strength are good but are in no way equal ot AoD for defense, offense, and mobility.

If you really want a defense and attack ability might I suggest palm stirke, blinding powder, and unseen fury? Good fun right there.
hated is offline  
Old Jul 06, 2006, 07:26 PM // 19:26   #24
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

Assassins are good at ganking and 1v1 situations (like flag duels).

They can't go Wammo style and tank everything without a little help from their secondary.

HA= Could be of use but aren't accpeted a lot (this is cookie cutter land)
GvG= Quite useful
RA= Assassins are kings here they can disarm and destoy targets easily
Alliance Battles= Pretty Good Tele comes in handy when capping points.
Guardian of the Light is offline  
Old Jul 06, 2006, 07:29 PM // 19:29   #25
Jungle Guide
 
Greedy Gus's Avatar
 
Join Date: Feb 2006
Guild: Striking Distance
Default

Oh jeez...this thread is certainly a winner. Guys talking about tanks, talking about using flashing blades....

Assassins are king at taking out defenseless people 1v1. That's why in GvG they're used for taking out base NPCs and harassing enemy flag runners. They're also useful in ganking overextended warriors. They're pretty strictly not used best at killing people who have monk support, nor are they good at spiking (combo damage is backloaded in that dual attacks are way more powerful than lead and off-hand).

Now you can try to build an assassin to address things they're not great at. If you have to run an assassin in an adrenaline spike build and want them to add to the spike, maybe forego the 'best' combos to get unsuspecting strike in as spike-assist. But generally speaking, there are a few really solid combos and one elite that are quite a bit better than the others that you're pigeon-holed into using.
Greedy Gus is offline  
Old Jul 06, 2006, 07:47 PM // 19:47   #26
Frost Gate Guardian
 
Isil`Zha's Avatar
 
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
Default

One main advantage of Assassins: Assassins decide the terms of engagement with thier movement and teleporting.
Isil`Zha is offline  
Old Jul 06, 2006, 07:49 PM // 19:49   #27
Academy Page
 
Join Date: Dec 2005
Location: Everywhere and yet nowhere
Guild: none
Profession: R/Me
Default

Quote:
Originally Posted by Greedy Gus
Oh jeez...this thread is certainly a winner. Guys talking about tanks, talking about using flashing blades....

Assassins are king at taking out defenseless people 1v1. That's why in GvG they're used for taking out base NPCs and harassing enemy flag runners. They're also useful in ganking overextended warriors. They're pretty strictly not used best at killing people who have monk support, nor are they good at spiking (combo damage is backloaded in that dual attacks are way more powerful than lead and off-hand).

Now you can try to build an assassin to address things they're not great at. If you have to run an assassin in an adrenaline spike build and want them to add to the spike, maybe forego the 'best' combos to get unsuspecting strike in as spike-assist. But generally speaking, there are a few really solid combos and one elite that are quite a bit better than the others that you're pigeon-holed into using.
We already know about how people use assassins nowadays, there is no need to regurgitate common knowledge

the post was in reponse to a comment someone made about assassins not being able to hold their ground, I disagreed with this statement and quickly thought up a theory as to how they might be able to stand their ground,

The build was not presented as something to be used, but just something to indicate assassins could defend themselves if need be

Though it would be a waste to play them in such a capacity as the damage that they can unload would see them put to better use on an offensive front.

Last edited by Gosu; Jul 06, 2006 at 07:54 PM // 19:54..
Gosu is offline  
Old Jul 06, 2006, 07:51 PM // 19:51   #28
Lion's Arch Merchant
 
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
Default

Quote:
Originally Posted by Greedy Gus
Assassins are king at taking out defenseless people 1v1. That's why in GvG they're used for taking out base NPCs and harassing enemy flag runners. They're also useful in ganking overextended warriors. They're pretty strictly not used best at killing people who have monk support, nor are they good at spiking (combo damage is backloaded in that dual attacks are way more powerful than lead and off-hand).

Now you can try to build an assassin to address things they're not great at. If you have to run an assassin in an adrenaline spike build and want them to add to the spike, maybe forego the 'best' combos to get unsuspecting strike in as spike-assist. But generally speaking, there are a few really solid combos and one elite that are quite a bit better than the others that you're pigeon-holed into using.
QFT.

If you want to use one in a melee at the stand, you're generally gimped compared a good warrior. You can use them at the stand if tactics require it, but you should ideally have them set to split off if possible. If you are facing two monks, don't expect to kill one on your own unless your team has shut down the other monk completely... and even then, only against bad monks or lots of good support form your team.

If you want to sneak in and kill a monk as you have it, you're probably looking for a warrior, or a team build that forces their monks to split, and then you still need to work out a team build to do it if you want to pull it off more than occasionally.
kryshnysh is offline  
Old Jul 06, 2006, 09:37 PM // 21:37   #29
Jungle Guide
 
Greedy Gus's Avatar
 
Join Date: Feb 2006
Guild: Striking Distance
Default

Quote:
Originally Posted by Gosu
We already know about how people use assassins nowadays, there is no need to regurgitate common knowledge
There is apparently a need to reiterate over and over. Not everyone knows how assassins play out, as shown by the dozens of posts in assassin threads showing a lack of understanding. Here, the OP asked if assassins are viable in GvG play, he didn't ask for people to pimp their crappy theory builds.

Quote:
Originally Posted by Gosu
the post was in reponse to a comment someone made about assassins not being able to hold their ground, I disagreed with this statement and quickly thought up a theory as to how they might be able to stand their ground,

The build was not presented as something to be used, but just something to indicate assassins could defend themselves if need be

Though it would be a waste to play them in such a capacity as the damage that they can unload would see them put to better use on an offensive front.
Yes a waste. Kind of like posting about it? Any class or build can "hold their own" if they bring crappy skills that gimp their effectiveness; I don't see how it is relevant at all in a topic about asking if he can become a good PvP assassin in the current environment.
Greedy Gus is offline  
Old Jul 06, 2006, 10:03 PM // 22:03   #30
Lion's Arch Merchant
 
Helll is for Heroes's Avatar
 
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
Default

Assassins are very good in dual smite with the smiters stopping the assassin's AL 70 fom being too troublesome.

they are also good solo in GvG.

they also pwn RA where there is usually max 1 monk.
Helll is for Heroes is offline  
Old Jul 07, 2006, 12:03 AM // 00:03   #31
Pre-Searing Cadet
 
Join Date: Jul 2006
Default

I want to do the high level of play GvG and maybe HoH. Right now, I'm doing RA/TA with my shock warrior and trying to learn game mechanics, learn the maps and how to use terrain to my advantage, etc. I have never really done GvG yet so I'd place myself at noob level, but rising rapidly.

You guys gave me a pretty good picture of what the Assassin does in GvG, thanks.

Oh and move this to GvG, I think it belongs there more than here because my main focus is the class in GvG environment.
MagicShrooms is offline  
Old Jul 07, 2006, 07:05 AM // 07:05   #32
Lion's Arch Merchant
 
Join Date: Apr 2006
Location: The Netherlands
Guild: Lightning Strikes Twice
Profession: Mo/
Default

Quote:
Originally Posted by lilnate22
king of 1v1?? lol good joke...v an assain wont stand a chance w/ a tank 1v1

but they do however serve a great role in gvg
2 assasins wrkin 2gether can take out most of the npcs
LOL just check out the playoff game of WM... double sin... and repost again pls... King of 1v1.. yes indeed.. king of 6 vs 2 as well...

Bodyguards down in 1 min 30.. that is what I would call competative I think... And take the warrior down as well just for fun...

A single sin can take down all NPCs in 5 mins...bodyguards in 7... Lord is a bigger issue, because he is damage limited at that moment... but still.

Greatest advantage I see is that you force a split. The enemy have to withdraw at least some to deal with the sin. A good teleporting sin can let his opponent run in circles, while making occasional kills if needed. They can take down runners or slow these at least down.

SO yes they are valuable.. but remember.. a sin is A CASTER (AL, energy..) so dont use it as a warrior
sir lockt is offline  
Old Jul 07, 2006, 09:35 AM // 09:35   #33
Academy Page
 
Join Date: Dec 2005
Location: Everywhere and yet nowhere
Guild: none
Profession: R/Me
Default

Quote:
Originally Posted by Greedy Gus
There is apparently a need to reiterate over and over. Not everyone knows how assassins play out, as shown by the dozens of posts in assassin threads showing a lack of understanding. Here, the OP asked if assassins are viable in GvG play, he didn't ask for people to pimp their crappy theory builds.



Yes a waste. Kind of like posting about it? Any class or build can "hold their own" if they bring crappy skills that gimp their effectiveness; I don't see how it is relevant at all in a topic about asking if he can become a good PvP assassin in the current environment.
I take it from your first paragraph that you have a problem reading something then computing it in your head so let me explain.So you might grasp it a bit clearer.

if you actually go back to the intial theory post it was made in conjunction to an opinion that someone had about assassins "later on in the thread" not holding their own i was simple stating a way how they might be able to, whether it be crappy or no.

Now before you respond back with flames fully read my intial post, stop then think and only then come back.

As i said it wasn't a build to be used, it was just something to indicate to that particular poster that they could defend themselves if certain skills were taken.

Thereby trying to disprove his/her point that assassins couldn't stand their ground and take care of themselves

Last edited by Gosu; Jul 07, 2006 at 09:44 AM // 09:44..
Gosu is offline  
Old Jul 07, 2006, 11:05 AM // 11:05   #34
Jungle Guide
 
Greedy Gus's Avatar
 
Join Date: Feb 2006
Guild: Striking Distance
Default

Quote:
Originally Posted by Gosu
I take it from your first paragraph that you have a problem reading something then computing it in your head so let me explain.So you might grasp it a bit clearer.

if you actually go back to the intial theory post it was made in conjunction to an opinion that someone had about assassins "later on in the thread" not holding their own i was simple stating a way how they might be able to, whether it be crappy or no.

Now before you respond back with flames fully read my intial post, stop then think and only then come back.

As i said it wasn't a build to be used, it was just something to indicate to that particular poster that they could defend themselves if certain skills were taken.

Thereby trying to disprove his/her point that assassins couldn't stand their ground and take care of themselves
And I should never have dignified your point with a response. It's just taken the thread more off-topic. But I'd rather cut stupidity off wherever I see it, rather than see this board turn into crap again. I can say a mesmer/monk can hold his own in the enemy's backline by bringing healing hands or mark of protection. Would that add anything constructive to any argument?

You were responding to someone who was talking about assassins in a realistic GvG scenario, and you posted some theory defensive assassin build that you admitted would be trash to bring to an actual battle.
Greedy Gus is offline  
Old Jul 07, 2006, 12:58 PM // 12:58   #35
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

This thread is like a lame horse.
JR is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:25 PM // 22:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("