Jul 06, 2006, 01:35 PM // 13:35
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#101
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by dbgtboy
(hes nearly r12 and has played tons of different builds, so ill take his word for it).
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Because let's not forget kids, rank = skill.
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Jul 06, 2006, 02:04 PM // 14:04
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#102
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by Aryn Rand
Its quite possible imposible keep anyone alive when there not kiting agaisnt a OoA IWAY.
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Oh noes, people die when they don't kite against warriors. You have to suck quite a lot if you expect to win against 4 warriors when you don't kite.
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Jul 06, 2006, 02:24 PM // 14:24
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#103
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Jungle Guide
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Quote:
Originally Posted by JR-
Because let's not forget kids, rank = skill.
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troo dat
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Jul 06, 2006, 02:32 PM // 14:32
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#104
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Ego Trip From Rank [ZERO]
Profession: P/
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PLAY. TO. WIN.
If it works, use it or find a way to counter it effectively. IWAY works. IWAY can be beaten. Use it, find a way to counter it, or get left behind.
"But my r3 balanced pug can't beat IWAY!" No sh*t sherlock. Nobody on your r3 balanced pug has ever played with each other before. Do you expect a group of 8 individuals who may be fairly skilled on their own to be able to function as a team when faced with the extreme amount of pressure put out by IWAY? I certainly don't.
GW is a team game. You do not win by having a group of 8 ridiculously skilled r12+ players. You win by having a team that works like a team and not a group of individuals. R3 pugs don't. And no, when you get to r6 it won't all magically get better. Neither will it if you hit r9. Pugs don't cut it - it's the nature of the game.
If you want to be competitive in HA, join a HA guild. If you aren't willing to lose your current guild, then it must not be important enough to become competitive. It might take some time and effort, but it'll be worth it.
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Jul 06, 2006, 03:14 PM // 15:14
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#105
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Academy Page
Join Date: Dec 2005
Guild: The Wailing Lords
Profession: Mo/
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IWAY is not a holding build. Even with the spirits from RIT and the ranger.
Very very few hold halls with it. I can think of 2 diffrent people I have seen hold hoh regulary with IWAY. Most of the other IWAY just luck out with OoA and profane on the altar. Or get lucky. That IWAY is harder and requires more cordination than balanced is just bs,
Im betting that your r11 friend got most of his fame from IWAY.
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Jul 06, 2006, 03:19 PM // 15:19
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#106
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Khift
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Playing to win in HA would be playing with the intention of holding. You would run something like a spike build with a high defensive capability.
Playing IWAY is not playing to win, it is playing to grind fame to further the development of you epeen, not your player skill.
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Jul 06, 2006, 05:06 PM // 17:06
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#107
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Banned
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Quote:
Originally Posted by DC_Ross_Dark
C+Space ftw? Does not require the same skill. The amount of times i've seen IWAY warriors running around halls like a bunch of headless chickens is a joke, they are oblivious to who is holding the altar and mearly target whoever is closest to them.
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dont tell me that you want iway warriors to wait for a command in vent just to hit a single target. or you want the warriors to ignore targets that are an inch away from them. or you want warriors to follow 3-2-1 then C+space all the time. or just do nothing run and use distracting blow when they see ward of melee going up and do nothing again. or you want warriors to do a line formation and just do an adrenal spike on a called target.
iway is a free style pressure build. it can be flavored with adrenal spike for more efficiency but is not required coz iway warriors are expected to be efficient on their own,dont expected to be commanded, or must know when to double up on target or whats not.
Last edited by tomcruisejr; Jul 06, 2006 at 05:11 PM // 17:11..
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Jul 06, 2006, 05:25 PM // 17:25
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#108
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Academy Page
Join Date: Dec 2005
Guild: The Wailing Lords
Profession: Mo/
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Quote:
Originally Posted by Lord Dark Genie
Oh noes, people die when they don't kite against warriors. You have to suck quite a lot if you expect to win against 4 warriors when you don't kite.
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Yes we all know that the ghostly hero suck. Not much we can do about really.
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Jul 06, 2006, 06:33 PM // 18:33
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#109
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by TheOneMephisto
The thing is that one of the builds allows 8 players to hold halls for a long time. The other build allows any random player with a couple of unlocks to get 15-30 fame runs. IWAY simpmly allowed the masses to gain rank, which spirit spam allowed only a couple of players to gain rank, albeit much more rank for those couple of players.
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Fair enough. But that still means there were bad high ranked players before IWAY, thus making the rank system meaningless. Rank represents grind, not skill. IWAY is an effective method at grinding for fame. So again, I stick to my point of IWAY is only breaking something that was already broken.
Quote:
Originally Posted by phasola
that's the problem right there...
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You can't blame IWAY for it. Trust me, you need to know how to kite if you're going to get anywhere in IWAY. Same with balance and most other builds. I'm thinking those r9+ had to of ebayed....
Quote:
Originally Posted by TheOneMephisto
I assume that the rank system wasn't meant to give the masses rank. Even though it was broken from the start, I assume that it was actually meant to be an indicator of skill. Also, the masses having rank tends to exclude new players, since all they see is r3+, 6+, or 9+ groups, even for IWAY. You might as well just destroy the rank system if you have everyone having rank except for new players.
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New players would of been excluded if IWAY never existed. Players would of gotten their ranks and become "rank elitests" without IWAY, although it might of taken a tad bit longer.
Quote:
Originally Posted by Aryn Rand
So you beat some of the best players in the game with an unranked IWAY? Do you still think that IWAY is not in need of a nerf?
The only ever team I had a runner from a high ranked team was a MATH w/r. Since we dident have slow downs in the build he just keept runnign and staying alive with the IWAY skill.
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Te are some of the best GvGers, not HoHers. Not to say they can't own up HoH if they wanted to, but I really wouldn't be wetting your pants over beating a top GvG guild in HoH. Te obviously wasn't playing top notch that match and the unranked IWAY must of been playing quite organized and effectively. I've seen top 100 guilds lose to henchways and pick up random 8 and go in tombs. Omg, nerf henchway and random pick up and go groups, they are clearly overpowered cuz dey beat teh top 100 guildsz!111111
Quote:
Originally Posted by Aryn Rand
I never gotten so much trash talk from any build and aloot from MATH. 1 IWAY said free fame when they set off EOE bomb killing everyone on courtyard exept 2 ghostlys and there ghostly killed the other one. Pure luck. Still they started trash talking.
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This has got to be like the 100th time I've ****ing posted this arguement, but here is goes again. There are trash talkers from every build in the game. I don't know how many balance teams have said "free fame" and then started trash talking when they roll my IWAY teams. Guess what? Players from all builds talk trash. You can't say trash talking is exclusive to one build, because its not. Thanks for the great contribution to this topic, I appreciate it. Really do.
Quote:
Originally Posted by Aryn Rand
Its also way more han 10-15% that plays it in toms. Just check out ID1.
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ID1 represents the PUGs that are forming, and thats not all the teams in tombs. Guild groups? Friends groups? I play a lot of tombs and I can tell you that 10-15% of the matches being against IWAY at this current time seems like a fair statistic.
Quote:
Originally Posted by Aryn Rand
Exceptional warrior? For interupting wards. In a balanced build I am expected to interupt wards. I am expected to disrupt defence or offence. Its not like I call myself exceptional just because I can interupt a 1 second cast.
Everything you mentioned in that post, is needed by a every singel balanced warrior.
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Exceptional was a bad choice of a word by outkast. But you missed the entire point in his post. Mental Leteci was argueing that all IWAY warriors are the same. Outkast was simply proving that there IS a difference between an IWAY team with crap warriors and with good warriors. Like he said "Sure, the roll of an iway warrior is not exactly rocket science but believe me there is a difference." He wasn't trying to claim that an IWAY warrior was as difficult to play as a balance war, simply that there is a difference between crap IWAY wars and good IWAY wars. Read his post for the meaning, not to point out a minor mischoice of words.
Quote:
Originally Posted by DC_Ross_Dark
C+Space ftw? Does not require the same skill. The amount of times i've seen IWAY warriors running around halls like a bunch of headless chickens is a joke, they are oblivious to who is holding the altar and mearly target whoever is closest to them. Probably the reason i hate this build so much, it's played by idiots who are to lazy to gain fame in a way that actualy takes some effort.
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Play an IWAY war before jumping to false conclusions about them. There is more to an IWAY warrior than C+Space. Sure, its not the same amount of skill as a balanced, but theres more skill than C+Space.
A half decent IWAY team will always attack the holding team, unless they are dropping like flies then they will start working on the other teams interupters to get a clean cap, if they are trying to win. They do not target the closest target. I'm almost 100% sure you made that statement because you've been ganked by IWAY in halls. Its true, IWAY is not designed for halls. I quite often have my teams go gank a team if they are trash talking because I know our chances of winning are quite slim in certain matchups in HoH, so might as well help a polite team out and screw over some trash talkers. And trust me, I'm far from being the only IWAY that does that. SWIM have got to be some of the biggest trash talkers in the game so I'm not suprised you get ganked by IWAY.
Great job jumping to conclusions that all IWAYers are idiots. You're losing this arguement to an IWAYer so I guess you got owned by an idiot, k thx.
Also take into consideration not all people are playing the game to be skilled at it. Perhaps to have a bit of fun to, yea? Having an intense balance match were you get yelled at for making the slightest mistake isn't always the funnest thing to do. Neither is counting down from 3 and pressing a button, IMO. We all purchased this game so let us play it how we want to.
Quote:
Originally Posted by phasola
have 90% of the w/r our there run a warrior in balanced and u'll cry
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Have 90% of balance w/e run IWAY wars and u'll cry. They are different roles. Have 90% of experienced monks run mesmers and u'll cry. They are different roles. Being good at one doesn't make you good at another.
Quote:
Originally Posted by Aryn Rand
Its quite possible imposible keep anyone alive when there not kiting agaisnt a OoA IWAY.
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If your not kiting against an OoA IWAY you deserve to lose. Simple as that. Ghostly Hero on the alter dead? Try interupting. IWAY has almost no capping power (aka, no SB, no SoD, no ward of stability, etc...) so if you can't prevent their ghost from capping, you again deserve to lose.
Quote:
Originally Posted by Aryn Rand
The build strength makes up for player weakness. Should that be the way to get fame?
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Isn't that how the game works? If your infuser can't catch spikes (a player weakness) and you vs a spike team, you're going to lose most likely. If your monks can't get keep migraine off themselves (a player weakness) vs a team with migraine mesmer(s), you're probably going to lose. I can provide more examples if need be but I think you see my point, yes?
Last edited by Yunas Ele; Jul 06, 2006 at 06:37 PM // 18:37..
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Jul 06, 2006, 07:33 PM // 19:33
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#110
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Forge Runner
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Quote:
Originally Posted by Yunas Ele
Fair enough. But that still means there were bad high ranked players before IWAY, thus making the rank system meaningless. Rank represents grind, not skill. IWAY is an effective method at grinding for fame. So again, I stick to my point of IWAY is only breaking something that was already broken.
New players would of been excluded if IWAY never existed. Players would of gotten their ranks and become "rank elitests" without IWAY, although it might of taken a tad bit longer.
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So in essence you're agreeing with me that IWAY sped along the demise of the rank system? It might've been a flawed idea, but I'm thinking that without IWAY we would've had a decently working rank system going on for a longer time.
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Jul 06, 2006, 11:04 PM // 23:04
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#111
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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the problem with iway is not when ppl play it, but when iwayers decide to play balanced. that's where the fun really is
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Jul 07, 2006, 04:31 AM // 04:31
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#112
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Banned
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Quote:
Originally Posted by phasola
the problem with iway is not when ppl play it, but when iwayers decide to play balanced. that's where the fun really is
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say you play monk all the time. will you be leetsauce at an instant when you play a warrior?
doesnt need rocket science to think about it, right? of course it takes practice and familiarization. and how about discussing the success of people who did balanced most of the time and hates IWAY running the "noob" build? nvm coz they wont run it anyway.
i thought the one of the main arguments of this thread is simply anything associated with IWAY = unskilled. youre out of topic, sir.
Last edited by tomcruisejr; Jul 07, 2006 at 04:38 AM // 04:38..
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Jul 07, 2006, 01:05 PM // 13:05
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#113
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Re:tired
Join Date: Nov 2005
Profession: W/
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Bitching about IWAY is SO four months ago.
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