Jul 08, 2006, 05:11 PM // 17:11
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#1
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Academy Page
Join Date: May 2006
Guild: Diversionary Tactics[DT]
Profession: R/
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Fear Me Pressure Build
http://www.gwshack.us/0f002
Mmmm i will i have fun with this one.
The Assassins Both hop on the same target and start the pain(monk more than likely)
Insane Fear me Spam + QZ + Tranquility + Interrupt + Well of Suffering/Profane + Taint = Pressure
Use Assassins Deep Wound Skill to finish people off and make them really feel it.
Drop Frozen Soil as well. and if someone on your team dies just feast of souls it. then put it right back down after ressing.
Everyone Other than taint + orders spam will be running low energy builds. But BiP will still be neccisary sometimes because of qz. Taint and Orders will be have a bit of redemption too because of all the spirits spamming.
Make sure monk keeps vigorous spirit up to help keep assassins and necros alive since the assassins are attacking insanely fast and the necros will have a fairly constant spam.
Tell me what you think, Any Suggestions.
Last edited by Unknown Magics; Jul 08, 2006 at 05:17 PM // 17:17..
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Jul 08, 2006, 05:34 PM // 17:34
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#2
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Hmmm, lets take a look.
Sin frenzy, thats a minus, they already have too low armor. Theyre already all like fragile bombs. If i was myself, id probably give warriors instead. Why? because assassins shouldnt take the job of a warrior. They're made for specific missions, not this. Also, locusts fury, enchantment spell in a tranquility based build.
Ranger, remove seeking arrows, and add doloyaks, the most favourite friend of a spirit spammer. Eventually, you can also remove res sig for Nr, or some other useful spirit.
WoH - You use a tranquility based build, and half of the healing spells are enchantments, thats not right.
Order - Another enchantment spell, + you only have 2 assassins to drop it on, and eventually the spirit spammer. Not to mention Bip.
Taint - Enchantment spell, nothing else to say.
Rit lord - boon of creation, same situation.
Summary - Wth dude, 6 of your characters in the team ( dunno the Blessed light/infuse guy skills) have enchantments in a tranquility based build, thats not right. Not too much armor, so its all quite fragile.
P.s. Finish the build.
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Jul 08, 2006, 09:38 PM // 21:38
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#3
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Lunar Rabbit
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Quote:
Originally Posted by Spoony
Sin frenzy, thats a minus, they already have too low armor. Theyre already all like fragile bombs.
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Actually, FYI an Assasin with the +15 AL while attacking Armour Set will have 90 armour unless he is just running around with Frenzy on. Most Assasins run Frenzy in PvP- it's hardly a 'minus'
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Jul 08, 2006, 09:42 PM // 21:42
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#4
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Forge Runner
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I agree with spoony, running a tranq build with a lot of enchantments = FTL
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Jul 09, 2006, 12:46 AM // 00:46
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#5
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Jiao Yang
Most Assasins run Frenzy in PvP- it's hardly a 'minus'
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Er, no they don't?
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Jul 09, 2006, 08:33 AM // 08:33
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#7
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Krytan Explorer
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Quote:
Originally Posted by Ruben
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You forgot a off-hand attack on your sins (moebius strike isn't really a off-hand attack because it can't be used after a lead attack).
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Jul 09, 2006, 08:41 AM // 08:41
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#8
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Academy Page
Join Date: May 2006
Guild: Diversionary Tactics[DT]
Profession: R/
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ok ran it today this is what it looks like now http://gwshack.us/9d6e6
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Jul 09, 2006, 06:14 PM // 18:14
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#9
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Apart of what i said before ( some of those have been, or slightly fixed), i'd like to add that +/- 30 seconds of Locusts fury is not good. What i mean is, every decent build has enchantment removers, and if they are removed, combo ruined, and it cannot start up. Id say, more simple combo , like Unsuspecting strike + Fox Fangs + Twisting Fangs + Moebius Strike. You can live without using Locusts fury :P
And if that was my build, id give watch yourself to those 2, and added some air magic to tainter and windbourne speed instead of Ward of stability, and on the ranger, gave whirling defence instead of symbiosis, for additional anti-interupt.
Give attributes to those guys, people dont know how theyre set.
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