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Old Jul 10, 2006, 07:52 PM // 19:52   #1
Krytan Explorer
 
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Default Lacerate pressure build

Version 1.0: http://gwshack.us/06c96
Version 1.1a: http://gwshack.us/0bd84
Version 1.1b: http://gwshack.us/907fe
Version 1.2b: http://gwshack.us/3d5dc

The idea behind this is a combination of condition overdose and fear me spamming...

About the characters:
-The 2 Sins basically run around spamming "fear me!", while trying to inflict some conditions (dazed, bleeeding, crippling and deep wound)
-The warrior is here for some DPS. He doesn't need to use lacerate.
-The ranger is a basic oath shot trapper with fertile for holding and arcane mimicry to buy a lacerate. I fear that he may have some energy problems, but I don't see how to solve it.
-the necro is kinda a utility slot, I choose for a tainted warder to get some warrior hate with some extra pressure...
- (almost) basic monk backline...

Some things I'm considering:
- Dropping Skull crack on (one of) the sins for another elite (Vim, coward locusts fury, temple strike or dark apostacy).
- Going Mesmer secondary on the necro for Sig of humility (and mantra of inscriptions) to counter martyr and rc...
- Blood ritual on the nec for the ranger but no idea what to replace.
- Dropping the lacerate warrior and ranger for 2 smiters...
- Using another attack chain on the sins (maybe the good old gps -> hoto -> fs -> tf)

Last edited by suiraCLAW; Jul 12, 2006 at 07:05 AM // 07:05..
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Old Jul 10, 2006, 08:05 PM // 20:05   #2
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W/R: I don't think you need Beast Mastery on that bar. The Oath Shot Ranger's BM attribute will be applied when he mimicks it, i believe.
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Old Jul 10, 2006, 10:28 PM // 22:28   #3
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Skullcrack = useless in tombs. Why? Any decent team (meaning a team that does not invite every person in a district then enter) brings condition removal, one at least. That "one" being either A. Martyr (followed with mend) or B. RC (followed with mend). Also, as my guild is now doing, you will see people bringing extinguishe also. Therefore, skullcrack's daze will only work for a max of five seconds, or less.

Try finding better elites.
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Old Jul 11, 2006, 05:52 AM // 05:52   #4
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well i dont know about the build , but 2 hex removal are too few.

a team who will really even a minumum on hex will pull at 10 - 15 across your team ...

the normal hex removal distribution are

2 on woh
1 on infuser
2 on prot(normally one is convert)

it work fine most of time even if you have to leave many less annoying hex on your party member.
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Old Jul 11, 2006, 06:05 AM // 06:05   #5
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Since you already have an Oath Shot guy, you should definitely run Brambles with this build. It will increase the degen massively.

I'd also think that Thumpers would serve you better than the two assassins. Skull Crack gets owned by basic condition removal, and while the combos will drop bleeding in some places, assassins ultimately can't apply the same pressure damage as warriors. This is especially true of assassins without a run buff or teleport, since they can't extend far into the enemy's formation without being spiked out. I'm personally a fan of Enraged Lunge on thumpers, but failing that Ferocious Strike is always good.

Brambles + Thumpers makes pretty nice pressure, especially when combined with Lacerate.

Having put a necro like that in one of our builds recently, I'd also point out that it's extremely difficult for a necro without any decent e-management to maintain taints and wards over time. Dark Fury will probably push your energy over the edge. Unfortunately, your management options are also really limited. Even with a heavy pressure build you're not always guaranteed a kill in the first few minutes, depending on how their defense is constructed.

Finally, I'd advise sticking a Distracting Shot on that ranger. Being able to disable Heal Party is crucial to a degen build like this.
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Old Jul 11, 2006, 09:31 AM // 09:31   #6
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The basic idea was to use fear me spam and cauzing daze covered with bleeding , but I dropped that idea.

Version 1.1a: http://gwshack.us/0bd84

New build: applyed the idea of Wasteland, but there seem to be some mayor issuses:
- not that much hex removal, no idea what i need to replace
- if brambles is killed, we lose all scource of bleeding (keep in mind that brambles is actually the only spirit they need to worry about).
- Ward of stability on their side would hurt a lot
- Still energy problems on the nec and ranger
- Lack of caster and warrior hate
- the lacerate/brambles combo will hurt our side in some ways.

Some of these points bring me to a second version:
version 1.1b: http://gwshack.us/907fe

Added nature's renewal and tranquility + changed "monk" backline pretty much.

No idea wich build I should focus on (in other words: wich ones is the "best"), so critique both builds pls.
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Old Jul 11, 2006, 10:20 AM // 10:20   #7
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There's too many teams with Extinguish, I can't see the bleeding having much effect.

Why not have the Rit 'monk' go /Me secondary and bring both Inspired/Revealed hexes?

I like the Arcane Mimicry on the Oath Shotter for dealing with elite spirits, never really thought about that. But, say you Arcane Mimicry the Lacerate and you then Oath Shot, does the Lacerate recharge or does the Mimicry?
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Old Jul 11, 2006, 11:09 AM // 11:09   #8
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The point of that ranger is to use oath shot every time arcane mimicry runs out.

About extinguish: the bleeding should be apply'ed fast enough (the target of each thumper should always be bleeding + everybody with less then 90% health will start bleeding every 20 secs) and NR/tranq should harass these e/mo's with e-prodigy and extinguish/heal party (that's in the second build).
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Old Jul 11, 2006, 03:17 PM // 15:17   #9
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Why 3 comfort animals? You could probably do with putting 1 revive animal and having 2 more slots to play with on the thumpers.
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Old Jul 11, 2006, 05:33 PM // 17:33   #10
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@theonemephisto, I considered that, but there are some problems with revive animal:
- 6 sec cast time, that's begging for an interrupt (in other words, the user would need a evade/block stance).
- 26 sec recharge = your pets will die faster then you can ress them vs (pb)aoe teams.
- Rather small range
- With comfort you can prevent your animal from dieing, wich is pretty important because of the blackout effect.
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Old Jul 12, 2006, 06:52 AM // 06:52   #11
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Looks a little messed up, but let me focus on the build for a second.

1st note -Slight note, shelter always before union for better effectiveness of dmg absorbing.(change order)

2nd slight note - Domination, not inspiration on that e/me , Cry of frustration isnt an inspiration skill. And , why so much in dom? its just an interrupt not a damage dealer?

Mend body and soul on rit? Guess he must be close(in the area) to some sort of spirit, he doesnt seem to have one.

Apart from those, i havent noticed anything else that would make me wonder about the build. Seems its ok. I wouldnt use it myself, however, i dont like spirit dependant builds. Looks neat
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Old Jul 12, 2006, 07:03 AM // 07:03   #12
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I know that shelter need to be used before union (if not, you're union is wasted when somebody deals more then 10% of max health dmg), but I never check the order of such skills

My first idea of the ele was to use sig of humility + mantra of inscriptions, but because lack of room I deleted these (but I forgot to change attributes).

With 9 spirits around, mend body and soul should always have effect (the range isn't that bad anyway).

New build: http://gwshack.us/3d5dc
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