Jul 07, 2006, 04:04 AM // 04:04
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#2
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: team love [kiSu]
Profession: W/
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id say both, although many teams will blame the infuser when they lose to a spike team, even though it could many other problems, the monks in HA are made to compliment eachother, therefore it really shouldnt be just one persons fault but the teams. id say stick to playing prot since you seemed to be helping on spikes like that.
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Jul 07, 2006, 04:15 AM // 04:15
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#3
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Forge Runner
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Quote:
Originally Posted by j_unit66
id say both, although many teams will blame the infuser when they lose to a spike team, even though it could many other problems, the monks in HA are made to compliment eachother, therefore it really shouldnt be just one persons fault but the teams. id say stick to playing prot since you seemed to be helping on spikes like that.
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my dilemma is not against a spike team.
but a against a balaced pressure team with a spike component
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Jul 07, 2006, 08:36 AM // 08:36
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#4
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Hi Tech Nednecks [HTR]
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It is the prot monks responsibility imo. But its not that hard to watch the other teams warrior, so you should be able to do it yourself.
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Jul 07, 2006, 08:43 AM // 08:43
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#5
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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It is the fault of whoever has died. (learn2kiteplx)
Of course this isn't exactly true 100% of the time, but it is a good rule to at least play by, as it forces your midline characters to play better, lest they be blamed with the death.
For an actual answer I'd have to say it is the fault of the person who died, the infuse, the prot, the other monk, and whoever else has any Warrior counters.
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Jul 07, 2006, 08:43 AM // 08:43
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#6
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Ascalonian Squire
Join Date: Jul 2005
Guild: Dei Victorae [dV]
Profession: W/
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it's the infuser's responsibility to stop any kind of pure spike (ranger, elemental, necro, etc) and it's the prot's responsibility to stop any spike which can be prevented ahead of time with pre-prot (adren, newb spikers giving away target, those kinds of situations).
good prots watch the fight and don't simply spam prot spirit on the first person to take a tiny dent. they watch enemy warriors and look for quick target switches, warriors hitting frenzy, etc before they pre-prot.
the responsibility does not end with the monks, however. it is the entire team's responsiblility to use their skills and positioning in order to maximize distruption.
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Jul 07, 2006, 08:48 AM // 08:48
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#7
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by hyper
it's the infuser's responsibility to stop any kind of pure spike (ranger, elemental, necro, etc) and it's the prot's responsibility to stop any spike which can be prevented ahead of time with pre-prot (adren, newb spikers giving away target, those kinds of situations).
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Woah woah woah. Having played in the era known as the "November Spike" by me and many others (no others), I'd like to point out that the above statement is very false.
Against a team who's only way of killing is to use combined damage in a short burst the responsibility of staying alive rests of the shoulders of everyone who isn't a monk. If they aren't forcing people to kite, Galeing, Blacking out, interupt or just plain screwing with their spike then I feel it would be completely justifiable for an Infuser to blame the rest of the team for him missing a good spike. There should be no good spikes.
Quote:
Originally Posted by hyper
good prots watch the fight and don't simply spam prot spirit on the first person to take a tiny dent. they watch enemy warriors and look for quick target switches, warriors hitting frenzy, etc before they pre-prot.
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Very true; great advice to any prot monks.
Quote:
Originally Posted by hyper
the responsibility does not end with the monks, however. it is the entire team's responsiblility to use their skills and positioning in order to maximize distruption.
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To your credit you did mention this :P
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Jul 07, 2006, 09:44 AM // 09:44
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#8
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Ascalonian Squire
Join Date: Jul 2005
Guild: Dei Victorae [dV]
Profession: W/
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oh, i didn't mean it's _entirely_ on the shoulders of the infuser to stop every spike, i simply meant that, in the context of tombs, a good infuser should be able to stop 90% of spikes. against some spikes, such as FoC spike, the responsibility to stopping the lion's share of the spike falls to the team rather than the infuse.
but yes, the whole team must be actively engaged in screwing the spike so that it is easy as possible to infuse.
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Jul 07, 2006, 03:27 PM // 15:27
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#9
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Forge Runner
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I think of it like all the players are the first line of defense. They are the ones that try to stop the spike from occuring in the first place. Then the infuser if your last line of defense, the thing that you fall onto when your first line fails.
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Jul 07, 2006, 05:57 PM // 17:57
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#10
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Frost Gate Guardian
Join Date: Feb 2006
Location: Ireland
Guild: [LS]
Profession: Mo/Me
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As a prot monk vs a pure spike build its easy to prot spirit+reversal an incoming spike, since you can simply watch the enemies casting spells or skills and you can tell yourself this is the real spike now when you see a couple casting their main spiking skills/spells, and you can get as ready as can be.
But when its a pressure build with a spike, it gets alot harder. If your watching all the enmies skills, cycling trough players watching their skills(their main spike skills in particular) you can often pay too much attention on this and miss out on your other job of maintaining the health of the team, removing hexes, putting guardian on ppl with long cast times, removing conditions.
So you have to be careful not to be watching the other team too much but just enough to see the big thing sign's eg, 2 warriors converging on a target, ele casting obsidian flame, stuff like that.
But yea as the others have said so far its the teams fault if they get a perfect spike off, spells should be getting interupted, your team should be spiking out their spikers, the woh should be keeping the infuser at full health, the prot should be using prot spirit at the right times, reversal is also a great skill vs a spike with single targets doing large amounts of damage with a single skill, warriors should be pressuring monks and spikers occasionaly, mesmers can drain ele attunes, necros can spread warrior hate and so on.
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Jul 08, 2006, 01:48 PM // 13:48
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#12
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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definately both. The prot monk catches the spike slightly with his RoF, just enough time for the infuser to catch it with the main infuse.
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Jul 08, 2006, 07:38 PM // 19:38
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#13
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Jungle Guide
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I think the infuser has the main role in catching an adrenaline spike, but yeah the prot monk should try to keep the obvious targets preprot spirited and slip in rof,guardian on the spike. Tbh, there aren't many adrenaline spikes that are that difficult to woh in tombs though.
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Jul 08, 2006, 11:25 PM // 23:25
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#14
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Brave Dutch Jokers
Profession: Mo/Me
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NumPad
the key here is to assign a number to each of your party members and to trow away your mouse
you are never going to be effective if you take the reaction time of putting the infuse in with mous targeting your team member in the team member bar and then selecting your skill that way you will lower your reaction time aka result in a death especialy at 25 dp there gone in under 1 sec. this means you have to react in under 1/2 sec and you cant effectivly do that with a mouse ( dont know what the human reaction time is but il gess its 1/4 sec + the time to push te buttun 1/4 + 1/4 infuse)
if you already trowed away your mouse try to look at where the spikers run to so that you know who is getting spiked
a commun trick is to strike a off target for 100 damage and then get the infuser instead so look at the movement of the opponents no only the health
botum line
you will never be effective in infusing if you still use a mouse to target a ally
this is just a opinion and i know its hard but i am convinced by it..... srry
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Jul 09, 2006, 12:27 AM // 00:27
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#15
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Academy Page
Join Date: Apr 2006
Guild: Plz Check Your Connection [Err7]
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When fighting a balanced team, the healer are often too busy healing in between spikes to catch them really efficiently. So imo, it relies more on the prot monk. As hyper said, the prot has to watch the fight, so putting prot spirit on the target right in front of the warrior isn't such a hard job.
Kiting helps a lot too.
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Jul 09, 2006, 10:44 PM // 22:44
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Ylai Oulass
the key here is to assign a number to each of your party members and to trow away your mouse
you are never going to be effective if you take the reaction time of putting the infuse in with mous targeting your team member in the team member bar and then selecting your skill that way you will lower your reaction time aka result in a death especialy at 25 dp there gone in under 1 sec. this means you have to react in under 1/2 sec and you cant effectivly do that with a mouse ( dont know what the human reaction time is but il gess its 1/4 sec + the time to push te buttun 1/4 + 1/4 infuse)
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Unless you use a mouse such as the logitech 518, i have my mouse over the player names at all times, and a mouse button dedicated to infuse(which my them resides over) my average infuse response time is aproximatly .4 seconds (Fraps)
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Jul 10, 2006, 07:09 AM // 07:09
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#18
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by Vindexus
There should be no good spikes.
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Very much QFT.
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Jul 10, 2006, 11:07 PM // 23:07
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#19
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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As a traditional RC Prot monk, you have many jobs.
1. Prot spirit on EVERY warrior that uses frenzy
2. Prot spirit on SB/Infuser AT ALL TIMES (If the opposing team is a spike, try to keep it up on all monks)
3. If a spike occurs, and you have not done the above, try to immedietly RC on the deep wound, this will dramatically decrease the effectiveness of the spike and give the infuser ample time to catch the spike.
Now, as the infuser, your jobs are:
1. Assist the WoH in simple healing when he/she is not able to do it for whatever reason.
2. ALWAYS Keep your energy at 10+, so you are able to infuse a spike if one catches you off guard.
3. If against a spike that includes any spellcasters, keep SB on yourself at all times.
Now these are the most important jobs, but certainly not the only ones of these 2 monks.
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Jul 10, 2006, 11:30 PM // 23:30
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#20
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Jungle Guide
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Quote:
Originally Posted by Snype
As a traditional RC Prot monk, you have many jobs.
1. Prot spirit on EVERY warrior that uses frenzy
2. Prot spirit on SB/Infuser AT ALL TIMES (If the opposing team is a spike, try to keep it up on all monks)
3. If a spike occurs, and you have not done the above, try to immedietly RC on the deep wound, this will dramatically decrease the effectiveness of the spike and give the infuser ample time to catch the spike.
Now, as the infuser, your jobs are:
1. Assist the WoH in simple healing when he/she is not able to do it for whatever reason.
2. ALWAYS Keep your energy at 10+, so you are able to infuse a spike if one catches you off guard.
3. If against a spike that includes any spellcasters, keep SB on yourself at all times.
Now these are the most important jobs, but certainly not the only ones of these 2 monks.
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rof is a more solid go-to spell in assisting the spiked target as rc is half a second slower
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