Jul 11, 2006, 04:57 PM // 16:57
|
#21
|
Re:tired
Join Date: Nov 2005
Profession: W/
|
Quote:
Originally Posted by Ristaron
How many spiker-teams that remove enchantments are currently playing in HA? 99.9879% of the goddamn teams are IWAY!
I'd recommend the +10 while enchanted.
|
Heard of Apostasy Iway?
And you agree that the biggest threat is from a Physical source of damage, yet still don't recommend armor vs. Physical?
|
|
|
Jul 11, 2006, 05:36 PM // 17:36
|
#22
|
Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
|
The +10 armour while enchanted counts towards defending vs. physical anyways.
And, Orders or not, most of the damage is still coming in from the actual hit itself - not the stolen life or other add-ons.
Therefore +10 universal AL gives a little more flexibility.
At least, that's my game experience.
<edit: fixed typo>
Last edited by Ristaron; Jul 11, 2006 at 05:39 PM // 17:39..
|
|
|
Jul 11, 2006, 06:13 PM // 18:13
|
#23
|
<3 Ecto
|
OoA when cast lasts 5 seconds and causes the warriors to remove an enchant when they hit someone enchanted.
|
|
|
Jul 11, 2006, 10:06 PM // 22:06
|
#24
|
Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
|
Quote:
Originally Posted by Ristaron
The +10 armour while enchanted counts towards defending vs. physical anyways.
And, Orders or not, most of the damage is still coming in from the actual hit itself - not the stolen life or other add-ons.
Therefore +10 universal AL gives a little more flexibility.
At least, that's my game experience.
<edit: fixed typo>
|
I don't think you're comprehending- IWAY has far and away the most effective enchantment removal in HA at the moment
|
|
|
Jul 12, 2006, 04:41 PM // 16:41
|
#25
|
Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
|
It is close between vs physical and while enchanted, i supose the most effective in HA will always be relative to the current FOTM.
If you pick either you will be making a good choice, for an ele theres 4 main sets you want to have in HA atm, vs phys, while enchanted, +health and vs fire, the latter 2 dont really compete with the others but are handy against some of the current gimmic builds.
|
|
|
Jul 13, 2006, 08:25 PM // 20:25
|
#26
|
Lion's Arch Merchant
Join Date: Jan 2006
Location: So-Cal
Guild: Forsaken Wanderers [FW]
Profession: Mo/
|
+physical
degen, smiting, fc spike, necro spike, etc.. is deadly and all, but its' not really in your hands to slow that kindof stuff down with your armor. Plus you're going for just one set and warriors are commonplace in pretty much every build. Except most spikes which are armor ignoring, or unstoppable gimmicks anyways.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:14 PM // 22:14.
|