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Old Jul 14, 2006, 12:47 AM // 00:47   #21
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Yeah, even the teams that can't 'win' will run gimmick builds because of the double faction. A good thing overall.

Doesn't stop me shaking my head and wondering what the hell they were thinking with this event though.
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Old Jul 14, 2006, 02:37 AM // 02:37   #22
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Quote:
Originally Posted by Wasteland Squidget
Yeah, even the teams that can't 'win' will run gimmick builds because of the double faction. A good thing overall.

Doesn't stop me shaking my head and wondering what the hell they were thinking with this event though.
My guess would be they were thinking "Hey, lets have an open event where everyone can stay awake for 72 hours, run gimmick builds and we can laugh at the team that wins when they get rolled at the tourny."
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Old Jul 14, 2006, 03:59 AM // 03:59   #23
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I ran triple smite many times during the freeze, and teams that split to defend usually cannot handle the damage output of triple smite. It's a simple matter of placing all the melees on the split monk, then the bodyguards, the the GL itself. The match doesn't last longer than 5 minutes if the smite team does it right. Seeing this done many times, I'm not sure a split balanced build can stand up to a full triple smite under any circumstances.

Best bet is to have the whole defending team camp the GL, spike the smite team's infuser, then work on the rest of the team (which shouldn't be too hard).
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Old Jul 14, 2006, 04:52 AM // 04:52   #24
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Well, looks liek alot of theories are gone

Smite nerfed
SB/RI nerfed
FC air nerfed

Looking to be more fun than first anticipated.
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Old Jul 14, 2006, 04:57 AM // 04:57   #25
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Quote:
Originally Posted by Chooby
Well, looks liek alot of theories are gone

Smite nerfed
SB/RI nerfed
FC air nerfed

Looking to be more fun than first anticipated.
So what gimmicks are left? Ranger spike and blood spike?

Quote:
Originally Posted by JR-
I think the one that Billiard is reffering to was something like this:

Two E/R Fire nukers with Glyph of Renewal, Energising Winds and pets.
One W/R (Axe?) with a pet.
One R/W thumper with a pet.
One Death Necro with Minions and Tainted/Rotting.
Two Monks.
Flag runner (Not to sure on the build of this one?)


A nasty as hell build if you are unprepared, but if you have enough interrupts to keep the Fire Eles fairly well shut down it's manageable.

But yes; Triple Smite ftw.
Yep thats the one I was thinking of JR. Its fun to run and rolls a lot of teams just because of the sheer DPS at the start. Experienced folks will take it down, but with a lot of the other gimmick builds somewhat nerfed I would not be surprised to see this one roll out again . . .
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Old Jul 14, 2006, 05:15 AM // 05:15   #26
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I don't honestly think that the Smite nerf will have any major impact at all. I am slightly dubious about the SBRI nerf too, but that is slightly more substantial.
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Old Jul 14, 2006, 05:30 AM // 05:30   #27
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I don't see how the SB/RI nerf has any major effect. They can still put Lingering on someone for a 50% healing reduction, and Soul Barbs still interacts fine with Recurring.

Some good stuff here and most overpowered builds were still left viable, though it remains to be seen how powerful they'll be afterwards.
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Old Jul 14, 2006, 06:52 AM // 06:52   #28
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I like it. Smiting is an important part of the game imo, and I'm glad they have left it viable as a strong GvG tactic. it will be interesting to see if you can build a team around AoE now, it will be harder for sure. The important thing is that single smiting, or heal/smite hybrids are still perfectly possible, and this seems to be an important aspect of the game to me.

SBRI - still a viable build, but again it shouldnt be as strong as before

Glad the shadow form abuse got nerfed :-)
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Old Jul 14, 2006, 09:37 AM // 09:37   #29
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I actually wouldn't even be surprised if they would start running modded HA gimmick builds (I'm talking about Vim, iway, vimway, pokeway, etc).

edit: forgot that they made flareway impossible.

Last edited by suiraCLAW; Jul 14, 2006 at 09:42 AM // 09:42..
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Old Jul 14, 2006, 09:54 AM // 09:54   #30
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Blood Spike with Oppressive Gaze now that Enfeebling Blood is buffed.
Ranger Spike still possible.
Smite is still viable even with AoD being touched up.
SoulBarbs/RecInsecurity is still there. Not sure if they can go with the 40% reduction cap or if they bring in Lingering Curse.
Those will be the gimmick/farm builds I expect to see.
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Old Jul 14, 2006, 11:23 AM // 11:23   #31
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From what I have seen this morning it is all about dual surge, with rainbow spike coming from CC
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Old Jul 14, 2006, 11:37 AM // 11:37   #32
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FC air spike is still viable IMO, you only have a downtime of 9 sec on Ele Attunement with a 20% enchanting mod. It's not a big nerf.
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Old Jul 14, 2006, 11:53 AM // 11:53   #33
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R spike will prolly be seen a lot. Like Sign of Blood they keep 2 monks at base and if a teams split on them they just race them and 90% of the teams will lose the race cuz the gank squad cant kill the 2 monks at base fast enough.
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Old Jul 14, 2006, 03:04 PM // 15:04   #34
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Looks like triple warrior teams are the rage for pressure, backed up by one or two dom mesmers depending on how much defense you can sacrifice.
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Old Jul 15, 2006, 05:32 AM // 05:32   #35
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Fixed a bug that caused the Guild Lord’s Amulet of Protection to fail against life-stealing skills. - GW WEbsite Game Updates friday 14, 2006

^^^^^^ Team Fun metagame Nerfed!!!! NO more Touchway! LOL!!!! HAHAHAHAHAHAH YES!! WE Nerfed TOuchway
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Old Jul 15, 2006, 08:04 AM // 08:04   #36
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Quote:
Originally Posted by Bar Fight
Fixed a bug that caused the Guild Lord’s Amulet of Protection to fail against life-stealing skills. - GW WEbsite Game Updates friday 14, 2006
To be honest, I am struggling to believe that anyone ever lost a Guild battle to touchway......
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Old Jul 15, 2006, 08:38 AM // 08:38   #37
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We fought Team Fun running that build a few days back. They tried to bodyblock the gate with two touchers while the rest killed the guild lord. We just slaughtered them in the base, but it was actually pretty funny.

I didn't realize that the guild lord's amulet wasn't working with the life steals though. He actually seemed to be dying pretty slowly, given the DPS that many touch rangers can provide.
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Old Jul 15, 2006, 10:33 AM // 10:33   #38
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Balanced pressure builds are most winning now. Double/Tripple smite is not so hard to counter if you're prepared and move adequate on the map.
I didn't see much spike teams yesterday... only won against two Soul Barbs spike, but I didn't see any R spike, or Blood Spike and such shit

My first impressions from yesterday are that most guilds use the normal fotm builds (mostly double/tripple smite), or rely on heavy warrior pressure builds or heavy hex pressure builds.


P.S. SmG is metagame
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Old Jul 15, 2006, 11:40 AM // 11:40   #39
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Not Gonna Lie I Think 3 Warriors Is Pretty Own
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Old Jul 15, 2006, 12:51 PM // 12:51   #40
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Quote:
Originally Posted by Lubaka
P.S. SmG is metagame


Gratz on your start guys, I have always been watching for you guys since our many epic [SaS]vs [SmG] battles last year. I have to say that your build is really nice.
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