Jul 16, 2006, 10:16 AM // 10:16
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#1
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Wilds Pathfinder
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Will This Work? (Build Idea)
Alright, I don't do HA much but I was thinking of this build that may work out nicely. It consists of 6 Elementalists and 2 Monks. The eles use Crystal Wave and Teinai's Crystals to create a adjacent spike that deals 636 armor ingoring damage.
Here's a sample build the eles might use.
Earth 16
Energy Storage 13
Aura of Displacement
Crystal Wave
Teinai's Crystals
Armor of Earth
Res Sig
Free Slot x3 (Wards maybe?)
With AoD, you'll be able to quickly teleport in, spike without the enemy moving away.
Armor of Earth is so the monks will be able to heal you decently.
So what do you think? Like I said before, I don't HA that much so I can't find a flaw in the build.
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Jul 16, 2006, 12:12 PM // 12:12
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#2
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Krytan Explorer
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Some serious flaws:
- Energy issuses: 45 energy without e-mangement possible is just too much
- Mobility issuses: Armor of earth gives a serious mobility penalty (wich makes kiting/dodging less powerfull)
- Infuse Monk: Every decent monk would know who you would spike before you know.
- There are way better options (GoE + obs flame etc)
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Jul 17, 2006, 01:27 AM // 01:27
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#3
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Lion's Arch Merchant
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^
not to mention that as soon as the other team sees what you're doing they'll adjust their tactics. You still have to wait for the recharge on aura of displacement, and then you'll have to deal with things like enchantment removal, interrupts, snares, and kiting.
Crystal wave definately works well in a build, but not as a team spike concept.
Last edited by Lando Griffen; Jul 17, 2006 at 04:29 AM // 04:29..
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Jul 17, 2006, 04:05 AM // 04:05
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#4
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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I'm not sure, but there might be an after-cast to Aura of Displacement, so once you teleport you would have to wait a bit. Armor of Earth isn't as great as Wards due to the slow-down of it. You need energy management or else the Eles would run out of energy.
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