Jun 29, 2006, 05:12 AM // 05:12
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#1
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: its a secret :)
Profession: W/E
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Equinox: Useful? Useless?
First of all, Equinox is an elite spirit that doubles the amount of exhaustion caused. It is quite uncommon, but we figured that it would be useful against gale spammers or ether prod ellies...
However, we do now know the true potential/effectiveness since we do not get any feedback from our opposing team. So if anyone wants to comment about Equinox or give us a general feedback on it, that would be very nice.
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Jun 29, 2006, 05:25 AM // 05:25
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#2
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Equinox has the same inherent problems as any elite spirit. It's relatively easy for any organized team to kill one spirit, and once they take it down you're looking at a 60s recharge with no elite skill to reduce it.
If you're going to use Equinox you'd pretty much need to base your build around it to be effective. Skills like Arcane Languor and Exhausting Assault suddenly look really good. The problem is, you don't want to base your build around something that you can only cast every 60 seconds and that the enemy can easily take down or interrupt. You could take multiple copies, but once you start sacrificing multiple elite skills and characters the entire exhaustion concept starts to look pretty tight, and generally not really effective. I guess you could run it on two sword warriors or something and devote the rest of your build to exhausting out the enemy, but it's not great any way you look at it.
If the recharge of this skill was halved you could do a pretty interesting build with it. As it is, it's a nice skill in theory but not something you can really use effectively in practice.
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Jun 29, 2006, 07:59 AM // 07:59
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#3
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Krytan Explorer
Join Date: Oct 2005
Location: Finland
Guild: Les Rage Quit [Quit]
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Totally agreed with Wasteland Squidget.
There's same problem with Famine, Greater Conflagration and the other elites. Of course you can do QZ+SQ if you're Ranger to decrease recharge time of your spirits, but if you take QZ your entire team should make their builds different. SQ isn't alone enough imo.
E/ And other thing, you need to get your spirits to front, where they would be killed almost immediately.
Last edited by Worf; Jun 29, 2006 at 08:01 AM // 08:01..
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Jun 29, 2006, 01:19 PM // 13:19
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#5
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Frost Gate Guardian
Join Date: Dec 2005
Location: In da islands mon
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As stated you would have to make your build around it and that will end up not being a very useful build imo. Elite spirits are just not worth it most of the time.
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Jun 29, 2006, 02:36 PM // 14:36
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#6
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Are elementalists that big a problem that you need to bring an elite skill specifically to hinder them, and no one else? Cuz, really, who else uses skills that causes exhaustion beyond the sole elementalist on the opposing team? I suppose fast cast air spike is occasionally around... but I haven't seen it that much. And they'll definitely kill the Equinox ASAP if they're running fc air spike.
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Jun 29, 2006, 08:30 PM // 20:30
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#7
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by Aug
Are elementalists that big a problem that you need to bring an elite skill specifically to hinder them, and no one else? Cuz, really, who else uses skills that causes exhaustion beyond the sole elementalist on the opposing team? I suppose fast cast air spike is occasionally around... but I haven't seen it that much. And they'll definitely kill the Equinox ASAP if they're running fc air spike.
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Shock warriors use Exhaustion skills.
Any caster who you hit with Arcane Languor or Exhausting Assault gets Exhaustion too. Those skills start looking a lot better when a monk needs to cast 3-4 skills to completely disable himself.
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Jun 30, 2006, 03:29 AM // 03:29
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#8
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: its a secret :)
Profession: W/E
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Shock is a SKILL not a spell. Equinox I think specifies that only exhaustion caused by spells will be affected. Well, we finally came down to a decision that Equinox wasn't worth it. We would rather have Crip Shot on our Ranger (flag runner). And I prolly forgot to mention this, but since the flag runner is mostly running flags we figured that if we put equinox on him, he can use that and cap flag, go back, etc. But.. yeah we changed his elite to Crip Shot atm.
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Jun 30, 2006, 11:36 AM // 11:36
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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In theory you could, because your flagrunner is spending a lot of his time in the backline which is the ideal place to put it.
If you think about it through the opponents eyes: You come running in with the flag, cap the stand, and retreat back into your backline. By this time the attention has diverted from you and you should be able to find a good spot to put the spirit. You go and pick up the next flag, and repeat. By the time you're heading back, 1 minute has probably already gone by. And agreed about either QZ/SQ if you're going to use it.
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Jun 30, 2006, 04:00 PM // 16:00
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#10
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Kabale
In theory you could, because your flagrunner is spending a lot of his time in the backline which is the ideal place to put it.
If you think about it through the opponents eyes: You come running in with the flag, cap the stand, and retreat back into your backline. By this time the attention has diverted from you and you should be able to find a good spot to put the spirit. You go and pick up the next flag, and repeat. By the time you're heading back, 1 minute has probably already gone by. And agreed about either QZ/SQ if you're going to use it.
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On the otherhand it's horrible if you have to get into a flag duel where crippling shot could win it for you very easily. The idea of having a spirit on a runner is fine, but crippling the runner by taking away their elite?
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Jun 30, 2006, 05:54 PM // 17:54
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#11
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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And you alos can't place it too far back, or else their entire team will simply move out of range of the spirit, or keep their either prodigy guy back out of range.
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Jun 30, 2006, 06:13 PM // 18:13
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#12
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Black Rose Gaming
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I've run into a few teams playing this (or maybe the same team a few times), but they had to echo arcane langour to be able to cast it enough for it to be useful.
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Jul 01, 2006, 12:23 AM // 00:23
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#13
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Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
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With what boofhead said, your'e still shooting yourself in the foot slightly because it also means that your mesmer is horribly tight with energy. Also, it hinders your eles and gale or whatever you run... if you choose to run it.
In a way it's much like a nr/tq build... but much, much worse... :|
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Jul 03, 2006, 10:18 PM // 22:18
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#14
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Black Rose Gaming
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It was a fairly decent shutdown. Pretty much the same as a diversion - it can hurt if you don't notice it's on there (one of our smiters got completely exhausted because he didn't notice it).
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Jul 04, 2006, 09:34 AM // 09:34
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#15
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Except unlike diversion, there's no drawback to CoPing arcane languor away...
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Jul 04, 2006, 09:44 AM // 09:44
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#16
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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More importantly, I would much rather have 10 points of Exhaustion than an important spell diverted. The exhaustion fades faster (30s instead of almost a minute) and it doesn't have any serious effect on a monk until they've hit 20+ points.
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Jul 07, 2006, 08:33 PM // 20:33
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#17
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Black Rose Gaming
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Quote:
Originally Posted by Wasteland Squidget
More importantly, I would much rather have 10 points of Exhaustion than an important spell diverted. The exhaustion fades faster (30s instead of almost a minute) and it doesn't have any serious effect on a monk until they've hit 20+ points.
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Equinox causes double exhaustion, remember? So 1 spell = 20 exhaustion, 2 spells = 40 exhaustion...
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Jul 15, 2006, 06:55 PM // 18:55
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#18
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Ascalonian Squire
Join Date: Jun 2005
Location: Boston
Guild: Refuge To Exile [RFE]
Profession: N/Me
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well when deciding to use a skill like this u need to look at Map Facts; where your going to place it; will it be easily accessible for the enemy; will it disguise well..
1 it is an elite; so you might want to consider serpents quickness
might want to pair it with a Mesmer running Arcane Languar(sp?)
it has potential to be very useful
uselessness? its not Otyough's Cry...
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Jul 16, 2006, 08:02 PM // 20:02
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#19
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Krytan Explorer
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Quote:
Originally Posted by Thurston Killgore
will it disguise well..
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I don't know about you, but when I'm under a spirit's effect I get a big icon on my bar saying so, and holding CTRL shows where it is quite nicely.
Equinox isn't great (being an elite spirit), but there are plenty of more useless skills. Otyugh's Cry, Clamor of Souls, Seeping Wound...
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Jul 17, 2006, 01:47 AM // 01:47
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#20
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Lion's Arch Merchant
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I think it would be useful in a high pressure build, combined with a languor mesmer, but even with the recent update, you still just about have to have another ranger with arcane mimicry. Overall, it's like the whole build is based around it since you have to decide what to sacrifice to use it. You could probably get it to work, but there are more versatile ways to shut down a caster.
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