Jul 13, 2006, 01:42 AM // 01:42
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#1
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Academy Page
Join Date: Jun 2006
Guild: Apathy, Inc. [AI]
Profession: R/A
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Could I get some advice for these?
1)http://gwshack.us/fc7b3
2)http://gwshack.us/bb5f6
Both tested and have worked well, but still could use improvements.
A few notes:
Build 1) This is basically a build focussing on its defensive capabilities at the flagstand, while the Assasin handles runners and ganks NPCs. It has decent spiking ability, and can survive in a 7v6 situation decently, with enough pressure to force them away from the stand if they split 6/2 or 5/3. In a split, the odd chars will be offensive, while the evn, defensive. I know, the warder and mes should be switched around. My mistake, putting it in as it is. the Mes should be 5, the Ele, 4.
Build 2) Dual Assasin 6/2 split. It focusses on pressuring at the stand, taking advantage of the forced 6/2 split. 5v5 rarelyhas the spiking power to make a difference, so this build focusses on pressuring them while the Assasins gank. The Assasins work very well together, and can stop E/Mos, cripshots, Warriors, and some Mesmers with a bit of work. Two assasins can gank very fast, and this (hopefully) forces them to split a monk back, in which case the Shocker, Illusion mes and Air ele can take out one or multiple targets with some quick spikes. In a 4v4 split (we havent faced one yet, though) the Assasins, Mes, and Edrain Boonprot are offensive, while the Shocker, E/Mos and MoR Boonprot are defensive.
I appreciate any and all advice, thanks.
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Jul 13, 2006, 08:38 AM // 08:38
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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They're both very common and already tested builds, there's not much you can work on. I like Shock better than prot strike on the sword warrior. I'd prefer a dom mesmer on the second build but that's something I'd test to see which works better, and I think convert is kind of unnecessary. Both builds look pretty good there's not much i'd change.
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Jul 21, 2006, 04:18 PM // 16:18
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#3
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Ascalonian Squire
Join Date: Aug 2005
Guild: Drunken Panda Squad [DPS]
Profession: W/E
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For the first build there's not much to change really. Like Raz said I'd put in shock over prot strike. You can never KD enough. Convert has to stay on that ele due to there only being 2 other hex removals. Generally I like putting remove hex on the mesmer for a fairly quick and spammable hex removal. With convert you have to make the choice of removing a single hex or waiting for stack to happen. With remove hex you would have more efficient removal.
The second build kind of lacks a theme. The illusions memser is kinda of random considering it's not a degen build. I'd opt for a surge mesmer or a diversion spammer. I'd also drop convert hexes on the main ward ele if you are going to use expel hexes. Put in ward against foes instead or something. Enervating charge might be a better idea too instead of lightning strike. It'll add a cover condition for warrior hate.
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