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Old Jul 24, 2006, 09:23 AM // 09:23   #1
Ascalonian Squire
 
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Here's what I'm mostly concerned about:

Is the Pressure Sword War worth having over, let's say, a Hammer or another Shock Axe, or even a traditional Charge! Sword that could break off and harass the enemy's base?
Is Blurred Vision complete crap, and should I drop it for Blinding Flash with an att point change, or even something else?
Is the BLight Monk as effective as another Boon Prot? The build is a little low on hex removal (2) so I thought BLight would help. If not, could Draw on the Mesmer be replaced with Remove Hex?

Let me know what you think. Thanks.
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Old Jul 24, 2006, 09:32 AM // 09:32   #2
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I'd change your Water EMo to incorporate Heal Party. That skill is very very powerful; run it.

I think you're fine on condition removal. One Draw on an EMo seems to be enough for us lately, two would be overkill. Heck, you even have a Plague Touch.

The basis of the build is fairly tried and true, so you shouldn't have any problems there.

The boon prot + BL monk seems decent to me. The attribs are messed up though, you can only go 11,8,8,9 not 12,8,8,9 on the BL Monk.

On your Dom Mesmers you want 14 dom, not 16. Save yourself the 75hp and you'll hit all the important breakpoints on Surge, Burn, and Blackout.

The Sword Warrior seems all right to me. I know when I play warrior I want to play shock axe. Two knockdowns and a great spike as well as a self heal? Yes plx.
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Old Jul 24, 2006, 12:13 PM // 12:13   #3
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You could probably sub out rush for another utility skill on the sword warrior, not sure what you would use though. And personally I like sprint on the axe, but that might just be me.

Seems fairly standard.
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Old Jul 24, 2006, 12:31 PM // 12:31   #4
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I would personally sub out Energy Surge for Expell Hexes on the Gale Dom, because... Expell is awesome. A good Gale Dom build played well is enough shut-down on its own without having to deny energy aswell.

On the Water Ele I would drop Ice Prison for Shard Storm. At the flag stand I think spammability takes presidence over duration, as hexes will be removed.

I would normally say two draws wasn't a bad thing, for the case of a split. However when you have a Plague Touch Warrior you can quite happily get away with just the one. As to what to take instead of the Draw; Power Leak is a favorite if you have a decent interrupter.

I would definately agree with dropping Rush for Healing Signet on the Sword Warrior; with Plague Touch he has the ability to effectively run as a solo character (Crip-Shots could still cause problems, but a Blinding Flash E/Mo sure wont), as such a self-heal really compliments his build. I don't quite understand why you would take Bull's Charge over "Charge!" or another suitable elite though, it's not like your build requires more snares than the Water ele you already have.

Other options include:

"Charge!" - Great for mobility as a whole, and pulling off quick strikes on your opponent.

Plague Signet - Give this guy the ability to even solo Cripshot Rangers, with a bit of carefull play.

Dragon Slash - A better pressure built Sword Warrior, but with little ability to spike.

Water Trident - A bit wacky, but quite effective especially if you run Frozen Isle.

Consume Soul - For helping deal with opposing spirits, stronger in HA than GvG really, but still has potential.

Empathic Removal - Interesting for splits, allowing you and another ally off-monk condition removal.

Quivering Blade - Not a huge fan, but it is decent damage with a fairly minimal side effect.



I would also agree with Vind's point on the Superiors. In this build I would personally not run any superiors, except for on the Warriors. Unless of course you are playing with PvE characters that have the ability to run swap it really isn't worth it.

Personaly preference but I would drop Guardian on the Boon Prot for Signet of Devotion. You already have one Guardian, and Signet is pretty solid as passive energy management.
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Old Jul 24, 2006, 09:09 PM // 21:09   #5
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You have a lot of enchant removal, not a bad thing but personally I would drop Shatter Enchant on the Gale mes for Cry of Frustration, mainly because...its Cry of Frustration.
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Old Jul 25, 2006, 06:56 AM // 06:56   #6
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2 mesmer teams are hawt. However, I do agree that expel needs to be in there somewhere, preferably on the Me/E. Take out surge for expel, and burn for shame, IMO. The hex removal is pretty light without that expel.

Oh, and on the B-light, take out either guardian or RoF for either hex breaker or distortion. RoF, preferably - its so cheap and fast that you won't realize how little it does on a non-boon.

Quote:
Originally Posted by Stealth Rider
You have a lot of enchant removal, not a bad thing but personally I would drop Shatter Enchant on the Gale mes for Cry of Frustration, mainly because...its Cry of Frustration.
It is my favorite skill, but 4 enchant removals are also great.

Last edited by Byron; Jul 25, 2006 at 06:59 AM // 06:59..
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Old Jul 25, 2006, 08:20 AM // 08:20   #7
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You missed one, theres 5. Two on the mesmers, one on the Blessed Light.
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