Jul 24, 2006, 05:17 PM // 17:17
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#1
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Ascalonian Squire
Join Date: Jul 2006
Guild: Amazon Basin [AB]
Profession: Mo/
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Coward?
Is is just me or does Coward! look like a lot of fun? Only 6 adrenaline, target must be moving (not to hard to get in pvp), not tied to any attribute, and if you're a warrior stoneskin gauntlets make it even better. Does anyone have any good ideas for it? I'm thinking an assassin could make good use of it, although the stoneskin gauntlets won't be there to help you out. Adrenaline gain should be easy, and you can also use To The Limit! and You Will Die! if you need.
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Jul 24, 2006, 07:01 PM // 19:01
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#2
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Not really a big fan of Coward. It wants to fit into the 'anti-kiting' spot on my bar where I normally put Bull's Strike, but it's an adrenal skill so it won't be charged when I need it. Even if Coward wasn't elite I'd still probably take Bull's Strike + speed buff over it in most cases.
If it were changed to be completely unconditional the skill would be a lot more attractive. Basically an adrenal Gale. That might seem too powerful, but warrior elites are in short supply and an elite has to be pretty strong to find a place on a warrior's bar.
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Jul 24, 2006, 07:29 PM // 19:29
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#3
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Desert Nomad
Join Date: Mar 2005
Location: UK
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WM ran a Coward! Assasin with Falling Spider and Twisting Fangs. It was mk, but it's just not that great in comparison to any one of a range of KD elites.
I've seen some Hammer warriors try it as well - Coward! - Crushing Blow - Irresistible Blow, but if you want a non-attack KD for W/ I prefer Shove or something.
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Jul 25, 2006, 02:28 AM // 02:28
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#5
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Site Contributor
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It'd be particularly good in adrenal spikes against pre-kiting monks, but it'll take you one more hit to regain your adrenaline skills before you can spike with the other guy, so that slows you down. Otherwise you're usually in melee range and bull's strike is the better choice. It has its uses outside of spiking, but nothing to merit an elite slot. I'd stick with charge or whatever you're using on your sword warrior.
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Jul 25, 2006, 04:45 AM // 04:45
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#6
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Coward isn't broken, but it's rediculously stupid because you can use it when you're running away and your target is chasing you.
I vote they change it to say "if target foe is fleeing, that foe is knocked down."
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Jul 25, 2006, 05:17 AM // 05:17
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#7
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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I get annoyed at Coward. Just because those stupid warriors in Aspenwood use it all the time.
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Jul 25, 2006, 05:29 AM // 05:29
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#8
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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"Coward!" isn't that great...elite status makes it not liked. It's better than Shove though because of the loss of all adren and disabling of skills.
Less adren cost wouldn't hurt.
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Jul 25, 2006, 01:39 PM // 13:39
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#9
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Ascalonian Squire
Join Date: Jul 2006
Guild: Amazon Basin [AB]
Profession: Mo/
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A primary warrior is probably better off using bull's strike, but some assassins might like it. What about ranged characters, like ranger or an ele? I would suspect the ele wouldn't wand enough to get adrenaline (and gale is always there anyway), but it would be funny to use. Perhaps a spiking ranger could use this without having to worry too much about exhaustion from gale?
What if coward was changed to an energy cost and something like a 15-20 second recharge? Would that make it too powerful? There have been many times where I've used sprint and bull's strike to KD someone but the speed differential was too small and my target reached their destination before my strike went off. Coward would essentially solve this and could be used at spell range.
Last edited by jktstance; Jul 25, 2006 at 02:49 PM // 14:49..
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Jul 25, 2006, 06:17 PM // 18:17
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#10
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Rangers don't need to chase people, so the KD on fleeing foes isn't that useful. If you need a ranged snare, Crippling Shot is a much better choice, and doesn't require warrior secondary.
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Jul 25, 2006, 06:42 PM // 18:42
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#11
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Ascalonian Squire
Join Date: Jul 2006
Guild: Amazon Basin [AB]
Profession: Mo/
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Yes, but KD is KD. The point would be to be able to KD targets more frequently, especially for classes that can't easily deal with exhaustion from shock/gale. And calling people a coward is fun.
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