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Old Jul 23, 2006, 05:13 AM // 05:13   #1
Vax
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Tell me what you think
I know its a bit outdated this is what I used to use back before Factions came out

Me/N
Arcane Echo
Energy Surge
Energy Burn
Mind Wrack
Mantra of Inscriptions
Signet of Weariness
Consume Corpse
Rez

Me/N
Migrane
Arcane Conundrum
Conjure Phantasm
Phantom Pain
Ethreal Burden
Imagened Burden
Distortion
Rez

W/E (x2) - Damage Output
Penetrating Blow
Eviserate
Execution Strike
Distraction Blow
Frenzy
Sprint
Shock
Rez

E/Me - Warder
Ward / Melee
Ward / Harm
Ward / Foes
Ward / Elements
Ward / Stability
Channeling
Earth Attunement
Rez

2 Heal Monk
Elite #1 - WoH
Elite #2 - SpellBreaker (Infuse)

1 Prot
Elite #1 - Shield of Deflection

-----------
The basic idea of this build is that the mesmers will shut down the monks or just basically RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO them over completely
The warriors put the damage out there while the enemy cant heal the warriors will spike targets down with 1-3
SoD is used for altar for the ghost + guardian + spellbreaker = easy win on altar
-------------
let me know what u think
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Old Jul 23, 2006, 05:27 AM // 05:27   #2
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This type of build is already created, used, modified countless times.

No need to post it again.
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Old Jul 23, 2006, 11:59 AM // 11:59   #3
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no diversion?

bull's strike/protector's strike>penetrating blow.
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Old Jul 23, 2006, 08:11 PM // 20:11   #4
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For a warder, i find that this build works very well

Ward / Melee
Ward / Foes
Ward / Stability
Glyph of Energy
Obsidian Flame
Earthquake
Aftershock
Rez
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Old Jul 23, 2006, 10:06 PM // 22:06   #5
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Seeking Arrows + Practiced Stance > Shield of Deflection
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Old Jul 23, 2006, 11:16 PM // 23:16   #6
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that migrane mesmer needs mantra of persistance...
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Old Jul 23, 2006, 11:48 PM // 23:48   #7
dgb
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Those two mesmers kind of need some energy management.
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Old Jul 24, 2006, 03:39 PM // 15:39   #8
Vax
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Quote:
Originally Posted by dgb
Those two mesmers kind of need some energy management.
the death rate of the enemy is supposed to be high with the warriors attacking
- consume corpse

the other mesmer has to be smart and use ethreal burden
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Old Jul 24, 2006, 03:42 PM // 15:42   #9
Vax
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Quote:
Originally Posted by Thom Bangalter
no diversion?

bull's strike/protector's strike>penetrating blow.
no diversion its just pressure mesmer

and no
penetrating blow works better because its an adren spike when they build it up all the way
until then they are casting frenzy and just hacking away at the enemies
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Old Jul 24, 2006, 03:46 PM // 15:46   #10
Vax
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Quote:
Originally Posted by Blood Hawk
For a warder, i find that this build works very well

Ward / Melee
Ward / Foes
Ward / Stability
Glyph of Energy
Obsidian Flame
Earthquake
Aftershock
Rez
the warder is just defense only because the two warriors combined with the mesmers is going to kill the team enough
this is the UTILITY guy that just stays back and keeps everything safe and helps the monks out
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Old Jul 25, 2006, 02:43 AM // 02:43   #11
dgb
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Quote:
Originally Posted by Vax
the death rate of the enemy is supposed to be high with the warriors attacking
- consume corpse

the other mesmer has to be smart and use ethreal burden
So as soon as you come up against a team with a reliable defence you lose all your momentum? If you want to roll bad teams, play IWAY. If you want to be competitive you're going to have to bargain on some games against good teams going for five minutes without a kill.e

Your opening flurry from the first mesmer is what, 45 energy? What happens if that's not a kill? Even if it is a kill consume corpse isn't going to regain you anywhere near that.

Oh and ethereal burden is horrible energy management, even at high illusion. 23 energy back from a 15 energy cast, every 45 seconds.

Get some serious energy management on both of them or they are going to run out very quickly.
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Old Jul 25, 2006, 03:09 AM // 03:09   #12
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so adrenaline spike without enchantment removal?

a good prot monk will only need guardian to cancel your spike.

you dont have enough hex , they will just get removed in few second.
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Old Jul 25, 2006, 05:39 AM // 05:39   #13
Vax
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Quote:
Originally Posted by dgb
So as soon as you come up against a team with a reliable defence you lose all your momentum? If you want to roll bad teams, play IWAY. If you want to be competitive you're going to have to bargain on some games against good teams going for five minutes without a kill.e

Your opening flurry from the first mesmer is what, 45 energy? What happens if that's not a kill? Even if it is a kill consume corpse isn't going to regain you anywhere near that.

Oh and ethereal burden is horrible energy management, even at high illusion. 23 energy back from a 15 energy cast, every 45 seconds.

Get some serious energy management on both of them or they are going to run out very quickly.
the mesmer isnt meant to get a kill
its meant to drain all the enrgy ofwhatever monk at the start
and yes even good teams loose people very fast when they dont have any heals
and yes consume corpse with regain of 15 energy will work very well

the illusion mesmer of course cant just spam hexes
needs to be smart about it
with that and maybe channeling idk :P

and no even with ethreal you dont run out of energy if your not being a complete tard
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Old Jul 25, 2006, 05:39 AM // 05:39   #14
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Quote:
Originally Posted by lishi
so adrenaline spike without enchantment removal?

a good prot monk will only need guardian to cancel your spike.

you dont have enough hex , they will just get removed in few second.
it doesnt matter
the 2 mesmers one is energy denail and the other is illusion
the enemy monks wont be able to heal so even a guardian that might stop maybe 1 or 2 attacks isnt going to help that much
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Old Jul 25, 2006, 05:56 AM // 05:56   #15
dgb
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Quote:
Originally Posted by Vax
the mesmer isnt meant to get a kill
its meant to drain all the enrgy ofwhatever monk at the start
and yes even good teams loose people very fast when they dont have any heals
and yes consume corpse with regain of 15 energy will work very well

the illusion mesmer of course cant just spam hexes
needs to be smart about it
with that and maybe channeling idk :P

and no even with ethreal you dont run out of energy if your not being a complete tard
Of course it's not meant to kill, but if it doesn't provide the supression to result in a kill then you're not getting any energy back. A gain of 15 off CC means 10 spec in Death, and then you're only getting five energy back once you take into account the cost of casting it. Even if it does result in a kill it's returning you five energy - not exactly going to power it next time it's ready.

Good monks aren't particularly phased by opening surge/burn combos, you're taking away a max of ~23 energy, leaving a lot left for healing.

If the illusion mesmer isn't spamming out hexes what on earth is it doing in the build? Add another domination mesmer if you can't get hexes spammed out, it will be more effective.

Both mesmers need more energy management. You can argue against it all you like but it won't help you when any decent team is laughing after you've burnt your energy out one minute into underworld.
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Old Jul 25, 2006, 05:06 PM // 17:06   #16
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Quote:
Originally Posted by Vax
it doesnt matter
the 2 mesmers one is energy denail and the other is illusion
the enemy monks wont be able to heal so even a guardian that might stop maybe 1 or 2 attacks isnt going to help that much

They'll be able to heal really easily. That illusion mesmer isn't so annoying.
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Old Jul 25, 2006, 05:42 PM // 17:42   #17
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Focus swapping >>>>>>>>> Early edenial spamming.

So basically, the match with the surger is going to go like this.
-casts echo and surge- mesmer
-switches down to a low energy set- monk
-casts echoe'd surge, burn, and weariness, has no energy left- mesmer
-loses about 20ish energy- monk
-swaps up and goes on healing regularily- monk
-stand around doing nothing regening- mesmer
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Old Jul 25, 2006, 09:09 PM // 21:09   #18
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Quote:
Originally Posted by Vax
the warder is just defense only because the two warriors combined with the mesmers is going to kill the team enough
this is the UTILITY guy that just stays back and keeps everything safe and helps the monks out
The warder build i posted is also a defense build, except i didnt feel like giving him useless skills to waste his slots, but to each his own. If you want a untility, make him a E/N and give him blood rit
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