Jul 18, 2006, 04:53 AM // 04:53
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#1
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Ascalonian Squire
Join Date: May 2006
Profession: W/Rt
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My First Attempt At a PvP Build heh Suggestions Would Be Appreciated =)
Err.. I don't even know if this would be a HA build as I have never done PvP before.. hah.. but basically I started trying RA today using this but would like to get to the HA and GvG and such..
Knockdown Build
W/E
Weapon: Victo's Maul [cheap and i like the furious mod]
Armor: Full Glad's w/ exception of stonefist
Runes: Sup Hammer and optional Sup Tactics
Earth Magic: 10
Strength: 2
Hammer Mastery: 12
Tactics: 9
Skillbar: Backbreaker [Elite], Shock, Crushing Blow, Aftershock, Flurry, Stone Daggers, Healing Signet, Res Sig
So basically I use shock + crushing blow + aftershock and wait until recharge and when backbreaker is ready substitue it instead of shock. Shards is for when you're blinded, don't really use flurry seemed like good idea beforehand tho.. one problem is I have a little problem with energy manament as the combo takes 20 energy and I have max 26 on my warrior.
Last edited by heavensent; Jul 18, 2006 at 12:53 PM // 12:53..
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Jul 18, 2006, 05:01 AM // 05:01
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#2
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Academy Page
Join Date: Apr 2006
Location: The Netherlands
Profession: N/
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Obsidian shards??? Does that skill exist??
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Jul 18, 2006, 06:43 AM // 06:43
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#3
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by SonofGrenth
Obsidian shards??? Does that skill exist??
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Nope. But they're a Rare Crafting Material that drop exclusively in the Fissure of Woe, and are one of the materials required for most types of FoW armor(Tatoos are the only exception).
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Jul 18, 2006, 06:49 AM // 06:49
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#4
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Banned
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Quote:
Originally Posted by Zui
Nope. But they're a Rare Crafting Material that drop exclusively in the Fissure of Woe, and are one of the materials required for most types of FoW armor(Tatoos are the only exception).
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Tatoos also need Shards, now.
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Jul 18, 2006, 12:51 PM // 12:51
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#5
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Ascalonian Squire
Join Date: May 2006
Profession: W/Rt
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hah whoops meant stone daggers.. duno why i put obsidian shards.. guess I was more tired than I thought.. lol so any suggestions/advice?
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Jul 18, 2006, 08:26 PM // 20:26
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#6
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Ok, ill spend you some time ...
First of, ill start from cons (my favourites;P )
- Not enough strength is the main con of this build. Most builds have at least 8 strength
- Using Stone daggers. Man, thats a skill for enchant based earth eles that wanna keep up kinetic armor, not for a warrior that wanna do lots of dps(dmg per secon) with a hammer! Complete waste of energy. Second main con.
Other cons
- No hex/condition removal. Thats usually something monks provide, but of course, this could have bad effects when doing ra/ta.
- Using Stonefist gauntlets and backbreaker in one person. Thats not such a large con. However, Stonefist gauntlets does not make backbreaker knockdown longer.
There is many diffrences between ha and ra/ta you know, so if you want to do some ha, try using the classic Shock Warrior HA build.
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Jul 18, 2006, 08:49 PM // 20:49
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#7
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by Spoony
- Not enough strength is the main con of this build. Most builds have at least 8 strength
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Nope, Strength sucks.
Quote:
Originally Posted by Spoony
- Using Stone daggers. Man, thats a skill for enchant based earth eles that wanna keep up kinetic armor, not for a warrior that wanna do lots of dps(dmg per secon) with a hammer! Complete waste of energy. Second main con.
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Agreed. Drop that as soon as possible.
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Jul 18, 2006, 09:58 PM // 21:58
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#8
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Spoony
- Using Stonefist gauntlets and backbreaker in one person. Thats not such a large con. However, Stonefist gauntlets does not make backbreaker knockdown longer.
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He has shock.
However; I would suggest dropping all of the Elementalist skills and replacing them with Warrior skills. You will do far more damage more efficiently if you stick to Hammer Mastery and don't split attributes.
"To The Limit!", Crushing Blow, Irresistible Blow, Fierce Blow... all good options.
Drop Flurry; your job as a Warrior is to do damage, and that doesn't help. Use Tiger Stance to begin with, then when you feel ok with that try Frenzy. Take Sprint or Rush aswell so you can cancel out Frenzy if you start taking hits.
Moved to TA, because it seems to suit that section more.
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Jul 19, 2006, 01:38 PM // 13:38
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#9
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Strength: 4 (3 + Minor)
Hammer Mastery: 16 (12 + Helm + Superior)Superior)
Tactics: 10 (9 + Minor)
Earth Magic: 9
Pick one ele skill and keep it, ditch the rest. I'd suggest Aftershock.
Irresistable Blow is awesome in PvP, so equip that.
Swap Flurry for Frenzy.
Equip Sprint.
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Jul 19, 2006, 01:40 PM // 13:40
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#10
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Aug
I'd suggest Aftershock.
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Why would you use Aftershock?
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Jul 19, 2006, 01:49 PM // 13:49
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#11
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Quote:
Originally Posted by JR-
Why would you use Aftershock?
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What other ele skill is he gonna use on a Hammer War? I can't think of any that'd really be any better. Bed of Coals might work decently. A little energy intensive, however... and a slightly slower cast.
I don't disagree with your suggestion to ditch ele skills altogether on a Hammer War... I was just offering advice to allow him to experiment with his chosen class combo and weapon.
Last edited by Aug; Jul 19, 2006 at 01:52 PM // 13:52..
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Jul 19, 2006, 02:52 PM // 14:52
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#12
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Aug
What other ele skill is he gonna use on a Hammer War? I can't think of any that'd really be any better. Bed of Coals might work decently. A little energy intensive, however... and a slightly slower cast.
I don't disagree with your suggestion to ditch ele skills altogether on a Hammer War... I was just offering advice to allow him to experiment with his chosen class combo and weapon.
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Gotcha, I'm just a little wary of reccomending sub-par skill combinations to less experienced players.
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Jul 19, 2006, 04:07 PM // 16:07
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#13
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Quote:
Originally Posted by Aug
Swap Flurry for Frenzy.
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NEVER equip Frenzy In ta/ra. Only for HA and some other exceptions. I suggest some other useful warrior skill.
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Jul 19, 2006, 04:40 PM // 16:40
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#14
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Spoony
NEVER equip Frenzy In ta/ra. Only for HA and some other exceptions. I suggest some other useful warrior skill.
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ALWAYS equip Frenzy in RA/TA and learn how to use it properly. Frenzy is one of the most useful warrior skills.
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Jul 19, 2006, 05:41 PM // 17:41
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#15
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Forge Runner
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Quote:
Originally Posted by Divineshadows
ALWAYS equip Frenzy in RA/TA and learn how to use it properly. Frenzy is one of the most useful warrior skills.
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QFT. Make sure you take a cancel stance tho.
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Jul 20, 2006, 11:08 AM // 11:08
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#16
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Ascalonian Squire
Join Date: Jul 2006
Location: Indiana
Guild: Vins Knights (VK)
Profession: R/
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I agree with the above about learning how to use Frenzy in RA/TA. That's what I did... not that my guild is a top guild... or a usual HoH winner.
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Jul 20, 2006, 11:18 AM // 11:18
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#17
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I never bring frenzy to random arenas, team arenas sure, but never randoms.
additionally, I generally bring heal sig in random since there's no guarantee you have a monk to heal you.
also, dev hammer is a better elite these days with things like auspicious blow running around.
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Jul 20, 2006, 03:16 PM // 15:16
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#18
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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Quote:
Originally Posted by Thom Bangalter
also, dev hammer is a better elite these days with things like auspicious blow running around.
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you mean Fierce Blow
Original Build: Backbreaker [Elite], Shock, Crushing Blow, Aftershock, Flurry, Stone Daggers, Healing Signet, Res Sig
Suggested (by me): Devastating Hammer [e], Crushing Blow, Fierce Blow, Bull's Strike, [FLEXIBLE], Frenzy, Rush, Rez Signet
For the flexible slot I'd suggest one of the following: Irresistible (simply because it owns), Hammer Bash (another KD, but lose all adrenaline), Protector's Strike (this one owns as well, tack it on after Fierce if they get up and start running). But i don't play warrior, so what do I know?
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Jul 23, 2006, 12:02 PM // 12:02
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#19
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I did mean fierce blow remmeh.
remmeh wins for not playing warrior. I would go with IB in the flexible slot, it is mos def my fave skill to spam.
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Jul 24, 2006, 01:22 PM // 13:22
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#20
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Ascalonian Squire
Join Date: Dec 2005
Guild: [CBE]
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To me the question is always: Hammer Warrior or Thumper? I rarely play hammer warrior these days, but when I do I find that one of the advantages is the superior spike you can get with a double knockdown chain:
Frenzy, Dev Hammer, Crushing Blow, Fierce Blow, Heavy Blow, Irresistible Blow, Sprint/Rush, Rez Sig
Heavy Blow is usually fine in RA/TA but if you feel more comfortable with the unconditional Hammer Bash that's fine as well.
I rarely use Bull's Strike in any build -- it is strength linked, the KD is conditional, and a hammer warrior already has lots of KD (3 in this build already if you count Irresistible). Any one have a strong feeling on Bull's Strike?
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