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Old Jul 26, 2006, 07:59 PM // 19:59   #21
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Of course theres the interupt and positioning options, but theres one thing no one has mentioned yet. Wildblow. This has got to be one of the most underated skills in the game. It will removed practiced stance which really screws up a choking gas ranger, as well as like whirling defense and all that crap vs spirit spammers. I think IWAY is the only build that uses that skill. Not sure why balance hasn't picked up on it yet.

Last edited by Yunas Ele; Jul 26, 2006 at 08:02 PM // 20:02..
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Old Jul 26, 2006, 08:28 PM // 20:28   #22
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Lose all adrenaline, and the fact that Rangers need Practiced Stance for about 2 seconds at a time.
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Old Jul 26, 2006, 08:35 PM // 20:35   #23
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Quote:
Originally Posted by Yunas Ele
Of course theres the interupt and positioning options, but theres one thing no one has mentioned yet. Wildblow. This has got to be one of the most underated skills in the game. It will removed practiced stance which really screws up a choking gas ranger, as well as like whirling defense and all that crap vs spirit spammers. I think IWAY is the only build that uses that skill. Not sure why balance hasn't picked up on it yet.
A decent counter to be sure is wildblow, but balanced builds tend to use at least one (if not more) of the following skills on their warriors that are even better for countering choking gas:

- shock
- disrupting chop
- distracting blow
- devastating hammer/hammer bash/backbreaker

Possible common counters from a mesmer in balanced:

- gale
- cry of frustration
- psychic distraction
- complicate
- diversion (a skilled mesmer could land this right near the end of the activation of the prep)

Possible common counters from a ranger in balanced:

- distracting shot
- savage shot

Possible common counters from an assassin (well, if only HA groups would actually use them) in balanced:

- shove
- disrupting stab
- horns of the ox
- shock
- wild blow

Possible common counters from a necromancer in a balanced build (assuming the balanced build is at least reasonably hex heavy):

- faintheartedness
- shadow of fear
- parasitic bond (cause you've gotta have a cover hex)


Still, the best counter listed in this thread is to just stick a warrior in the ranger's face (just as you would an enemy mesmer) and force them to kite or die.

Quote:
Originally Posted by Katina
Cgas + Frenzy gives you about a second to cast a skill until the next arrow.
Now why in the world would a choking gas ranger use frenzy? To further pressure their monk's energy by calling for a constant prot spirit? That's awesome, now you've got prot spirt and the opposing team sees the ranger using frenzy with prot spirit on. They get their adrenaline set for the next time he frenzies, shatter enchant on prot spirit, knock him down, and slam him into oblivion. He gets rezzed and the cycle repeats until all their rez sigs are gone.

Quote:
Originally Posted by neoflame
Lose all adrenaline, and the fact that Rangers need Practiced Stance for about 2 seconds at a time.
Should not be too hard to knock them out of practiced stance during the activation of the prep. If a warrior is already on the ranger pressuring him and happens to have wild blow, then why not?

Last edited by Divineshadows; Jul 26, 2006 at 09:13 PM // 21:13..
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Old Jul 26, 2006, 09:07 PM // 21:07   #24
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Don't they use Flurry? :S
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Old Jul 26, 2006, 10:33 PM // 22:33   #25
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Quote:
Originally Posted by Divineshadows
If a warrior is already on the ranger pressuring him and happens to have wild blow, then why not?
Because he won't have Wild Blow because it'd still make him lose all adrenaline.
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Old Jul 26, 2006, 11:18 PM // 23:18   #26
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Quote:
Originally Posted by neoflame
Because he won't have Wild Blow because it'd still make him lose all adrenaline.
The example Yunas gave was for an IWAY warrior. Now, I doubt that all 4 IWAY warriors would bring wild blow and I doubt that IWAY teams bring wild blow specifically to counter practiced stance, but I can see how an IWAY team that already has the skill in their team would use it as somewhat of a counter to choking gas (to protect their necromancers).

My guess is that IWAY brings wild blow to counter trapper stances such as an oath shot/whirling combination or distortion trapper or mantra of resolve trapper.
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Old Jul 27, 2006, 02:31 AM // 02:31   #27
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I bring wild blow on my shock warrior in HA. The fact that it delays your next spike is less problematic than being unable to kick those trappers out of your wards.
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Old Jul 27, 2006, 02:47 AM // 02:47   #28
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Quote:
Originally Posted by Divineshadows
Should not be too hard to knock them out of practiced stance during the activation of the prep. If a warrior is already on the ranger pressuring him and happens to have wild blow, then why not?
so why just dont use distrating blow instead of wild blow?
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Old Jul 27, 2006, 03:09 AM // 03:09   #29
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nvm..
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Old Jul 27, 2006, 02:34 PM // 14:34   #30
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I have seen an increased amount of balanced warriors bringing wildblow for things like choking gas rangers. You also say "it doesn't matter if you remove practiced stance because they only need it for about 2 seconds"? Choking gas without flurry/frenzy is VERY easy to cast through/around the time when arrows are hitting you. Wildblow>CG.
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Old Jul 27, 2006, 03:34 PM // 15:34   #31
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the first thing you should try is to make him overextend, block him somewhere, get some big ass obstacle.

last night I was playing a ritualist, and the ranger (weird as it sounds) decided to interrupt my spirits instead the spikers which were dropping the enemies quite often.

I managed to get the ranger back to our base, bodyblocked him, and the Ghostly smacked the crap out of him. Was funny

Id try to interrupt his choking and maybe blind him, or take some other measures vs his distracting/savage
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Old Jul 27, 2006, 05:42 PM // 17:42   #32
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Quote:
Originally Posted by lishi
so why just dont use distrating blow instead of wild blow?
because distracting blow can miss from aegis/guardian etc. while wildblow wont unless you are hexed/blinded.
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Old Jul 27, 2006, 09:01 PM // 21:01   #33
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fb2000, Choking Gas has an adjacent AoE, so the arrows missing won't matter. since they travel to the target and then miss therefore causing the AoE to interrupt any spells being cast.
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Old Jul 28, 2006, 09:34 AM // 09:34   #34
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Quote:
Originally Posted by Zui
fb2000, Choking Gas has an adjacent AoE, so the arrows missing won't matter. since they travel to the target and then miss therefore causing the AoE to interrupt any spells being cast.
uhm I meant getting behind some obstacle. I havent been interrupted when either behind an obstacle ("your target is obscured" anyone?) or make the ranger have to go around some obstacle, while i gain enough time to cast whatever I need to
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Old Jul 28, 2006, 10:30 AM // 10:30   #35
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Quote:
Originally Posted by Dinkytowner
holy sh*t are they fun to play. That little click every two seconds is very satisfying.
I HATE YOU!!!!!!!!

:P

Oh well.....I usually try countering chocking gas by not casting anytihng...tehn i can't be inturrupted!...ha...take that CG ranger

*sry team...no healing for you...im owning teh CG ranger though!*
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Old Jul 28, 2006, 06:00 PM // 18:00   #36
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For monks, they best way to counter the ranger is to cast rhythmically, casting a heal between every arrow. Often, the ranger will become discouraged and switch targets. The one tricky part is getting off your longer casts (heal party, aegis, et cetera). Only when this is necessary would I suggest kiting because it will catch the ranger off gaurd. The real problem is when the shocking gas rangers are put on targets with slower cast times such as eles/necros. If this is the case, kiting is the only option and you really need to ask your team mates for help.

Hehe if you think trying to counter chocking gas as a monk is hard...try Bulls Charge. Without distortion or gaurdian I can only get about half of them or so.
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Old Jul 28, 2006, 06:16 PM // 18:16   #37
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wild blow? for what....to remove a spammable stance? Congradulations, you've succesfully made the ranger 33% less effective for ~4 seconds. Thats one of the worst ideas ever, to be completely honest. A simple interrupt would be FAR more effective, not to mention versatile.
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Old Jul 28, 2006, 08:09 PM // 20:09   #38
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Wild blow is also spammable...
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Old Jul 29, 2006, 12:18 AM // 00:18   #39
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Well right now I'm just using PD mesmer and it works just fine. Mesmer is doing the usual stuff but every now end then checks ranger for choking gas (or just click him if he is crouching) and then BAM!!! PD! After that ranger is just wasted slot for about 30 seconds.
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Old Jul 30, 2006, 01:04 AM // 01:04   #40
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Kill them or interrupt them :|
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