Aug 02, 2006, 06:03 PM // 18:03
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#21
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Desert Nomad
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Quote:
Originally Posted by kvndoom
Not losing DP is a nerf. If they gain DP like people, fine, but they should lose it like people. Each kill is progressively easier, and once the pet hits 60%, it gets dropped in 2 or 3 seconds after you rez it, since Comfort only gives it ~55% health anyway.
I've noticed in Arenas now that Spiteful and Price of Failure get put on pets from the onset. Of course a pet can't call its hexes and a monk isn't going to give it priority, and the animal AI is dumber than dry dirt, so it just kills itself. And then the DP chain starts, until it has 60%, and you rez it with what, about 100 health, which a warrior can take away with 2 hits.
Pardon my Swahili, but that's freaking gay.
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I agree 100%
And I don't quite see how this would hurt IWAY. If pets die easier, that just means more dead things for IWAY to last longer.
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