Jul 28, 2006, 10:29 AM // 10:29
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#2
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Thats like a bad version of Ether Prodigy.
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Jul 28, 2006, 10:30 AM // 10:30
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#3
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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The Paragon initially strikes me as a more versatile Ritualist. Their variety of shouts can support either backline or midline casters, and their high armor allows them to move pretty freely around the field. They lack the pure defensive power of a rit, but unlike a rit they can split effectively and have a lot of utility outside of pure defense. I think it's a good class and will make a nice addition to the game, though I'm hoping it won't promote defensive builds as much as the rit did.
The Dervish is a bit puzzling, and I haven't found its niche yet. An awful lot of its skills are DDs or conditional self-heals (universally bad in PvP.) The avatars look great until you realize that you can only keep them up 50% of the time, which makes them a pretty crappy basis for a build. Overall, I didn't see any skills in the Dervish tree that make me want to bring them over another character.
I haven't had much chance to test either though, so my opinions may change once I have more unlocks.
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Jul 28, 2006, 11:11 AM // 11:11
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#4
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Academy Page
Join Date: Jun 2005
Location: ZH, Netherlands
Guild: Sour Patch Kids [sP]
Profession: Me/
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Still a bit strange that Shouts and Chants aren't removable.
Or am I missing a game-mechanic (haven't been able to play GW yet).
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Jul 28, 2006, 01:18 PM // 13:18
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#5
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Desert Nomad
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Quote:
Originally Posted by CoRrRan
Still a bit strange that Shouts and Chants aren't removable.
Or am I missing a game-mechanic (haven't been able to play GW yet).
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I think Echos and Shants are unstrippable too. I can undestand it with Shouts, there are shouts since prophecies (warrior like Charge and so on). However the paragon as already mentioned boosts quite a bit of enchantment-quality echo/shants/shouts, which imo would be unbalanced if it stays like this.
could be wrong tho
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Jul 28, 2006, 01:21 PM // 13:21
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#6
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Frost Gate Guardian
Join Date: Aug 2005
Location: Brantford, Ontario, Canada
Guild: Perfectly Normal Beasts [MEAT]
Profession: W/
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Paragons can echo mending. They are 1337.
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Jul 28, 2006, 01:22 PM // 13:22
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#7
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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^^^^^^^^^^^lol
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Jul 28, 2006, 01:23 PM // 13:23
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#8
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Desert Nomad
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Quote:
Originally Posted by Griev
Paragons can echo mending. They are 1337.
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i was going to type "echos mending-like qualities" but I was afraid Id get noobified )
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Jul 28, 2006, 01:26 PM // 13:26
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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Quote:
Originally Posted by suiraCLAW
Purpose of thread: discussing the use of the new professions in pvp (especially gvg).
BTW: we have a new smiting skill:
Arcane Zeal [elite] (mysticism)
For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 5...x)
10 energy / 1 cast time / 5 recharge
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Ether Renewal anyone...?
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Jul 28, 2006, 01:30 PM // 13:30
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#10
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Frost Gate Guardian
Join Date: Aug 2005
Location: Brantford, Ontario, Canada
Guild: Perfectly Normal Beasts [MEAT]
Profession: W/
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Jul 28, 2006, 01:44 PM // 13:44
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#11
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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I played the dervish a bit this morning in the random arenas, The skills seem very fun, and I really like that a strike with the scythe also hits adjacent opponents, But I really feel that the dervish as a primary might be a lot better in pve. There is a lot of enchantment removal in pvp. Not so much in PVE, I cant wait to try the dervish in PVE. I plan to delete the dervish this evening and try the paragon (after work.) it seems like it will be more suited to pvp than pve... The paragon looks fun, The dervish is fun.
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Jul 28, 2006, 02:01 PM // 14:01
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#12
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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The dervish's adjacent attacks and ability to regain mana through enchantments ending is gonna be brutal with the existing smite builds :3
Spearmen were already running R/P spike last night ;D
Last edited by lyra_song; Jul 28, 2006 at 02:05 PM // 14:05..
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Jul 28, 2006, 02:11 PM // 14:11
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#13
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Ascalonian Squire
Join Date: May 2006
Profession: W/E
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Yeah, Dervish is fun as hell, especially D/Mo... Live Vicarously/Vigorus Spirit + Scythe... kay..
Not to mention W/D using scythe + drunken/desperate blow + ViM... yay...
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Jul 28, 2006, 02:55 PM // 14:55
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#14
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Forge Runner
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I'm imagining that earth armor is going to become a lot more common.
Bubye ebon weapons...
EDIT: I'm imagining that AOE might become more fun, considering that teams with paragons need to stay relatively close together.
Last edited by TheOneMephisto; Jul 28, 2006 at 03:00 PM // 15:00..
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Jul 28, 2006, 09:25 PM // 21:25
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#15
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by TheOneMephisto
I'm imagining that earth armor is going to become a lot more common.
Bubye ebon weapons...
EDIT: I'm imagining that AOE might become more fun, considering that teams with paragons need to stay relatively close together.
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Not really. Shouts are ward range at present, which isn't really a major positioning issue so long as the Paragon stays on the midline.
As for the Adjacent attacks of the Dervish, it strikes me as a mostly PvE thing. I'm sure you'll occasionally hit multiple characters with a scythe attack, but it won't be so common as to increase pressure all that much.
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Jul 29, 2006, 12:29 AM // 00:29
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#16
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Wasteland Squidget
Not really. Shouts are ward range at present, which isn't really a major positioning issue so long as the Paragon stays on the midline.
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Most shouts are earshot and are aggro bubble range at present.
As for the new skills, I find the mysticism and command lines very interesting while the others are slacking a bit.
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Jul 29, 2006, 01:06 AM // 01:06
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#17
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Jungle Guide
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Is scythe AoE "nearby" or "adjacent"? I'm guessing it's the latter, but I've heard a few people claim it's the former.
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Jul 29, 2006, 02:30 AM // 02:30
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#18
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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It seems to be that it hits anyone adjacent to both you and your direct target you're attacking. So it doesn't hit anyone behind you.
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Jul 29, 2006, 08:35 AM // 08:35
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#19
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Desert Nomad
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Just from swinging a few times at the target dummies, I'm pretty sure it hits enemies adjacent to the dervish, even if they're behind her and not adjacent to the target.
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Jul 29, 2006, 09:06 AM // 09:06
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#20
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Cruel spear (I think its called that) which adds a deep wound to a moving foe for 7 adrenaline and is non-elite looks like a very tasty skill imho, and I had alot of fun with it last night. Easy deep wounds are always ftw
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