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Old Jun 25, 2006, 04:11 PM // 16:11   #81
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Quote:
Originally Posted by Zui
This is a problem with the idiots who stand still. Not touch rangers...
And that's the problem. People are idiots, and there's no way to change that. And that's why Touch Rangers are overpowered.

Not everyone reads these fourms and knows how to kite, genius.

I don't think it's possible to convince the other 11 random scrubs to "run away and kite Touch Rangers." It doesn't work.

If you somehow develop mass mind control, please tell me.

This isn't Heroes' Ascent. This isn't GvG. This is Scrub PvP.

Learn to get off your high horse.

Last edited by Zinger314; Jun 25, 2006 at 04:18 PM // 16:18..
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Old Jun 25, 2006, 11:36 PM // 23:36   #82
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Quote:
Originally Posted by Francis Demeules
When a build arrives in The Scribe, mostly everyone will use it. That doesn't mean its overpowered.
The version of it listed in the Scribe is all fubared, anyone using that version of a Touch Ranger definitely won't be overpowered.

As for the argument that Touch Rangers are overpowered because most players are stupid: that means it is not a balance problem therefore Touch Rangers should not be touched by the devs.
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Old Jun 25, 2006, 11:37 PM // 23:37   #83
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I'd rather deal with a 4 man team of touchers than a 4 man dual smite any day.

Dual smite is a wrecking train that will kill anything in its path with little to stop it. Yes kiddies Air of enchantments is way overpowered so use it while you can. You can get it to a 12 second duration and balth aura to a 14. That means you can maintain AoE on your target war and the other monk. Also kicks your balth aura up another 100 dmg to 350 dmg per use. Both monks can cover each other while still having it on their wars.

So far I haven't seen other team do this but I'm sure I'm not the only one that done this. If I am I'm not anymore

Last edited by twicky_kid; Jun 26, 2006 at 01:06 AM // 01:06..
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Old Jun 26, 2006, 04:46 AM // 04:46   #84
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Quote:
Originally Posted by Zinger314
Quote:
And that's the problem. People are idiots, and there's no way to change that. And that's why Touch Rangers are overpowered.
Not everyone reads these fourms and knows how to kite, genius.

I don't think it's possible to convince the other 11 random scrubs to "run away and kite Touch Rangers." It doesn't work.

If you somehow develop mass mind control, please tell me.

This isn't Heroes' Ascent. This isn't GvG. This is Scrub PvP.

Learn to get off your high horse.
Going by that reasoning, you'd have to call for a huge nerf to warriors, because an adrenaline-loaded warrior can tear something to shreds much faster than a touch ranger if not kited.

That's just not how it works. The game has a brutal learning curve, true, but skills are for the most part balanced towards high-end pvp and you can't really change that. Admittedly touch rangers take very little skill to play, but they're still at a much lower power level than a decent warrior.

Kiting is simply another way of balancing out the power of close-ranged characters, and it'll stay like that even if it's a relatively hard concept to pick up.
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Old Jun 26, 2006, 05:05 AM // 05:05   #85
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Go locust! Also guys the trick to killing a touch ranger is have a sin hunt enm for ya, I always get touchies on me and I just slam em before they can slam me, their build is mpstly pressure with a lil spike thrown in, just spike em and GG. A decent sin>touchies any day


Lol I should start advertising myself in AB as touchy hunter, I'll get in faster than the monks LOL

Last edited by Kijik Oni Hanryuu; Jun 26, 2006 at 05:09 AM // 05:09..
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Old Jun 26, 2006, 05:07 AM // 05:07   #86
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heres a tip: if u have problems with touch rangers, get 3-4 ppl to atk him or her at once, then boom! dead
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Old Jun 26, 2006, 05:08 AM // 05:08   #87
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oh and uh zinger, if everyone changed because of idiots, evolution shall cease.... oh wait that already happened. But just because some stupid people can't think "ZOMG he keeps touching me! Better run away" doesn't mean you should F over a build, if the idgit stands still while getting touched too much then let him die. BTW the touch rangers aren't too smart themselves, if they were smart they would have figured out that they should bring either a water ele or a cripshot to pin their targets down...
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Old Jun 26, 2006, 07:38 AM // 07:38   #88
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*sigh* For the 5th time in a single day ive faced a team of 12 touch rangers. It is getting stupid. Something needs to be done! With 12 of the same side I dont think it evens matters if they are overpowered but the fact is if this continues the game will get steadly worse and more boring! Its not fun to play against, degen and run isnt my idea of a fun game.
Im sure some clever so and so will say i should just run an Anti touch ranger build. Well as a matter of fact I do, I can hold off 1 maybe 2 but 12? Also this 'solution' wont work because then it becomes 12 touch rangers v 12 anti touch ranger or some other stupid combination of the two! Surely even if you think they are balanced you can see how having so many running the same build cant be good for the game. Im sure someone else will say its just a phase and in time it will pass. I however dont believe that. Once people find a way to do something easy it will take a lot to get them to change. I see Alliances recruiting Touch farmers, touch cap groups and ive even seen people forming pve touch groups! There is no way a single build should have so much dominance in a single game. Something is obviousely up. Is it because its overpowered? Honestly imo the skills themselves arent, 15 energy for reasonable dmg and a pretty good self heal seems fair. Its not the skills themselves rather the fact that people are using expertise to almost abuse the skill.
As it stands because of the fact they require so little energy per skill and can therefore spam them the is very few ways to stop them, sure you can divert or drain energy but can you keep that up on 4 of them? Let alone 12! So then comes the option of running, they have speed boosts, a lot bring snares, how are you actually winning by running? They can force your whole team to run the entire game so how do you even stand a chance?
Again im sure people will say use skill x or do this, against 1 yeah im sure that works great! But against anywhere from 4-12 a game? I doubt it! Although i believe the build to be overpowered 1 touch ranger i can handle. 12 however is beyond pathetic!
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Old Jun 26, 2006, 07:39 AM // 07:39   #89
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Quote:
Originally Posted by Kijik Oni Hanryuu
oh and uh zinger, if everyone changed because of idiots, evolution shall cease.... oh wait that already happened. But just because some stupid people can't think "ZOMG he keeps touching me! Better run away" doesn't mean you should F over a build, if the idgit stands still while getting touched too much then let him die.
I can control 1/3 of a Faction's Alliance Total Team. What happens to the other 2/3 does affects me as well.
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Old Jun 26, 2006, 05:40 PM // 17:40   #90
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zinger that is a minute point but how about this tell them "hey guys when you see a touch ranger...run" this is why they made team chat viewable by all alliance members. Also like I have said before a good sin>three touchies.

Last edited by Kijik Oni Hanryuu; Jun 26, 2006 at 10:05 PM // 22:05..
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Old Jun 27, 2006, 05:00 AM // 05:00   #91
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Quote:
Originally Posted by Kijik Oni Hanryuu
Also like I have said before a good sin>three touchies.
Some parents buy this game for their six year old uh... 'challenged' child. You probably faced three of those. Anyone with a brain plans for assassins and warriors. It doesn't take much to make them ineffective. If you're an assassin, you'd better hope that the ranger has already used throw dirt, his two evade skills and dodge. If he has, then sure, a decent assassin MIGHT win. But even if you get the jump, somebody within spell range will have an active enchantment, and strip enchantment gives you back what you lost.

Again, going into an AB advertising yourself as a touch ranger hunter is ludicrous. It's not how ABs are meant to work. When our foursome is running up on an occupied hardpoint, it means we've taken everything else and want to tie up/take the luxon position. And you better believe 1 ranger is on the monk and 3 are on someone else.

We like to run 3 touchies and a multi-purpose necro/mes. On the occassion where we run 4 touchies, we'll roll up on a group with an Ele, a warrior, a monk and a necro. Just so you know, it's much easier for the four of them to take out 1 of us, than 4 of us taking out 1 of them. But it never works that way. The ele starts casting some long winded fire spell when earth would just ruin our day. The warrior uses a badass stance so we run to a new target. The necro is using useless degens, that may kill us after we kill him and his friends, and the monk runs around wasting his energy until we're satisfied he's low enough to send one ranger after him. If the warrior intercepted and crippled one of us, the ele used fast casting spells on that one dude, the necro added a few spells of his own, and the monk did damage control, they'd quickly and easily take out a touch ranger.

But why work as a team when you can be a touch ranger hunter? Heck, I wish there were more of yas.
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Old Jun 27, 2006, 09:17 AM // 09:17   #92
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hmm must just be me then ive only occasionally had probs with touch rangers (but then ive never faced a team of them) most times i either get away safely or me and my team kills him quickly
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Old Jun 27, 2006, 10:05 AM // 10:05   #93
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To many people playing them, havn't had a problem with them though
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Old Jun 27, 2006, 11:01 AM // 11:01   #94
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I play cripshot and I have zero problems with touches.

I have zero problems with anything melee in fact, but especially touches. Sometimes I forgo capping a point just to torment a toucher and dance on his corpse, but that's when we are winning anyway
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Old Jun 27, 2006, 08:44 PM // 20:44   #95
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Edge you must not have ever seen me in a fight... I haave no problems with any class save mesmers, everyione has trouble with a good mesmer, I can even take down an MM in sufficient time.
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Old Jun 28, 2006, 01:16 AM // 01:16   #96
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Quote:
Originally Posted by Arkantos
Kiting, blackout, crippling, sb, slow down hex, good monk > touch rangers. Now im sure there must me more overpowered builds stronger then this.
Just plain spike will kick thier ass.

My GPS-Horns-Spider-Twisting fangs Assassin has never lost a one on one with a Touch ranger. I've even had the fight start where I was at half health. Just teleported away after the combo and let the degen finish em off.

Touch Rangers are skill-less, lame, and easy to beat. I'm annoyed with having the n00bish builds on my team. Overpowered... hahahaha
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Old Jun 28, 2006, 01:24 AM // 01:24   #97
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Quote:
Originally Posted by Isileth
*sigh* For the 5th time in a single day ive faced a team of 12 touch rangers. It is getting stupid. Something needs to be done! With 12 of the same side I dont think it evens matters if they are overpowered but the fact is if this continues the game will get steadly worse and more boring! Its not fun to play against, degen and run isnt my idea of a fun game.
Im sure some clever so and so will say i should just run an Anti touch ranger build. Well as a matter of fact I do, I can hold off 1 maybe 2 but 12? Also this 'solution' wont work because then it becomes 12 touch rangers v 12 anti touch ranger or some other stupid combination of the two! Surely even if you think they are balanced you can see how having so many running the same build cant be good for the game. Im sure someone else will say its just a phase and in time it will pass. I however dont believe that. Once people find a way to do something easy it will take a lot to get them to change. I see Alliances recruiting Touch farmers, touch cap groups and ive even seen people forming pve touch groups! There is no way a single build should have so much dominance in a single game. Something is obviousely up. Is it because its overpowered? Honestly imo the skills themselves arent, 15 energy for reasonable dmg and a pretty good self heal seems fair. Its not the skills themselves rather the fact that people are using expertise to almost abuse the skill.
As it stands because of the fact they require so little energy per skill and can therefore spam them the is very few ways to stop them, sure you can divert or drain energy but can you keep that up on 4 of them? Let alone 12! So then comes the option of running, they have speed boosts, a lot bring snares, how are you actually winning by running? They can force your whole team to run the entire game so how do you even stand a chance?
Again im sure people will say use skill x or do this, against 1 yeah im sure that works great! But against anywhere from 4-12 a game? I doubt it! Although i believe the build to be overpowered 1 touch ranger i can handle. 12 however is beyond pathetic!
Eles, especially nukers, totally curbstomp Touch rangers, it's not even funny. A knockdown or two along with bed of coals and other high damage spells... spells a quick death for all Touch rangers.

I single handedly took out a full party of Touch Rangers with my Fire Ele, just knocked them all down on my bed of coals, then hit em with even more knockdowns and Invocation and Incideiary Bonds - they were all dead without the full use of my skill bar - I'd say that's not bad....
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Old Jun 28, 2006, 03:35 AM // 03:35   #98
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I don't know. When they first started in RA they were a nuisance, very hard to deal with. In alliance battles, I haven't run into an entire 12 man touch team yet, but I have encountered 4 man teams. I normally play alliance battles with friends and guild mates, and our team, while not specifically built for an anti-touch ranger, can take them out pretty well. As for the random groups formed in AvA, I don't know what to say other than try to organize a little beforehand. Because regardless your skills, soloing any entire PvP team (not just touch rangers) is both real hard and should not be necessary.

I will say this about them. Dealing with touch rangers in RA did make me a much better monk, so in a way, I am glad they came out of the woodwork like they did.
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Old Jun 28, 2006, 03:41 AM // 03:41   #99
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4 Touchers in each party now, are spamming ALL TOUCH GROUP.

Easily kill them with my migraine mesmer .
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Old Jun 28, 2006, 05:15 AM // 05:15   #100
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Quote:
Originally Posted by fiery
4 Touchers in each party now, are spamming ALL TOUCH GROUP.

Easily kill them with my migraine mesmer .
Considering that the Touch skills aren't spells...I don't see how.

It's just the Conjure Phanatism talking...
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