Jul 24, 2006, 03:38 AM // 03:38
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#2
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Forge Runner
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2 hex removal(crappy) in the entire team?
migrane or any hex will kill you with nr or without
Last edited by lishi; Jul 24, 2006 at 03:40 AM // 03:40..
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Jul 24, 2006, 09:19 AM // 09:19
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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How is the energy on that Rit with Tranquility owning his Boon of Creation?
Wouldn't Energy Boon or Second Wind be better than Glyph of Energy on those eles?
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Jul 29, 2006, 06:58 AM // 06:58
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#4
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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play strategy for the spammer is a little odd. sure you can dust your spirits and everything, but oath shot those traps back up and start trapping those guys raging on your team.
Last edited by Thom Bangalter; Aug 05, 2006 at 01:35 AM // 01:35..
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Jul 29, 2006, 09:37 AM // 09:37
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#5
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Lion's Arch Merchant
Join Date: May 2005
Location: Mississauga, Ontario
Guild: Inyurface Gaming [IYF]
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This looks like Consume Chicken's build.
Quote:
Originally Posted by lishi
2 hex removal(crappy) in the entire team?
migrane or any hex will kill you with nr or without
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Find the mesmer, interrupt Migrane. With NR up, it is a super long cast.
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Jul 30, 2006, 11:49 PM // 23:49
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#6
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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Quote:
Originally Posted by Mystical
This looks like Consume Chicken's build.
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It is
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Jul 31, 2006, 12:40 AM // 00:40
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#7
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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BTW, this build compltely pwns during this weekend because of the huge amounts of d/mo spike builds out there. Try it, its easy fame farming against the build.
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Jul 31, 2006, 01:24 AM // 01:24
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#8
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Most dangerous hexs are interuptable Id rather have another interupt than another hex removal in my builds because interupts are more versatile then hex removals are.
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Aug 06, 2006, 07:57 AM // 07:57
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#9
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/Me
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Who needs hex removal in NR/Tranq?
=P
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Aug 07, 2006, 02:57 AM // 02:57
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#10
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Academy Page
Join Date: Nov 2005
Location: Oklahoma
Guild: Uphill Battle [uB]
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Hex Removal isn't really needed, if the hexes are countered. Twice the casting time...you do the math and look at the bars. BTW, good luck on playing the outdated copy of our build
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Aug 07, 2006, 09:45 AM // 09:45
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#11
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Forge Runner
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Quote:
Originally Posted by Trelon Burg
Hex Removal isn't really needed, if the hexes are countered. Twice the casting time...you do the math and look at the bars. BTW, good luck on playing the outdated copy of our build
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well even if is twice time unless they get interupted they still land =s
and you only have monk for that.
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