Jul 24, 2006, 06:17 AM // 06:17
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#1
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/
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hammer wammo build?
Hi, i would like some help on creating a hammer w/mo for HA . So far ive gotten this setup:
mighty blow
staggering blow
heavy blow
berserker stance
healing signet
sprint
healing breeze
ressurection signet
This is my first hammer warrior ive ever made so this is probably worst build ever, but if anyone can help me out with this id appreciate it .
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Jul 24, 2006, 07:44 AM // 07:44
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#2
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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You're on the long and satisfying track to becoming a respected PvP warrior. There are a few things that you should know before getting into PvP:
PvP is nothing like PvE, save for the barest fundamentals.
PvP is much harder to excel at.
Not everyone is supportive of your "learning" efforts.
That said, I can help you out. Warriors are the source of consistent and effective damage in PvP, not the tanks they are in PvE. Much more consideration should be given to offensive power than defensive power; it will be the monk's responsibility to keep you healed. You can help your monks, of course, by not being stupid. But, the best defense is often a good offense.
To the build: Having two adrenaline-based attacks that drain all adrenaline dones't make much sense, does it? So that needs fixing. And healing breeze is not good in PvP - just take my word for it. The damage comes at you too fast for breeze to make a difference.
Here's a pretty standard build that is good for practicing with:
Warrior/whatever
12+1+3 hammer mastery
8+1 strength
10+1 tactics
Irresistible blow
Devastating Hammer
Crushing Blow
Fierce Blow
Frenzy
Rush
Healing signet
Resurrection Signet
Use frenzy only when its safe too, ie, when you're not under attack. Rush will cancel out the frenzy stance, so if you start to frenzy, and come under attack, hit rush as fast as possible. It takes some practice to get the hang of it, but it is the most effective IAS out there.
Skill chaining is important. Building adrenaline is essential: make sure all your combo skills are charged before using any of them. The combo should go Devastating->Crushing->Fierce, in that exact order. Try to hit the combo while you have frenzy going. It should take a huge chunk out of an enemy's health, or even kill him/her. That 3-hit combo can be followed with irresistible, if necesssary. Otherwise, irresistible can be used against targets who are evading/blocking, or whenever you want to do some extra damage.
Healing signet is a tricky skill to get the hang of. Pay attention to your health, and when you're in a situation where nothing is imperitive, pop off a heal sig. It takes expereince, for sure, but it is the most efffective warrior self-heal.
Oh- If you don't yet have devastating hammer, use hammer bash, crushing blow, irresistible blow, and mighty blow. The combo should go Bash->crushing->irresistible, then.
It may seem stupid at first, but when you get the hang of it, those kills will come fast. Otherwise, good luck. Feel free to PM for additional info.
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Jul 24, 2006, 07:46 AM // 07:46
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#3
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Or, if you're really pressed about being a wa/mo, put stonesoul strike or holy strike in your build, you can add a nic 100 damage if you tune your attributes correctly.
That said, it's probably better to do what byron tells you. Most hammer warriors run that build, or a similar one.
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Jul 24, 2006, 08:13 AM // 08:13
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#4
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Moved to Hero's Ascent Builds.
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Jul 24, 2006, 02:47 PM // 14:47
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#6
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Jungle Guide
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Quote:
Originally Posted by shardfenix
Or, if you're really pressed about being a wa/mo, put stonesoul strike or holy strike in your build, you can add a nic 100 damage if you tune your attributes correctly.
That said, it's probably better to do what byron tells you. Most hammer warriors run that build, or a similar one.
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no its not better holy strike is overrated like how aftershock was
fierce or resistable can hit for more damage and doesnt cost energy or needs points in other attributes
a knockdown chain-spike already is using frenzy, crushing, and probably irresistable... thats already 15 energy which is already hard to come up with adding in another energy skill makes it worse
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Aug 07, 2006, 12:20 PM // 12:20
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#7
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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ok my build is :
Devastating hammer
Crushing blow
Holy strike
Heavy blow
Stonesoul strike
Flurry/Frenzy
For Great Justice
Rez signet
I build up my adrenaline, Then use flurry/frenzy to quickly strike opponent in exact order : devastating - crushing - holy strike (it's still knocked down while prefotming all 3 skills) then heavy - stonesoul. Soft targets are normally dead after this combo. It's nice
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Aug 08, 2006, 08:18 AM // 08:18
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#8
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Jungle Guide
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Quote:
Originally Posted by Morgoth the dark
ok my build is :
Devastating hammer
Crushing blow
Holy strike
Heavy blow
Stonesoul strike
Flurry/Frenzy
For Great Justice
Rez signet
I build up my adrenaline, Then use flurry/frenzy to quickly strike opponent in exact order : devastating - crushing - holy strike (it's still knocked down while prefotming all 3 skills) then heavy - stonesoul. Soft targets are normally dead after this combo. It's nice
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you need sprint/rush
see above on holy strike/stonesoul.... inferior skills that wont get you far outside of RA/AB
fgj is cheesy also
with those 3 skills id put in sprint/irresistable/shock
irresistable is great for spike assist if you have another warrior and constant dps boost
shock should be used seldomly and mostly for ghost interupts
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Aug 08, 2006, 08:59 AM // 08:59
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#9
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Academy Page
Join Date: Apr 2006
Guild: Plz Check Your Connection [Err7]
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Quote:
Originally Posted by Morgoth the dark
ok my build is :
Devastating hammer
Crushing blow
Holy strike
Heavy blow
Stonesoul strike
Flurry/Frenzy
For Great Justice
Rez signet
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Omg, where is my energy already.
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Aug 08, 2006, 01:10 PM // 13:10
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#10
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
Originally Posted by Slit Wrists
Omg, where is my energy already.
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zealous hilt
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Aug 08, 2006, 01:49 PM // 13:49
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Slit Wrists
Omg, where is my energy already.
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wear glads armor and hammer +5 energy. Energy is not a problem...
about sprint/rush - bullshit. Only thing i need there is fast adrenaline buildup and then here we go bam bam bam and they are usualy dead
Shock - wtf why? The build already contains 2 knockdowns and ppl are talking there is not enough energy (shock causes exhuastion btw).
Stonesoul and holy strikes are heart of this build.If you would change them with shock/random skill that is not wammo build anymore.
Use shock at axe warrior, not hammer.
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Aug 08, 2006, 02:25 PM // 14:25
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#12
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Morgoth the dark
wear glads armor and hammer +5 energy. Energy is not a problem...
Stonesoul and holy strikes are heart of this build.If you would change them with shock/random skill that is not wammo build anymore.
Use shock at axe warrior, not hammer.
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So you run a Hammer with gimped damage to help run a build with gimped damage. Love your logic. Stonesoul/Holy are garbage, and should certainly not be on a Hammer Warriors bar.
Quote:
Originally Posted by Morgoth the dark
about sprint/rush - bullshit. Only thing i need there is fast adrenaline buildup and then here we go bam bam bam and they are usualy dead
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Good Warriors need another stance to cancel frenzy, and good players kite Warriors that don't have speed boosts.
This is not discussion in the context Random Arena, so post less trash.
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Aug 08, 2006, 05:06 PM // 17:06
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#13
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Morgoth the dark
about sprint/rush - bullshit. Only thing i need there is fast adrenaline buildup and then here we go bam bam bam and they are usualy dead
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besides being laughable, it's just bad play.
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Aug 08, 2006, 05:18 PM // 17:18
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#14
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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This is the HA build forum. Post full 8-player team builds with attributes.
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