Jul 07, 2006, 04:44 PM // 16:44
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#41
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Neo-LD
reversal -> mend
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Yes, this is the typical cast order I use as well when trying to save someone from a spike.
Quote:
Originally Posted by Neo-LD
If someone draws the deep wound, I end up with less healing from mc
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It is a difference of 50 healing. I'd rather have the 50 less healing, than have an ally who just got DP. Good teams do things to monks during a spike that will either prevent you from casting or make you question if you should cast -- shock, gale, diversion, shame, blackout. Having a player on your team whom is aware enough to use draw conditions quickly on a player being spiked while your monks are being locked down is another hurdle the opposition has to overcome.
Consider letting your friend use draw in those situations during GvG (assuming he is in your guild) and I think you will find that while your healing efficiency may go down a little bit the overall flow of the battle will be smoother.
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Jul 07, 2006, 10:38 PM // 22:38
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#42
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Lion's Arch Merchant
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Quote:
Originally Posted by fatboyslimerr
I know not many people use it but restore condition is good in GvG if you've got a monk with more energy management than a hyped up fish as well as being supported by a blood ritual necro. Even with 2 conditions, thats a pretty large heal enemy target gets which can sometimes be useful especially during a split. A large heal from restore condition not only save monks energy pool, remove all conditions, and free up a space instead of mend condition but also use an apply poison or tainted necros tactic against them by using the conditions to provide big heals.
I dunno if its as good as the standard MoRecall though, depends on the monk's nrgy management I suppose. It just shouldn't be forgotten in GvG
What do you guys think about Rc prot in GvG ??
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Conditions don't typically get stacked very deep in an average gvg to merit restore conditions a slot - especially on a monk primary. The best case scenario for your RC is that you are removing cripple and poison, anything else tends to only get stacked one deep. Using the most important skill on your bar for something that you don't really need doesn't seem like a very strong play.
On an off monk, there is very little that restore condition can do that draw conditions and/or extinguish can't do, both of which are significantly easier to fit on your bar, since they aren't elite.
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Jul 31, 2006, 02:05 AM // 02:05
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#43
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Re:tired
Join Date: Nov 2005
Profession: W/
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Updated again. Pretty sure this will be the final version.
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Jul 31, 2006, 06:15 AM // 06:15
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#44
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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I think the final version. The defense is very solid.
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Aug 04, 2006, 12:51 AM // 00:51
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#45
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Apathy Inc
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Why are you using a Superior and a Major on the crip shot?
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Aug 04, 2006, 02:00 AM // 02:00
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#46
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by dab
Why are you using a Superior and a Major on the crip shot?
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Mistake, good catch.
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Aug 04, 2006, 03:39 AM // 03:39
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#47
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Apathy Inc
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The better crip shots I know do not run a superior at all, it allows them to be more flexible and aggresive.
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Aug 04, 2006, 08:27 AM // 08:27
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#48
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by dab
The better crip shots I know do not run a superior at all, it allows them to be more flexible and aggresive.
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It's a choice you make. You can either roll with a superior and be slightly stronger at the stand, or you can roll with a minor and be slightly stronger on a split. Taking a Cripshot is already sacrificing some power 8 vs 8 for the utility of that character, so putting a sup on him is a small price to pay.
I would personally always take a minor in my inventory, just incase. I do think it is worth rolling with that sup though, in the particular case of this character. You are going to be with the main group most of the time, and you have Distortion. A pretty tough nut to crack regardless of that 75hp.
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Aug 04, 2006, 10:17 AM // 10:17
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#49
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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This build is identical to what my guild uses. Except for the BL monk (which we find we don't need with an expeller and x2 extinguishes) so we prefer the extra protection of another Boon Prot.
I suppose this is a standard balanced but its freakishly similar :P
I absolutely love spiking with this build, its satisfyingly good as well as being great at splitting.
Goob Job
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Aug 04, 2006, 10:21 AM // 10:21
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#50
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by fatboyslimerr
This build is identical to what my guild uses. Except for the BL monk (which we find we don't need with an expeller and x2 extinguishes) so we prefer the extra protection of another Boon Prot.
I suppose this is a standard balanced but its freakishly similar :P
I absolutely love spiking with this build, its satisfyingly good as well as being great at splitting.
Goob Job
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We have actually been running it with two Boon Prots also, as neither of our regular monks likes playing Blessed Light. T_T
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Aug 12, 2006, 10:38 PM // 22:38
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#51
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Desert Nomad
Join Date: Mar 2005
Location: UK
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As related to cripshots I generally run with both a superior and major, with the +35 health armour.
As stated, it's a matter of playstyle but the extra stats are useful, since personally I like long poison, and then get the 8s cripple, 4s blackout, 2 energy distortion, and hit 15 expertise. Just dump some runes in your kit and wing it as far as you can with distortion and my favorite tool, running away.
I personally hate running 3 energy distortion, it always ends in low energy, and low energy makes cripshots sad.
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