Dec 06, 2005, 12:29 AM // 00:29
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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Various versions of Edge Bomb
Lately i've seen and played various edge bomb builds, some are really funny too. here's a various versions of edge bomb
1. 7 necros 1 resmer
2. 7 rangers/trappers 1 resmer
3. 7 iway war 1 resmer
4. 7 rangers/spikers 1 resmer
5. The best one: 1 w/r 2 e/n 2 r/n 2 healers 1 resmer
6. Special Illu Bomb: 7 Mesmers 1 resmer
7. 7 Elementalists 1 resmer
so basically resmer gonna be everywhere + there's always gonna be at least 1 ranger or ranger as secondary profession. point of this topic is to see how many other edge bomb builds exsits..
fun part about illu bomb is against ghosts, u can kill them in like 7-10 secs if functioned and coordinated properly.
Sometimes thinking outside helps a lot, and appriciate the inventors of these builds
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Dec 06, 2005, 01:30 AM // 01:30
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#2
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Ascalonian Squire
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My favorite EoE bomb is:
6x Mesmer/Ranger
5 Superior Runes (No superior Vigor)
Max Domination, about 10 in beastmastery, just enough Illusion to kill yourself with IoW
Archane Echo
Energy Surge
Energy Burn
Illusion of Weakness
Hex Breaker OR Mantra Of Resolve
(Any Skill)
Charm Animal
Res Sig
1x Ranger/Mesmer
5 Superior Runes (no sup Vigor)
Max Beastmastery, mid dom, enough expertise to make Oath Shot work, just enough Illusion to kill self with IoW
Mantra of Resolve
Energy Burn
Illusion of Weakness
Edge of Extinction
Charm Animal
Oath Shot
(Skill of Your Choice)
Res Sig
1x Mesmer/Monk
No Superiors except a sup vigor
Max out prot and fast casting
Mark of Protection
Light of Dwayna
Vital Blessing
Res Sig
Mantra of Resolve
(Skill of your choice)
(Skill of you choice)
(skill of your choice)
When the battle starts, rush the enemy and ball up. The Ranger (make sure you use mantra of resolve) puts down EoE, and everyone else uses archane echo. The caller gives a 3 count, and everyone surges the enemy that corresponds to their number and then immediatly uses illusion of weakness. The Me/Mo needs to make sure he has on vital blessing and MoP by the time the countdown starts. If it works well, everyone should be dead on the first bomb, if not use light of dwayna to immediatly bomb them again.
Pets are for a distraction, and also to take out ghostly heros. On the unworthy, everyone just surges a different target, you should have them dead in 5 seconds. Make sure to kill yourself afterwards to lose the moral boost. GG and happy bombing.
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Dec 06, 2005, 02:36 AM // 02:36
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
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the best (that i've seen) is 3 resmers, 4 monks with smite and infuse and a ranger/necro with death magic and eoe. very durable build if the eoe bomb doesnt work, and can still kill. they all ball us, the monks switch to vamp weapon and infuse the resmers untill they die, while the resmers all cast light of dwayna and you can do 4 second eoe bombs continuously. not exactly sure on the build but i've seen it done... it hurt.
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Dec 06, 2005, 03:14 AM // 03:14
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#4
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Asian Syndicate
Profession: Me/E
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This build suddenly becomes an edge bomb whenever it feels like it after putting up EoE. Your basic iway with 4 w/r, 2 r/me, 2 necros. One necro will stay back and do hard rez when everybody dies, if it happens. We won about 5 times like this. It was funny and fun to play.
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Dec 06, 2005, 03:36 AM // 03:36
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#5
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Frost Gate Guardian
Join Date: Aug 2005
Location: where ever u want me to be
Guild: Gangsters in the Hood
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iway.... i run 1 r/mo 3 r/me 1 me/n 3 mo/me all 180 life
Esurge
archane echo
spam esurge then use illusion
u bring fav winds and winno so it looks like ranger spike ^^
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Dec 06, 2005, 05:10 AM // 05:10
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#6
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Ascalonian Squire
Join Date: Sep 2005
Profession: E/Mo
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I have been organizing minion factories into eoe... Just make sure everyone brings sup runes to get health low... Rezmer 1 marks rezmers 2, then sacs with everyone else. Rezmer two does 1 echo 2 light of dwayna 3 mark of protection 4 light again... There is some special sauce also... Wink Wink..
Good for two bombs in about 5 seconds and everyone is up at the end of the bomb.
Beating the ghosts is no problem as MF...
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Dec 06, 2005, 02:25 PM // 14:25
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#7
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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a normal EoE has no resmer...
it has a r/mo with light of dwanya.
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Dec 06, 2005, 04:54 PM // 16:54
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#8
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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Quote:
Originally Posted by mortalis doleo
a normal EoE has no resmer...
it has a r/mo with light of dwanya.
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it can be either actually, but resmer is better for fast bomb drops.. where for r/mo it takes a time
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Dec 06, 2005, 10:55 PM // 22:55
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Location: New York
Guild: Eminent Apocalypse [Ea]
Profession: R/
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In short #5 works the best because it allows for maneuverable skills in the event the EoE is burned but it in theory can 'also' work, however i dont see the point after burning it out
We've worked alot with Tristan, us in [LBS] that is, who is of the guild MeRe, Media Reign, Indian might know him ~_^
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Dec 07, 2005, 04:52 AM // 04:52
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#10
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Frost Gate Guardian
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Whats the best way you guys find to kill the ghosts?
Also you don't need everyone with 5 sup runes, you can just get the people to use skills like infuse health, BiP and IoW to get your hp down low enoght, then use a single person to trigger the bomb.
If your doing a double bomb build, it's key to have it happen as fast as posible to prevent them from realizing whats going on.
So yah, how does your eoe bomb group plan on killing the ghosts?
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Dec 07, 2005, 12:11 PM // 12:11
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#11
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Banned
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
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3 Ranger/Mes
Ranger/Monk
Mes/Nec
3 Monk/Mes
One bonder monk, all rangers with RTW. need fav winds, winnowing, and edge. R/mo is the fastcast resmer. All of the Players side from the R/Mo have esurge+illusion of weakness.
Hidden ranger spike/edge bomb =)
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Dec 07, 2005, 02:08 PM // 14:08
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#12
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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Quote:
Originally Posted by CAT
3 Ranger/Mes
Ranger/Monk
Mes/Nec
3 Monk/Mes
One bonder monk, all rangers with RTW. need fav winds, winnowing, and edge. R/mo is the fastcast resmer. All of the Players side from the R/Mo have esurge+illusion of weakness.
Hidden ranger spike/edge bomb =)
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one flaw.. how can r/mo can me fast cast resmer? isnt he suppose to be me/mo to be fast cast resmer? it makes bombin so much easier with me/mo
Quote:
Originally Posted by Falrow
Whats the best way you guys find to kill the ghosts?
Also you don't need everyone with 5 sup runes, you can just get the people to use skills like infuse health, BiP and IoW to get your hp down low enoght, then use a single person to trigger the bomb.
If your doing a double bomb build, it's key to have it happen as fast as posible to prevent them from realizing whats going on.
So yah, how does your eoe bomb group plan on killing the ghosts?
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*ahem* Energy Surge *ahem*
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Dec 07, 2005, 02:20 PM // 14:20
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#13
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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the one i like the most:
1 me/r - has E surge, some dom skills and a 0 attribute fertile season. some sup runes and iow
3 me/e - one gets wards, one gets water hexes (slow down ppl running from EoE range) and one fire nuker. a few sup runes and iow...
1 me/w - has "charge!", and dom interruption skills. a few sup runes and iow.
1 n/me - foc spike on targets with water hexes. has anti-enchantements like desecrate and rend. few sup runes and iow.
1 mo/me - heal party after res, along with other heals and MoP and light of dwanya. iow and few sup runes.
1 r/mo - EoE, MoP, light of dwanya...
at start, all "charge!" to the center of the map. when ranger drops EoE.
when enemies are comming, cause some damage, ranger does MoP and all die.
ranger resses with light of dwanya.
if ranger gets interrupted/rended, monk casts MoP on him.
if enemies drop fertile season, mesmer drop 0 att fertile to kil enemy spirit and replace it with a near-worthless spirit.
edit:
reply to lack of resmer:
light of dwanya resses a bit faster then a resmer... the team balls up, so we might as well use light of dwanya...
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Dec 07, 2005, 04:37 PM // 16:37
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#14
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Frost Gate Guardian
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Or use use a fast caster with light.
Thats only really needed if your doing two bombs tho.
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Dec 07, 2005, 09:38 PM // 21:38
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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Quote:
Originally Posted by Falrow
Or use use a fast caster with light.
Thats only really needed if your doing two bombs tho.
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for securitywise we always do 2 bombs, cuz who knows if thers a survivor..
& for some reason we almost faced 1 opponent afk'er hehe
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Dec 09, 2005, 01:06 PM // 13:06
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#16
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Frost Gate Guardian
Join Date: Nov 2005
Location: places
Guild: XoO
Profession: W/Mo
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please forgive me but....can I have a link telling me how the 7 iway war 1 resmer EoE Bomb works?
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Dec 09, 2005, 02:00 PM // 14:00
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#17
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Academy Page
Join Date: Nov 2005
Location: under your bed....
Guild: Keep It Real [Real]
Profession: Me/Mo
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i have no personal experience with this build but it seems very interesting.
im thinking death nova might be really good in this build too for the bombers to cast before they die, but i really have no idea.
i would like to try this build sometime though.
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Dec 09, 2005, 02:42 PM // 14:42
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#18
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Academy Page
Join Date: Dec 2005
Location: Huddersfield (UK)
Guild: Guild of extraordinary dancers
Profession: E/N
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I came up against an eoe build in topk yesterday and I have to say that it is a good idea and prob works about 90% of the time but a balanced team can beat it no probs if they are careful. Basically i was playig my ss build which has dessecrate on it. it took out most of there team and the earth ele moped up the rest with earthquake. as it was done so fast the eoe didnt get placed so we didnt die. but they did u have to be careful when facing an aoe team to due to the ball and the resmers getting to close and getting interupted.
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Dec 09, 2005, 04:04 PM // 16:04
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#19
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Frost Gate Guardian
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There's holes in every build, but if you get a good team well trained in it you can fill the holes preatty well.
The main problem with the build is that it's so counter intuitive that it takes atleast an hour to teach it to a new team.
Interesting to see so many variations tho.
Oh and by the way, using MF with the build isn't a bad idea, but it takes FOREVER to kill the ghosts cause you have to make minnions for so long.
I suggest just killing them normally. Blackout works wonders.
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Jun 16, 2006, 01:49 AM // 01:49
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#20
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Ascalonian Squire
Join Date: Aug 2005
Guild: We Like Music [Loud]
Profession: R/
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new variant my friend in LAMA used today
4 W/R
1 R/Me
1 R/Mo
1 N/Mo
1 N/?
look familiar? :P
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