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Old Aug 10, 2006, 02:58 PM // 14:58   #1
Frost Gate Guardian
 
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Default Frustrated monk in Random Arena

My frustrated monk : Miyuki Sanada
My RA build : Custom build (listed below)

Howdy, its been a long time since I posted in
this forum.

First of all :
I'm sorry to all 2 monks team I left before
fighting. 2 Monk team is long and really
boring in RA (not the same in TA). I already
had a 45 minutes match with such team
and gods... 45 minutes is long!

Now into the topics :
What builds of monk do we see now in RA?
- Boon Protect monk
- Life Bonder
- Smiting monk (ugh)

Who are owning those monks lately?
Ranger Touch build ... argh!
Assasins ... argh!

Those monk builds are less effectives
lately so i came up with my own
personnal builds.

My build can sustain (in RA) :
- Assassins (can hold up to 2)
- Warriors (bring em on, 3 or 4)
- Blood Spiker (come touch me)
- IW Mesmers (be a true mesmer and youll kill me)
- Elementalists (all flavour)
- Rangers (all flavour)
- Diversion mesmers
- E-denial mesmers
- Most ritualists

Knockdowns are still a problem...

But WHY? Why do people leave my teams
because i'm not a boon protect monk????

This morning my teammates called my build
"Crappy build" because I wasn't Boon Protect
Monk! Guess what? I resigned the round after.

Most of the time I got my Gladiator Points with
10 flawless, please guys consider that monks
are now changing their builds in RA.

And more importantly.... Don't bite the hands that
heal you. ^_^
Rah.. i feel good now!
You can share comments or blast me if you wish ^_^

(I'm french canadien so i make a lots of typing
errors.... sry -_- )

Last edited by yukimura_gw; Aug 10, 2006 at 03:28 PM // 15:28..
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Old Aug 10, 2006, 03:06 PM // 15:06   #2
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So what build are you using? I'd be interested to know.

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Old Aug 10, 2006, 03:16 PM // 15:16   #3
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For one, the only teams I leave early are 2 monk teams. I've had too many matches drag on for 20 minutes+.

For two, don't be a tease! Show us you build!
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Old Aug 10, 2006, 03:24 PM // 15:24   #4
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Quote:
Originally Posted by milias
So what build are you using? I'd be interested to know.

I knew that day would come lol
Here is the "Crappy build".

Kinetic Peace Healing Monk (long name i know) :
- Healing Breeze
- Healing Touch
- Orison of Healing
- Jamei's Gaze (Heal Other)
- Mend Ailment
- Kinetic Armor (must have +52 armor)
- Peace and Harmony (or other energy skill)
- Resurrection Signet

+20% longer enchantment recommended
for Kinetic armor

When you zone in fight :
Use P & H first then Kinetic armor, use
Healing Touch on yourself to preserve
Kinetic armor before fight.

When a mesmer is there, use HB on yourself
in case he want to shatter your enchantment
when you enter his spell range.

- Healing touch and Breeze will easily heal more than
Blood Spiker touch and bite.
- 112 Armor will get the most of warriors and Assassins
and Elementalists and Rangers.
- HB is great to heal warrior in pressure fight.
- Its easier to heal when you can get all warriors and
rangers on you.

I know some people will say : "Pff you'll die easily
if you are backfired or you lose kinetic armor".

If backfired, use HB on yourself to preserve armor
and wait for it to go.
If you lose Kinetic armor, use your running/healing
experience. Dodging arrows and all.

Remember casting Kinetic armor take 3 seconds
so cast it when you have a break in fight.

In RA, most people doesnt shatter enchantment
and you can go full 10 rounds without being
shattered.

Lots of warriors leave when they cant hurt you.

Remember this is a RA build, I cant guarantee it in
TA. ^_^

Last edited by yukimura_gw; Aug 10, 2006 at 08:55 PM // 20:55..
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Old Aug 10, 2006, 03:57 PM // 15:57   #5
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The question is, can you actually keep anyone else alive?
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Old Aug 10, 2006, 04:11 PM // 16:11   #6
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Well, RA healer/prot monks should not carry resses, and u have no hex removal.

No build is perfect, and I bet that u cannot effectively defend against all of this.

Quote:
- Assassins (can hold up to 2)
- Warriors (bring em on, 3 or 4)
- Blood Spiker (come touch me)
- IW Mesmers (be a true mesmer and youll kill me)
- Elementalists (all flavour)
- Rangers (all flavour)
- Diversion mesmers
- E-denial mesmers
- Most ritualists
You sound a little conceided imo
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Old Aug 10, 2006, 04:16 PM // 16:16   #7
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Hex > the rest of your team.
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Old Aug 10, 2006, 04:25 PM // 16:25   #8
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No builds is perfect but I can effectively defend against
cited builds.

How do I keep anyone else alive?

JIT healing or mostly HB and Jamei and Orison.
Dont forget that Jamei heal for 190.
Reversal of Fortune is wortless VS Blood spiker
and they are overruning RA lately.
Life bonding is useless also.

Keep in mind! This build is for RA.

Warriors and Ele are the easiest to deal with.
Most will come to you but wont do any dmgs.
Most assassins are default builds. Mend Ailment
can fully heal me if they use lots of conditions.
Blood Spiker cant overrun Healing Touch
IW mesmer neither.
Rangers mostly count on poison.
If HT is disabled, i use OH.
If both are out, HB and running.
Diversion are easy just wait or you
can use OH instead of HT.
E-denial can be hard but P&H help.
Never saw a ritualist giving me trouble in RA.

Hex removal? In RA? Most Boon Protect monk use
contemplation of purity but I mostly adapt my
healing to them.
No hex build are cited as easily to defend against
but I know how to deal with most of them.
Best is a build you fit well in. This is my RA build,
not TA <<.

And if you have problem healing with skills i mentionned,
i'm wondering how I can? LoL it may be easier than you
think.

Remember this is for RA... RA... RA... Random Arena
I wont see myself using them in TA, no way!
But in RA it work really good.

Last edited by yukimura_gw; Aug 10, 2006 at 04:29 PM // 16:29..
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Old Aug 10, 2006, 04:42 PM // 16:42   #9
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Quote:
Originally Posted by JR-
The question is, can you actually keep anyone else alive?
Quote:
Originally Posted by Yanman.be
Hex > the rest of your team.

Please be more contructive on those post.

How do you normally heal in RA JR-? How it is effective
against cited build? Why can't I keep anyone alive in my
team with this build?

Yanman.be please say which hex you will use against my
team and say which monk build would normally win against
them.

Its easy to say those things, but defend your points as I am
defending mine. I don't say yours isn't right, but please
help everyone by developping more on your build.
And remember it is for Random Arena.
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Old Aug 10, 2006, 04:42 PM // 16:42   #10
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what if they have enchant removal ?
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Old Aug 10, 2006, 04:53 PM // 16:53   #11
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Quote:
Originally Posted by Dodo The Extinct
Well, RA healer/prot monks should not carry resses, and u have no hex removal.

No build is perfect, and I bet that u cannot effectively defend against all of this.



You sound a little conceided imo
I think that everyone should carry res in RA. Its kinda respect of others
who bring it to rez you.

I never said that my build was perfect and invincible but cited ennemies build
are the easiest to defend against. I always feel reassured when I
see a IW mesmer than a pressure one.

Hex removal isnt really the most important things in RA lately.
Lots of Sword Warriors (ugh), Assassins, blood spikers, Bomb Ele,
hammer warriors without knockdown (ugh). Usual hexes I saw
were Backfire, Diversion, Life Transfer, Conjure Phantasm, Life
Leeching (nec backfire, dont remember the name).
Most are < than my healing.
Oh I forgot, Heal other give 190hp + DivineBonus
Orison give nearly 100hp
HT give > 120hp
Heal more than pressure build.

FYW, JIT Healing is Just in Time Healing.
No over-healing. Just the perfect amount
at the right time. And i'm use to heal like
that. (might be experience).

I sometime run Boon Protect Monk, Life Bonder Monk (my fav)
but Kinetic Monk is the easiest and most relaxing one lately.
>> In random arena <<
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Old Aug 10, 2006, 04:56 PM // 16:56   #12
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Quote:
Originally Posted by phasola
what if they have enchant removal ?
All doesnt rely on Kinetic Armor. I won't die without it. I know
how to run and heal.
Plus i mentionned using HB just before entering mesmer spell
range.

Last Gladiator pts victory was against a team of 2 warriors (axe and
sword) + an assassin and Life Bonder monk. I died in this round,
someone rez me and i did the rest without kinetic and we won.
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Old Aug 10, 2006, 05:04 PM // 17:04   #13
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Well well you'll have a hard time dealing with the 3-kd war or the 2-kd sin I use, both can kill any AL 60 target and not let them get a single spell off, even 1/4s. The warrior is harder to do it with though.

And note: I use both of those in RA

If you're interested in the builds, OP, PM me and I'll give them to you so you can figure out a build that will help against them. Others, sorry, but most others will PM hoping to use the builds, and I think they're easy enough to figure out anyway. So sorry, but no

EDIT: Forgot to say that your monk build does seem like it would be effective. May I recommend Infuse Health over Healing Breeze though, you may see some more use/effectiveness out of it.

Last edited by Relambrien; Aug 10, 2006 at 05:06 PM // 17:06..
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Old Aug 10, 2006, 05:11 PM // 17:11   #14
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The build looks like a heal monk with PnH for energy management and Kinetic armor for defense.

Kinetic armor has a 60 second recharge and a 3 sec cast with a 15 energy cost. It seems rather unreliable. If in some way your first cast is stripped, you would have to wait for a long recharge, pay a hefty energy cost to recast, and use up 3 seconds to cast it (given that it doesn't get interrupted). Overlooking the fact that mesmers have access to both shatter and drain enchant (making the HB cover enchant useless), having to renew the armor every 8-10 seconds is tedioius. HB and HO are both 10 energy spells and under heavy pressure it'll add up. If someone has diversion, blackout, shame, some well placed interrupts/KD chain (pick 2 of the 4) you won't be able to cast for a good 10 seconds and lose your kinetic armor.

Also all the cast times on the skills are 3/4 or higher making it harder to catch spikes. On top of that, without PS/Spirit bond/guardian etc. to limit damage taken, just spamming heals to counter the full damage is inefficient. I don't think a single monk can keep up with the full damage of 3 people for long periods of time.
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Old Aug 10, 2006, 05:41 PM // 17:41   #15
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Quote:
Originally Posted by yukimura_gw
How do you normally heal in RA JR-? How it is effective
against cited build?
Boon Prot, because it is the most efficient and self sustainable build going. Quite simply if you die in RA whilst running a boon prot either your team is hopeless or you need to get better.

Quote:
Originally Posted by yukimura_gw
Why can't I keep anyone alive in my
team with this build?
Because you have three heals that are effective for healing allies, two of which are what I would consider weak.
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Old Aug 10, 2006, 06:18 PM // 18:18   #16
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Thanks for those constructives posts, now we are talking. ^_^

I know that kinetic armor is slow to cast mid-battle and
I will never cast it mid-battle. It will become unreliable if you
only depend on it.

As for Healing my teammates I didn't see any trouble for now.
Maybe I should try Infuse Health, seems good in desparate
situation.

Maybe I'm lucky and get only weak opponents. It could be but
i win often and i often see Boon protect monk die in other team.
My diversion mesmer is having a lot of fun against them.

Quote:
Originally Posted by JR-
Boon Prot, because it is the most efficient and self sustainable build going.
This is not what I see lately in RA. Reversal of Fortune is hopeless
VS Vampiric Touch and bite. Plus i'm trying to bring fresh air
to RA monks build.

Quote:
Originally Posted by JR-
Quite simply if you die in RA whilst running a boon prot either your team is hopeless or you need to get better.
That could be said for any monk or characters build.

BTW, JR-, can you post me your Boon Protect build (or link)? Maybe mine is not
effective right now... maybe i'm totally wrong! (argh!!), I hate when somebody
put a doubt in my mind.

Last edited by yukimura_gw; Aug 10, 2006 at 06:35 PM // 18:35..
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Old Aug 10, 2006, 06:44 PM // 18:44   #17
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Mo/Me
9+1 prot
12+1+1 df
9 ins

Ihex, MC, ROF, Guardian, Boon, Edrain, PS, COP

Swap to a Sup DF b4 casting boon and switch back to minor afterwards. RoF should with 1/4 cast and 2 sec recharge should heal for 119 before RoF is activated. So vs touchers just spam RoF on yourself and heal 119 each time. Essentially the same as your HT, since your saying your getting a 120 heal out of it.
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Old Aug 10, 2006, 06:52 PM // 18:52   #18
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The Blessed Light monk has also become popular in RA recently. You might take a look at it:

Reversal Of Fortune
Gift Of Health
Guardian
Blessed Light [E]
Spirit Bond
Signet Of Devotion
Return
Dark Escape

Attribute Points

Healing Prayers: 8+1 (9)
Protection Prayers: 8+1 (9)
Divine Favor: 11+3+1 (15)
Shadow Arts: 9

No energy management outside of your 4 pips can make this a tough build to run, but there are a lot of useful skills on here which can save you from the variety of opponents in RA.

I wouldn't worry much about enchant-stripping in RA, but my problem with Kinetic Armor is the 8s duration. Oftentimes I want to kite around the map to avoid damage from warriors or touchers, and I don't really want to stop and cast a spell ever 8 seconds. Between degen, touchers, and warrior attack skills, a lot of RA damage ignores armor anyway.
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Old Aug 10, 2006, 06:58 PM // 18:58   #19
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Nice builds, that will get me occupied for a while. ^_^

As for Kinetic Monk, its still work great in RA.
As i said, its an easy and relaxing build for me that
I run only at RA.

Kowolo, your Minor, Superior DF runes swap is nice.
Should'have think about it. ^_^

Blessed Light Monk seems great also. Ahh feel like
fresh air. ^_^

EDIT : Is it me or your build doesnt have any Elites Kowolo?

Last edited by yukimura_gw; Aug 10, 2006 at 07:10 PM // 19:10..
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Old Aug 10, 2006, 07:16 PM // 19:16   #20
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Kowolo's build has Energy Drain*. Alternatively, a boon prot can use Mantra of Recall* for the synergy with CoP.
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