Aug 18, 2006, 07:35 AM // 07:35
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#2
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Lion's Arch Merchant
Join Date: Apr 2006
Location: The Netherlands
Guild: Lightning Strikes Twice
Profession: Mo/
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I wont see it as a buff, but its a cleaver solution to prevent pre-combat usage. To be honest I am quite suprised about the elegant solution of Anet!
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Aug 18, 2006, 07:55 AM // 07:55
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by Morganas
The EOE "nerf" doesn't seem like it's entirely a nerf.
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Nothing that changed in the skill made it more usefull than it was before. It was in every way a nerf.
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Aug 18, 2006, 08:08 AM // 08:08
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#4
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by Vindexus
Nothing that changed in the skill made it more usefull than it was before. It was in every way a nerf.
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Not necessarily. EoE hits both sides, so if you could somehow ensure that the other team will be mostly below 90% and you'll be mostly above, EoE will rock.
If you can get in that situation though, you don't need EoE. You're winning. Keep winning. The skill is still pretty useless, IMO.
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Aug 18, 2006, 10:59 AM // 10:59
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#5
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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Isn't the point to trigger EoE on your own party?
My view is that it prevent's auto-saccing, etc. while not eveng brushing opposing party damage-wise.
Even if you damage em a bit, chances are at least 50% will be at 100%, thus leaving them alive to finish your rezzer before he can chain ressurect for another bomb.
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Aug 19, 2006, 04:43 AM // 04:43
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#6
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Academy Page
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It was done so that BiP + EoE wouldn't be used to kill your own team in FA. Only reason this eer happend was so that the PvP weekend wouldn't go down the drain completely.
Just another show of Anet fixing things for better sales.
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Aug 19, 2006, 06:13 AM // 06:13
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#7
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Wilds Pathfinder
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Quote:
Originally Posted by Wasteland Squidget
Not necessarily. EoE hits both sides, so if you could somehow ensure that the other team will be mostly below 90% and you'll be mostly above, EoE will rock.
If you can get in that situation though, you don't need EoE. You're winning. Keep winning. The skill is still pretty useless, IMO.
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If you're up against a spike team, you can have the entire other team below 90% while your team, whoever's left alive, is at full health. It doesn't mean you're winning, and in that sort of scenario, it would certainly help to bring EoE along.
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Aug 19, 2006, 06:26 AM // 06:26
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#8
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by hated
It was done so that BiP + EoE wouldn't be used to kill your own team in FA. Only reason this eer happend was so that the PvP weekend wouldn't go down the drain completely.
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A much bigger problem was EOE and saccers in ABs, where you could guarantee a full team of saboteurs. There's not much you can do with a lone saccer and EOE in Aspenwood, and if you can get 3 or so to make it worth it, you'd be doing more damage by just joining and leaving.
It may not be a stretch to suggest that the whole reason for the recent massive line changes are due to an abundance of 500-100 or so games due to sabotage bomb teams, which also trigger a ton of support traffic from all the violation reports, and piss off a lot of players, neither of which are particularly good for business.
Last edited by Riotgear; Aug 19, 2006 at 06:29 AM // 06:29..
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