Aug 13, 2006, 06:07 AM // 06:07
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#21
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Frost Gate Guardian
Join Date: Dec 2005
Guild: sins will never vanish [NoiR]
Profession: Mo/Me
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ok first off shadow/vamp is still ran because of 2 main reasons first off the third skill like lifebane or barbed signet r great for fake spikes they really mess up the infuser making an enemy drop like at least each spike because the faek spike drops the ones health then u do a full spike on the second one and the infuser infused the firstone but ruh roh another spike already? wow there screwed. now that only works with shadow lifebane. barb shadow vamp is good when theres a lot of like migraines out because u cna't interupt barb signet during the spike. so yeah. oppressive the only thing good about it is a lil bit of aoe damage. btw ur build is extremely jipped. the first thing i saw was 2 infusers? not to mention they have to run high energy spells and with 4 freakn soul reaping!.
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Aug 13, 2006, 01:13 PM // 13:13
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#22
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Relax Its Just A [GAME]
Profession: R/E
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Quote:
Originally Posted by Minus Sign
Things to watch for: Guild Wiki is seriously messed up on this build right now, imho. They suggest Fertile Season and Symbiosis for an Oath Ranger. While useful in Altar matches with heavy enchant builds, these are actually the two spirits you want to slaughter as soon as seen, so watch your status bar for them. More HP to the enemy is a Very Bad Thing with a spike build. With those all ally rit spirits up and cycling, your Ghostly is as protected as you are in Altar matches (and with 2 infusers and a WoH for backup, his health should be tip top or near for most of the match). The only ranger spirit this build needs is Frozen Soil, to prevent rezzing of targets. Hitting for slightly over 800 damage a pop should mean your target goes splat with or without Fertile up, but nothing is certain in a PuG.
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LMDAO Fertile+symbi=2 of the best holding spirits there are and a good opp gaze can EASILY spike through fertile. I have to agree with the aforementioned posts this is the worst Bspike i have seen. You have no protection if ur ghost gets killed and theySB no interrupts nothing.
the first thing i saw was 2 infusers? not to mention they have to run high energy spells and with 4 freakn soul reaping!.
Most builds have 2 infusers in opp gaze
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Aug 14, 2006, 08:34 AM // 08:34
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#23
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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It really seems to me that the op has come up with a build that can win him the first two matches, but the op has little concept of holding altars, so is confused about symbiosis and fertile.
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Aug 14, 2006, 03:45 PM // 15:45
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#24
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Academy Page
Join Date: Apr 2006
Guild: Plz Check Your Connection [Err7]
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Quote:
Originally Posted by lishi
only if the necro with weakness spike as well. in that case the prot monk can remove weakness.
but
one time i meet a spike where the weakness was timed 1/4 second before the spike. no way the prot monk can remove that before the target die.
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In that case, you're screwed. But usually, the weakness comes way before.
And if the prot monk runs rc and mend ailment, your oppresive gaze spike will be pretty bad.
I don't run necro spike, but if i would, i'd run enfeebling blood on 2 necros. Cause if one dies when frozen is down, you won't be able to spike for one minute approximately, which let the infuser regen his energy.
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Aug 14, 2006, 07:00 PM // 19:00
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#25
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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This is a pretty bad B-spike. Offering of blood and unholy feast are a waste of slots. Oppressive, Shadow strike, and Vamp gaze are the 3 skills that are a must. The first strike consists of Oppressives, and the second strike repeating after that are the shadow strikes. It's bad to have only Oppressive. Also, enfeeble should be put fast enough so monks can't remove. My guild runs B-spike and of all the times we've done it, weakness has never been removed before our oppressive strike.
Last edited by eternal pho; Aug 14, 2006 at 07:02 PM // 19:02..
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Aug 19, 2006, 07:51 PM // 19:51
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#27
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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You don't need Ts/Vent for spikes dude, It makes it easier. Some people spike off the clock, like every 10 seconds. There was a top guild doing it...it was a while ago, and I can't remember the name.
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Aug 24, 2006, 03:34 PM // 15:34
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#28
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Forge Runner
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Wow, I feel sorry for the OP just because he spent so long typing out a craptacular build in such detail.
4 SR FTW.
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Aug 24, 2006, 07:34 PM // 19:34
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#29
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Academy Page
Join Date: Feb 2006
Profession: Me/Mo
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Besides the fact that the build you posted is so bad I feel sorry you wasted time typing it, Vamp Swarm is better ^_^.
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Aug 26, 2006, 11:55 AM // 11:55
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#30
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Academy Page
Join Date: Jun 2006
Location: in my guild hall afk
Guild: Ar Vin Pvp[AMp]
Profession: R/
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When am running OP am using an ne/ele for wards+enfeeble blood and i put for elite on 1 healer or 1 prot can't remember which 1 icy veins it is a really good skill u can use it after OP if the target is alive isntead of vam gaze so you can kill the near noobs that had the tr'fic idea to stay together
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Aug 27, 2006, 05:41 PM // 17:41
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#31
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Frost Gate Guardian
Join Date: Jul 2006
Guild: OGF Ohio Geek Fest
Profession: W/
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Well I think you did a good job compiling this build. But I have to agree with the guys 2 on soul reaping will hurt you. But its only a feedback, if its working out for you then disregard our comments, we are just trying to better your build as well. Anyway thanks for the time and sharing your build
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