heavy hex build lf feedback
Ive Been working this build on paper over the weekend,i would like to get some feedback before i give it a run in tombs, any tweeks sugestion or questions are welcome, thanks
Class: Necromancer / Monk "Hexer"
Attributes: (cost) '+' indicates Rune attributes
Soul Reaping: 6+1 (21)
Blood Magic: 11+1 (77)
Curses: 12+4 (97)
1) Reckless Haste
2) Suffering
3) Malaise
4) Faintheartedness
5) Life Siphon
6) Parasitic Bond
7) Offering of Blood
8) Resurrection Signet
usage: cycle between targets Hex them up use parasitic for cover up
Class: Warrior / Ritualist Consume Sword
Attributes:
Strength: 12+1
Swordsmanship: 12+4
Total attribute points used: 194/200
Skills:
1) Consume Soul
2) Frenzy
3) Sever Artery
4) Gash
5) Final Thrust
6) Sprint
7) Distracting Blow
8) Resurrection Signet
usage: call spikes when needed / destroy harmful spririts
Class: Mesmer / Elementalist Powerblock
Attributes:
Fast Casting:
Domination Magic: 11+4
Illusion Magic: 10+2
Inspiration Magic: 9+1
Air Magic: 2
Skills:
1) Arcane Conundrum .
2) Conjure Phantasm
3) Power Block
4) Signet of Disruption
5) Power Drain
6) Mantra of Persistence
7) Windborne Speed
8) Resurrection Signet
usage: use conudrum and cover with conjure, powerblock someone primery skills line
Class: Necromancer / Monk Tainted Prot
Attributes:
Soul Reaping: 8+1
Death Magic: 12+4
Protection Prayers: 10
Skills:
1) Deathly Chill
2) Tainted Flesh
3) Rotting Flesh
4) Consume Corpse
5) Well of the Profane
6) Extinguish
7) Aegis
8) Resurrection Signet
usage: spike with deathy on 2 vs blood spike extingush as soon as you see weakness on anyone
Class: Elementalist / Monk
Attributes:
Energy Storage: 12+1
Earth Magic: 12+4
Skills: [Attribute]
1) Earthquake
2) Aftershock
3) Obsidian Flame
4) Glyph of Energy
5) Ward of Stability
6) Ward Against Foes
7) Ward Against Melee
8) Resurrection Signet
spike with obsidian flame on 3
Class: Monk / Mesmer RC Prot
Attributes: (cost)
Divine Favor: 11+1
Protection Prayers: 12+4
Inspiration Magic: 6
Skills:
1) Restore Condition
2) Guardian
3) Aegis
4) Protective Spirit
5) Vital Blessing
6) Inspired Hex
7) Holy Veil
8) Channeling
Class: Monk / Mesmer WOH
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 11+1 (77)
Healing Prayers: 12+4 (97)
Inspiration Magic: 6 (21)
Skills:
1) Word of Healing
2) Orison of Healing
3) Dwayna's Kiss
4) Healing Seed
5) Heal Party
6) Holy Veil
7) Inspired Hex
8) Channeling
Class: Monk / Mesmer Infuser
Attributes:
Divine Favor: 11+1
Healing Prayers: 12+4
Inspiration Magic: 6
Skills: [Attribute]
1) Infuse Health
2) Orison of Healing
3) Dwayna's Kiss
4) Healing Seed
5) Spell Breaker
6) Heal Party.
7) Holy Veil
8) Channeling
Last edited by Smite Some Balls; Aug 28, 2006 at 07:27 AM // 07:27..
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