Aug 29, 2006, 04:06 PM // 16:06
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#41
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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Quote:
They'll need around two shots each to breach Green, and one of them will be taken out by the Juggernaut at that point if there's no outside interference.
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dont forget the mighty 4 luxon warriors, who will most often than not, bodyblock the juggernaut on a thight corner, thus rendering him useless. i have seen it happening too many times, at most, he will take the turtle to 1/4 of its health before the warriors kill the jugger.
btw, turtles walk pretty fast, unless they meet a pc/npc to stop to charge his attack.
on this example you are giving, if both turtles reach the green gate at the same time, they will shot at the same time, thus sending the gatekeepers life to at least 1/4 maybe, and gunther maybe to 1/2, the gatekeepers will heal gunther and cast protective spirit, making gunther reach full life, turtles will then shot and take down the gatekeepers, now its a matter of time for the prot spirit to wear off, once its off, 2-4 shots will finish him off.
btw, gatekeepers dont heal each other, at least not if only one is being attacked, also, i have seen gatekeepers taking amber while wanding, secret update?
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Aug 30, 2006, 01:53 PM // 13:53
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#42
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Krytan Explorer
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Quote:
dont forget the mighty 4 luxon warriors, who will most often than not, bodyblock the juggernaut on a thight corner, thus rendering him useless. i have seen it happening too many times, at most, he will take the turtle to 1/4 of its health before the warriors kill the jugger.
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Luxon Warriors don't unload until an opponent comes near the turtle - which won't happen in this PC-less example. Do they trigger early enough if it's just the juggernaut doing the attacking? I'll admit I've never really paid attention under those circumstances, usually because I'll have been attacking the tutle myself.
Keepers will Prot themselves and Gunther if under attack; I've never seen 'em heal each other. I've also seen them take amber under unusual circumstances, but that probably is just a glitch in their aggro routines (like the opposite when they insist on running out the gate to wand enemies).
But yeah, my scenario has some holes in it - like I said, it's not something you can reproduce in real play. I was just trying to point out some considerations beyond "oh no, they have big turtle guns!".
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Aug 30, 2006, 03:18 PM // 15:18
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#43
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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Quote:
Luxon Warriors don't unload until an opponent comes near the turtle - which won't happen in this PC-less example. Do they trigger early enough if it's just the juggernaut doing the attacking? I'll admit I've never really paid attention under those circumstances, usually because I'll have been attacking the tutle myself.
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yes, they do trigger the moment ANY hostile force gets inside their aggro bubble, i have seen it happening whenever i fall back to the center and baby sit the jugger.
most of the times i see the jugger going through the middle then turn to the left/right, seems like this happens more frequently when only the jugger is alive from the green gate, but i have seen it happening when there are other npcs, the jugger walks to the turtle, and right next to one of the pillars he gets bodyblocked by the 4 warriors (who surprisingly dont bodyblock each other ), then they start smashing him happily without retribution, as the jugger has targeted the turtle, he will ignore the warriors (as always) but as he is now bodyblocked, unable to reach the turtle, he just stands there taking the beating.
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Aug 30, 2006, 03:45 PM // 15:45
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#44
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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I find Fort aspenwood to be pretty even. There have been times when i was on the kurzick side and we pretty much ran amber faster then they can kill our npcs. There have been many times when i was on the luxon side and we couldnt get passed the gates becuz they had a rit spammer and a few monks healing npcs. Remember its a random mission which means you never know what you gonna get, you can get a team of total crap players or a team or players that know what they doing.
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Aug 30, 2006, 06:38 PM // 18:38
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#45
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Wilds Pathfinder
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Quote:
Originally Posted by Riotgear
Actually, if you pay attention, the warriors can't do jack against the outer gate elementalists. In fact, generally if 4 warriors go against them without help, they'll come out as a pack of 2. Their skill combo is tailor-made for killing the warrior packs, and should provide an interesting point of reference for human players willing to try taking them out.
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Killing luxon warriors. They are tougher than any Kurzick NPC as kurzick NPCs can be degened to death easily, Luxon warriors use Heal Sig so unless you pack a lot of good damage you won't kill them. I do a pretty good job with water ele. Here's how: Ice Spear does 74 damage per shot, cheap and spamable. First when warriors are all bunched up at trutle hit them with Rust. Jackpot baby!!! Next comes my deep freeze. Then hit them with ice spears. 6 sec of heal sig, standing still and taking 104 damage from each Ice Spear.
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Aug 31, 2006, 07:36 AM // 07:36
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#46
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Quote:
Originally Posted by Spura
Killing luxon warriors. They are tougher than any Kurzick NPC as kurzick NPCs can be degened to death easily, Luxon warriors use Heal Sig so unless you pack a lot of good damage you won't kill them. I do a pretty good job with water ele. Here's how: Ice Spear does 74 damage per shot, cheap and spamable. First when warriors are all bunched up at trutle hit them with Rust. Jackpot baby!!! Next comes my deep freeze. Then hit them with ice spears. 6 sec of heal sig, standing still and taking 104 damage from each Ice Spear.
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Oh I thought I had to take a Spirit spammer, Bonder, Amber runner, ect. in. Now I have to take a water ele too!
The thing is people keep suggesting builds like it is GvG or something. It is a random arena so you can't have the perfect build without getting extremely lucky.
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