Aug 21, 2006, 08:59 AM // 08:59
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#41
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Lion's Arch Merchant
Join Date: Apr 2006
Location: The Netherlands
Guild: Lightning Strikes Twice
Profession: Mo/
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Yup you can hold (especially the last) gate forever as a monk. The only times it fell, was due to a smartass war that wanted to get out and opened the gates. The luxons where a bit smarter and headed over to me...
Still I dont see why its difficult to get past me...
enchant removal, well of profane, or just lure the NPCs out of range. even with bonds on, it will die without healing.
Besides: the same holds for air of enchant protters. They can hold the gates as well.. but I believe this is how its supposed to be.
On the winspeed: I believe the amber speeds up the process... so there is another way to win. (correct me if I am wrong on this). In general i love camping behind the gates and let the Luxon flow break on the rocks
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Aug 21, 2006, 10:23 AM // 10:23
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#42
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Well I've sliced through every single life barrier/bond monk on my elementalist this far.
Gaze of Contempt timed with the turtle attack, plus couple of air spells. Ele down.
Air of Enchantment spammers are entirely different case, removing the enchants does squat when the monk is spamming stuff all the time, leaving pretty much only Well of the Profane, and I've had a strong dislike to that skill due to the 5 Death requirement... Ended up sacrificing bit of energy storage for it in the end, stopped both bonders and air of enchantment-monks.
But still normal WoH monks can outheal everything Luxons can toss at Gunther. And no-one attacks the monks, I try to throw whatever spells I got at them, but my ele currently is mostly support. I hint to the 3 comatose warriors slamming 1-2-3 on Gunther that some pressure on those 2-3 monks up there would make stuff much easier, without anything happening. Think I lost 5 games in a row at best due to this, I got well of profane running, but the monks still outheal. And the comatose warriors are focused on Gunther only.
Geez. Double the fun, double the quitters, triple the idiots.
Last edited by Kaguya; Aug 21, 2006 at 10:29 AM // 10:29..
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Aug 21, 2006, 10:33 AM // 10:33
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#43
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Krytan Explorer
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Quote:
Originally Posted by Ninna
I'm a ranger - and I always bring Profane if I play Luxon
I use no other necro skills
anyone can can bring 1 skill from a 2nd class
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Funny, before the EoE nerf we'd do the same thing with ranger - our fire ele would take E/R just to have EoE, in fact, we all would
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Aug 21, 2006, 10:41 AM // 10:41
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#44
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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Quote:
Originally Posted by TomD22
Doing this, i've won 8/9 matches (lost one when a cleverer-than-usual mesmer realised that if he came right up to the gate he was in range of me, degened me, i have no self heals so retreat, and the NPC dies). But seriously, this strategy just makes winning matches ridiculously easy.
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That mesmer might have been me - really easy to win when the only speed bump gets sent away like that. But then I switched to boon prot pre build with life bond and protective spirit swapped in and switched to Kurzick side....
A few observations:
Well of the Profane - needs a corpse somehow.
Scourge Healing - doesn't work on all heal spells, e.g. not on divine boon, healing breeze.
Degen - Healing touch? Divine boon + Contemplation?
Stupid Kurzicks who let the luxon warriors in - can't do anything about that.
If you have three monks in your team, they could have all the NPCs except Gunther dead, and still not kill him for three minutes.
But when has Guild Wars not been all about the monks? Before I took bonding for a spin, I took my mesmer over to the Kurzick side first. Just suicidal runs of Mantra of Persistance -> degen were enough to solo all the turtles, all the time - if the luxons didn't have a monk.
It's like RA where you get a massive advantage from having a monk on your team.
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Aug 21, 2006, 10:46 AM // 10:46
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#45
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by Wacky
But when has Guild Wars not been all about the monks? Before I took bonding for a spin, I took my mesmer over to the Kurzick side first. Just suicidal runs of Mantra of Persistance -> degen were enough to solo all the turtles, all the time - if the luxons didn't have a monk.
It's like RA where you get a massive advantage from having a monk on your team.
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True. Monk just doesn't fix the innate stupidity-bonus of some players. When I got bored of the turtles etc dying while playing ele (that could remove the bonds etc), I rolled out my 'spammermonk of surviving odd situations' and went healing. Had both siege turtles at green gate, healed up good, and most of the players that were close by covered as well.
Problem just ís those comatose warriors/elementalists/whatevers slamming 1-2-3 on Gunther, while I ping "Monk X is using Life Barrier!" "Monk Y is using Word of Healing!" "Monk Z is using Protective Spirit!".. And yet no-one bothers to apply any kind of pressure on him/her/them
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Aug 21, 2006, 11:48 AM // 11:48
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#46
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Krytan Explorer
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I think the kurzichs is simply ment for the smarter ones,luxons seems more geared towards "GOGOGO HULK SMASH!" But kurzichs has alot more room for tactics,like archers on the walls,folks standing ready to fix the gates,support NPC's or heal through the gate..all smart moves.
Problem is theres hardly anyone smart enough to use them.
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Aug 21, 2006, 11:54 AM // 11:54
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#47
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
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Quote:
Originally Posted by Superdarth
I think the kurzichs is simply ment for the smarter ones,luxons seems more geared towards "GOGOGO HULK SMASH!" But kurzichs has alot more room for tactics,like archers on the walls,folks standing ready to fix the gates,support NPC's or heal through the gate..all smart moves.
Problem is theres hardly anyone smart enough to use them.
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Archer on the wall is a smart move as long as you have more than 1 archer OR a monk or healer is healing you OR luxon player is stupid enough to let you to hit them or interupt the turtle.
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Aug 21, 2006, 11:57 AM // 11:57
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#48
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Well of the Profane seems bugged BTW. I put it up and 2 seconds later the Bonds were up again. WotP is supposed to stop enchants from being cast on any foe in it, while these monks (2 of them) were able to put on Bonds and Healing Breeze. They later had a Necro joining them to steal corpses before I could put up WotP (Ranger vs Necro casting FTW)
Nothing as fun as standing in front of a closed gate guarded by 2 monks on each side with a counter skill that gets countered. 4 Kurzick Monks, 2 MM and 2 idiots spamming crap at us FTL...
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Aug 21, 2006, 12:01 PM // 12:01
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#49
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Krytan Explorer
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I call for example bonders jus folks smarter then youre average player,meaning they can think up of tactics used to win,appearantly the other side is not smart enough to think up on anything obvios like enchant removal and blames it on cheating,and they lose.
WELL DOH!Ofcourse you lose then.
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Aug 21, 2006, 12:32 PM // 12:32
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#50
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Wacky
Well of the Profane - needs a corpse somehow.
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corpses are no issue if its a "deadlock" situation where luxons cannot break the green door for 5minutes
otherwise,
as a Ranger with Profane, my pet always gives me a corpse
with the recent PVP Death penalty rules for pets
- pet can die faster for quick corpse
my only handicap with profane is the 25 energy cost -- often i have to wait 20 seconds to have enough energy to cast it
I have seen Warriors carry Profane on Luxon side
Last edited by Ninna; Aug 21, 2006 at 12:43 PM // 12:43..
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Aug 21, 2006, 01:27 PM // 13:27
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#51
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Lion's Arch Merchant
Join Date: Dec 2005
Location: potland,oregon
Guild: Through the eyes of the dragon [eyes]
Profession: E/W
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i recently watched a life bonder die to the damage done to him from the bond. that was great.
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Aug 21, 2006, 05:16 PM // 17:16
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#52
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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Quote:
Originally Posted by nirhan shadowmauler
i recently watched a life bonder die to the damage done to him from the bond. that was great.
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Then he/she wasn't a very good bonder.
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Aug 21, 2006, 06:33 PM // 18:33
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#53
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Ascalonian Squire
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I'm grateful for this strength of the Kurziks. I'm both (but in Kurzik guild), but was playing Luxor more because I like being the seiger. I also like that the offense has an opportinuty to really shorten the battle, and the defense can theoretically speed it up, but it's not the same. I was always dissapointed because it felt too easy to seige, and it should be harder to seige than defend something in general.
I would play with several builds, but landed on a fire ele who could take out any group of npc's in about 10 seconds by using 2-3 of the 4 offensive skills on my bar (along with glyphs and enchantments). And could repeat it faster than I could get to the next npc area. My team won several victories in a row at less than half build time because of this. I take a lot of credit here, because my win streak isn't usually so much, and I was the one running to a wall or mine to turn it to our favor all the time. But then I ran into some good monks. And I knew what was going on, but was powerless to stop them (even running up to the gate). It finally made the seige exciting again.
I'm glad that Kurziks are more powerful going defensive, and Luxors offensive. If this weren't random battles, it would blow in favor of Kurziks though. Just think a guild group of 8 monks. There's be no way. Enchantments wouldn't even be necessary. Still, I fear the time when 50% of Kurziks are monks, and the other 50% people just doing whatever (for fun or because they don't know better). Then it will get a lot harder.
This map is just cool as I see the dynamic of what to bring changing a lot. PvP characters should from the start have had access here though. Not to mention any elite mission or ToA style mission.
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Aug 21, 2006, 06:58 PM // 18:58
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#54
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Groups are randomized. Your not 100% assured that you'll get a monk that can protect your Kurzicks or a super warrior that can take down your opponent.
I've played mesmer in aspenwood on the Luxon side and using a pressure build a monk can easily be distracted while some one else takes care of the Kuzick that is being protected by the monk.
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Aug 21, 2006, 10:23 PM // 22:23
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#55
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Assassins have Shadow Shroud...go a/n, rend those enchants, apply the hex, dead ele.
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Aug 22, 2006, 12:18 AM // 00:18
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#56
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Lion's Arch Merchant
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When i play monk as kurz in FA, i dont even bother to hold the gate, cause some dumbo on my team will let the luxons get through from another gate, instead, I just bond up master architect and win. NO one on the luxon side realized that I was bonding....
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Aug 22, 2006, 12:38 AM // 00:38
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#57
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
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Quote:
Originally Posted by supaet
When i play monk as kurz in FA, i dont even bother to hold the gate, cause some dumbo on my team will let the luxons get through from another gate, instead, I just bond up master architect and win. NO one on the luxon side realized that I was bonding....
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that must be a bad luxon team, the luxon team i fought go for the monk and healer, too bad, we got 4 healer spamming heal on Gunther. but i like to end the game this way, must be fraustrating for luxon to break all gate at <40% vengeance and still lose because of the 4 healer spamming heal.
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Aug 22, 2006, 11:50 AM // 11:50
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#58
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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I like hanging round next to a bonded NPC shouting for a teammate to die next to it (Nuker with the well), sometimes they comply and i get to try and get the well up before the MM next to me makes a minion of it.
To someone on page 2, yes i think well of profane is bugged, I've seen many NPC/PC's standing in it WHILE ENCHANTED.
Nuking thru the gate is sometimes efective, but usually not as the bonders just retreat. What is effective is Grenth Balance..... get to 50 hp , grenth balance on the monk, or the npc he is bonding and good game, if you hit the monk he's only a few hp from 50% with an immolate to bring it down below to end the Life barrier. I've seen 400+ damage from this on a bonded juggernaut.
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Aug 22, 2006, 09:30 PM // 21:30
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#59
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Jungle Guide
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Well of the prophane is kind of annoying, but usually when I play my monk I bring 2-3 healing spells that can heal the NPC through the duration of it. I think the longest it goes is 21 seconds, which isn't very long for me when playing my monk. If they're a necro secondary, even better, it's shorter. Then I just throw the enchants back on and continue till the next well pops up, which you can sort of predict with the player waiting there to die. But, I don't really run a bonder build.
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Aug 22, 2006, 11:06 PM // 23:06
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#60
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Quote:
Originally Posted by Wacky
Well of the Profane - needs a corpse somehow.
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Quite easy to come by. That is what the other elementalist or mesmers guarding the gate are for. If you don't have one most likely some warrior will have the good sense to die in front of the gate.
The only time I really had problems was when a MM was using the corpses, but by the time you get to the green gate there are corpses everywhere.
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