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Old May 30, 2006, 04:05 AM // 04:05   #41
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Lol, "don't kite to your monks making warriors notice them". I'm not sure we're playing the same game....

I really hope you have PvP confused with PvE. Really.


Nice guide, you can see alot of people either not kiting at all or running away instead of kiting(thus making their monk's job hell).
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Old May 31, 2006, 07:46 AM // 07:46   #42
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All further off-topic posts will be removed.

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Old May 31, 2006, 09:53 AM // 09:53   #43
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Quote:
Originally Posted by Russ Willis
I do feel that I must point out (though I apologise if it is already here) that warriors deal extra damage to a fleeing target I am not sure how much more so I cannot say whether or not it is worth running away for the extra damage you may take.
A warrior or melee fighter has a higher chance of landing critical hits if they are striking a fleeing foe.

Kiting and its effectiveness totally depends on who is chasing you. A warrior with bulls charge and you'll feel the hurt >.< But for the MOST part its smart to run away. Taking 1-3 strikes possibly critical from a warrior while fleeing is better than taking 7-12 if you were standing still.

You just have to know when to kite/flee etc, some warriors in RA make builds tailored to those who run off. This is usually rare however, so 9 times out of 10, RUN FOREST RUN!
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Old May 31, 2006, 04:39 PM // 16:39   #44
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I am relatively new to Organized PvP and must say this is a very helpful guild. I have played all class in my short time and must say that kiting is a skill that must be learned if you wish to live long.

I have done a few stints in Alliance battles/TA as a monk and have learned to kite well enough (though I know I can be better) to keep myself alive and my other team mates. I have not seen much problems getting away from condition based anti-kiting as I always bring a condition removal as a monk. So that is not a concern. I have seen that it is still possible, as suggested earlier, to heal and kite at the same time you just have to kite during heals. To do this effectively you must not overheal thus making you stop more often than needed. If you do that you will not only run into energy problems but also take more damage from not kiting enough to avoid the attackers.

Then again as stated I am new to PvP so I am still learning, but having one heck of a blast with it. I had always been 100% PvE until my new guild turned me onto PvP.
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Old Jun 01, 2006, 11:24 AM // 11:24   #45
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Yesterday I was kiting in random arena, from a hammer warrior who I basicaly running round in circles. However what i noticed while I was running was that he was getting quite a few hits on me still a few criticals.

When I kite from a warrior I usually have him targeted to know if he is gonna use a speed buff or bulls strike etc. But he was not using a speed buff.

Does anyone know why he was getting so many hits in - and i rule out windborne speed from another player?

Also, I just wondered from a warriors point a few if ur chasing a monk who is kiting - do you:

a) stay on automatic attack - will u get more chance of hitting the monk?

b) use wasd keys - try to cut corners then hit space once u have caught up. but this never works for me as my warriors stops once i hit space then carries on.

Any tips? or which way is best?

Last edited by Sabe; Jun 01, 2006 at 11:43 AM // 11:43..
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Old Jun 01, 2006, 06:34 PM // 18:34   #46
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Quote:
Originally Posted by Warskull
While kiting melee characters a player needs to be aware of critical hits. If a warrior hits you square on the back while you are running you will be struck with a guaranteed critical hit. Those critical hits hurt (you are easily looking at 100 damage.) Thus as you run back it helps to introduce a minor amount of strafe or zigzag into your running pattern. This increases the probability that the warrior will fail to achieve square hit on your back and reduces the chance of you getting nailed with a critical hit.
I am not aware about this. Can anyone elaborate more about this? Thanks
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Old Jun 03, 2006, 04:18 PM // 16:18   #47
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When a warrior hits a 'fleeing foe' it will always be a critical hit. To count as fleeing you must be moving away from the target and he must hit you on the back (there is a very limited window.) Thus if you foe activates a speed buff to chase you introducing a bit of turn or strafe just as he gets to you can cause him to miss your back and avoid the automatic critical hit.

Critical hits basically do a ton of damage (max damage with +4 in weapon attribute.)
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Old Jun 04, 2006, 07:23 PM // 19:23   #48
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With kiting I usually kite straight back in GvG, but everywhere else I kite in a circle. Kiting in a circle shouldn't induce criticals, but sometimes I feel like that they are landing a lot of criticals. Is it just me or does kiting in a circle induce more than average criticals.
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Old Jun 04, 2006, 09:53 PM // 21:53   #49
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Quote:
Originally Posted by Seissor
A warrior or melee fighter has a higher chance of landing critical hits if they are striking a fleeing foe.

Kiting and its effectiveness totally depends on who is chasing you. A warrior with bulls charge and you'll feel the hurt >.< But for the MOST part its smart to run away. Taking 1-3 strikes possibly critical from a warrior while fleeing is better than taking 7-12 if you were standing still.

You just have to know when to kite/flee etc, some warriors in RA make builds tailored to those who run off. This is usually rare however, so 9 times out of 10, RUN FOREST RUN!
for this and everyone else mentioning taking hits while fleeing, if your in organized pvp, (gvg, HA) then you will probably have a prot monk, and will probably be on ventrilo/teamspeak, so calling on ts or vent that you have a warrior on you, or asking for a guardian on your number, is usually a good idea, and will prevent you from taking too many hits while kiting, letting you get back to the frontline sooner, and back to dealing damage, sooner.
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Old Jun 07, 2006, 05:27 PM // 17:27   #50
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Just a question: do the characters run at the same or different speeds in each direction? I mean, are you faster when running forward and slower when running backwards? and what about strafe?

thanks.
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Old Jun 08, 2006, 01:20 PM // 13:20   #51
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Quote:
Originally Posted by Araid
Just a question: do the characters run at the same or different speeds in each direction? I mean, are you faster when running forward and slower when running backwards? and what about strafe?

thanks.
Not positive but I believe it works like this:

Moving forward is fastest
Stafing is slightly slower
Moving backward is by far slowest

If you strafe while moving forward or backward, I believe that the strafing speed is slower, but the forward/backward speed stays the same.

That's just from my observations
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Old Jun 14, 2006, 03:35 AM // 03:35   #52
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Quote:
Originally Posted by Knight of Balthazer
I've heard that somewhere also, but i can't remember where...
It is referred to in the instruction book that came with the game. The book has been wrong before...

BTW - thanks for this kind of thread - even the heckling the PVEr comments. I am a total PVEr that is being forced into some PVP in factions. Understanding where the differences are between the two is helpful.

Last edited by dndhatcher; Jun 14, 2006 at 03:38 AM // 03:38..
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Old Jul 02, 2006, 09:53 AM // 09:53   #53
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Default Wait a sec

Kiting seems to be limited to each class. I'd think it be pretty hard for a melee class (like me) to try a bit of kiting outside of it's use as an escape measure. That kinda bums me out.

On a second note since I'm new to the forums I was just wondering. This Wartul peep, does he always write such good detailed articles?
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Old Jul 02, 2006, 07:03 PM // 19:03   #54
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Quote:
Originally Posted by Kotetsu Rain
This Wartul peep, does he always write such good detailed articles?
Yes.RED ENGINE GO
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Old Jul 03, 2006, 05:27 PM // 17:27   #55
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Thumbs up Anti-kiting

I don't play PvP unless you count alliance battles and in that case I have alittle time spent there.When it comes to kiting I've noticed they do TRY and pawn us off on warriors but most run in a bee line away from the tank chasing them, which is good against hammer carriers because they have less skills THAT I'VE SEEN to stop kiting but swords are a kiters nightmare.I'm currently testing a build, I made to stop kiters.

Battle Rage: 25% speed booost and double adreniline for xx secs
Hamstring: foe is crippled for xx secs
Bull strike:hit for+xx damage and if foe is moving is knocked down
Sprint: 25% speed boost for XX secs

If I miss printed any of the above let me know.

I think Warskull has it right for new tanks that haven't beed taught those are the best ways to deal with them.

One suggestion use any type of hex or cripple will slow him down but the one I hate the most is Blind it will pretty much make a tank useless for everything except A meatshield.

Warskull thanks for the post I'll have to do things alittle bit different from now on.
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Old Jul 03, 2006, 05:37 PM // 17:37   #56
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Quote:
Originally Posted by LOBAL 2
I don't play PvP unless you count alliance battles and in that case I have alittle time spent there.When it comes to kiting I've noticed they do TRY and pawn us off on warriors but most run in a bee line away from the tank chasing them, which is good against hammer carriers because they have less skills THAT I'VE SEEN to stop kiting but swords are a kiters nightmare.I'm currently testing a build, I made to stop kiters.

Battle Rage: 25% speed booost and double adreniline for xx secs
Hamstring: foe is crippled for xx secs
Bull strike:hit for+xx damage and if foe is moving is knocked down
Sprint: 25% speed boost for XX secs

If I miss printed any of the above let me know.

I think Warskull has it right for new tanks that haven't beed taught those are the best ways to deal with them.

One suggestion use any type of hex or cripple will slow him down but the one I hate the most is Blind it will pretty much make a tank useless for everything except A meatshield.

Warskull thanks for the post I'll have to do things alittle bit different from now on.
Please don't ever call a PvP warrior a 'tank.' You are new to PvP so I'll cut you some slack, but tanking in PvP is the worst possible thing a warrior can ever do. Warriors exist in PvP for the purpose of killing things.

Anyways as a warrior your best anti-kite measures are run buffs and bull's strike. Some of the cripple skills are good (axe rake.) You normally only want one or two though.

Quote:
A simple warrior that deals with kiters well
Warrior/Necromancer
Level: 20

Strength: 12 (11+1)
Swordsmanship: 16 (12+4)
Tactics: 7 (6+1)

Sever Artery (Swordsmanship)
Gash (Swordsmanship)
Final Thrust (Swordsmanship)
Healing Signet (Tactics)
Plague Touch (Necromancer Other)
Bull's Charge [Elite] (Strength)
Frenzy (Warrior other)
Resurrection Signet ()
Just get close to your target and activate bull's charge and they can't get away. When your adrenaline is build spike them with sever->gash->final. It will take a little practice, but Bull's charge sword warriors are nice. Also Healing Sig and Plague touch are your ultility skills. You can swap them out for other skills pretty freely (such as distracting blow.)
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Old Jul 03, 2006, 10:47 PM // 22:47   #57
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Default misuse of the word "tank"

sorry about that force of habit.

But I never liked final thrust,it takes a long time to charge.Plague touch is nice though.

thanks for the info
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Old Jul 04, 2006, 12:31 PM // 12:31   #58
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Quote:
Originally Posted by LOBAL 2
sorry about that force of habit.

But I never liked final thrust,it takes a long time to charge.Plague touch is nice though.

thanks for the info
Final thrust is one of (if not the) best non-elite warrior spiking skill. If you don't liek it, you should, it's an amazing non-elite skill. Too bad it doesn't work well at all with dragon slash...
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Old Aug 31, 2006, 11:08 PM // 23:08   #59
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I don't think it was mentioned but also when you're kiting a warrior and they activate a speed buff in organized (HA,GvG) PvP play you're going to want to run back and if they're still in range of their monks and still on you you should just turn around and cast/fire arrows until the speed buff wears out. There's no reward for running around with your back to a warrior with speed buffs on him unless you're planning to have fun with criticals which are hard to dodge even with the zigzag method mentioned earlier.
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Old Sep 01, 2006, 04:32 AM // 04:32   #60
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Final thrust would be retarded if it worked with dragon slash.
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