Aug 29, 2006, 08:28 PM // 20:28
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#61
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Netherlands/American Districts
Guild: Reds Go Together 대한민국
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If the Wb takes EW I think it would be very good. Maybe Warriors have 2 put spirits. I will SURELY play this build and if you get owned by it so be it !
See you in HA
Para
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Aug 29, 2006, 10:19 PM // 22:19
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#62
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Krytan Explorer
Join Date: Aug 2005
Location: Patriot Nation
Guild: Hi Tech Rednecks [HTR]
Profession: W/E
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Quote:
Originally Posted by xl3g0lasx
what are new maps gonna do???, your still going to get the same amount of fame, all we need is to wait for nightfall imo, and to blade you do know eles have reduced damage to rangers and wards dont really help against vim when they are trapping in it.
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First off i said i want new maps because new maps will make HA fresh and new again. They might even come up with a new type of match, ( by type i mean death match, relic, and altar ) by having this new varible in the road to hall of heros it will also make people make new interesting builds and maybe use skills never given a 2nd look at before.
and second about the warder and nuker i was referring to the above post "people are just going to run 2 iway warriors and 4 vim rangers. So i say bring warder for the melle warriors and like it or not, even with the 100 ele armor on rangers a meteror shower+bed of coals+flame burst on the nuker, and + earthquake~aftershock on a warder, it will take out any sort of vim. Trust me i fought vim once or twice before....
Last edited by JeremyC1234; Aug 29, 2006 at 10:35 PM // 22:35..
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Aug 29, 2006, 10:35 PM // 22:35
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#63
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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I think that all the crappy monks in HA PUGs I've been in are going to have trouble adapting to being only half the defense. That or stubborn monks are going to be joining teams with a three man offense that can't get any kills.
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Aug 29, 2006, 11:17 PM // 23:17
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#64
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Krytan Explorer
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Quote:
while this may create new builds for HA, it has completely destroyed most spike teams no ?
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It'll make things harder for spike teams, for sure.
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Aug 29, 2006, 11:25 PM // 23:25
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#65
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Banned
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Quote:
Originally Posted by Jetdoc
..I'm also skeptical that 3 IWAY warriors would be able to generate enough pressure on a single target that a balanced team wouldn't be able to counteract with a single monk.
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the current iway setup now is with 3 warriors, the other warrior replaced with fastcast water magic/pd/wards/w/e mesmer. look at observer mode.
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Aug 30, 2006, 12:05 AM // 00:05
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#66
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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I reckon this looks like fun. I'm expecting:
* ViM
* Iway
* Boon Monks
* Smiters
* Henchway!
The 6 person limit will be interesting - I'm betting on prominent balanced builds will be existing HA builds cut down (eg. drop a choker/caster and monk and continue as you were) and modded GvG builds.
Going to be fun to pwn all the new HA players and get completely rolled by Top 10 guild groups.
GL and HF all who give it a go!
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Aug 30, 2006, 01:27 AM // 01:27
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#67
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Frost Gate Guardian
Join Date: Aug 2005
Location: A Place You Aren't
Guild: Suppressed Messengers [spam]
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For those of you worried about vimway in the 6 man enviroment, please stop doing HA plz kk thankz.
I think the 6 man team idea is fantasic. This could be a merge of GvG type builds into HA. since the lack of two spots ranger spammers will make any team pressed on both offense and defense (so NR/Tranq will be temporaily useless0, so boon prots could get a serious shot in HA this weekend. --Even though IA runs a very effective build using a boon prot, but hey its IA they can do that-- B-lights will also be given a shot. Making it a 6 man team composition really opens the door for monking capabilites in HA. It'll be nice to see how teams like IA, CC, AnSy, FRA, love, and others create builds to dominate HA like they normally do.
I also agree with that guy from CC about new maps. I'm tired of constantly doing maps I've done hundreds of times. I wished they would of kept Burial Mounds as the 4 team battle royal-- how fun would that be --. Maybe Anet can come up with some great match types and maps for nightfall. I hope so.
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Aug 30, 2006, 01:45 AM // 01:45
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#68
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Jungle Guide
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Prince Zyphr is my minion. And yes, add some new maps, add ones that require/strongly encourage split builds and add some more tactics instead of mindless c+spacing. I think a permanent change to 6 people teams would suck though =(
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Aug 30, 2006, 04:47 AM // 04:47
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#69
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Academy Page
Join Date: Jan 2006
Location: Champaign, IL
Guild: Coloring Book [mad]
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Quote:
Originally Posted by tomcruisejr
the current iway setup now is with 3 warriors, the other warrior replaced with fastcast water magic/pd/wards/w/e mesmer. look at observer mode.
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The only reason IWAY wins now is because there is a disincentive to rush the necros, that being traps, take the trappers out of IWAY and the build is nothing. Run in and drop one of the two inept-at-healing/infusing-because-all-they-play-is-heal-party-spammer orders necros with no prot whatsoever and then laugh at the 3 stupid c-space machines when they use IWAY.
EDIT: Understand why your own build works, so in a nutshell, look on observer and apply logic.
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Aug 30, 2006, 05:03 AM // 05:03
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#70
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Forge Runner
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Quote:
Originally Posted by Cold
Double fame. It sounds great but it's not like double drop, you don't get it by just running to some chest. There are experience players and they will own every single r0 team. If you don't have r3 you won't get any fame, if you are not r6 you may be able to get some fame by raping r0 newbies, and if you are rank 9+ then welcome to "St. Bartholomew's Day massacre", enjoy it :-/
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I'd like some of that massacre, but unfortunately, JR's prediction sounds more realistic. This event is gonna drag a lot of good teams out to play and all the scrubs will be continuously weeded out in first 1-2 maps... anything past that won't be very easy
EDIT: Please don't ban messner, that's what he wants.
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Aug 30, 2006, 06:29 AM // 06:29
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#71
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Dinkytowner
6 man teams sound like a blast and I could always use a little more fame, but I'm kinda dissapointed in the weekend they chose. I know this doesn't matter to all the euro, aussie, korean, etc players, but I don't plan to spend my Labor day weekend inside glued to my computer monitor to grind out my tiger.
Beer + Lake > Guild Wars
I'm white enough without spending the last weekend of summer inside. Nonetheless, enjoy!
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screw that. i'm getting a bunch of sparks and grinding. I don't have class at all from friday until wednesday....
so if you need someone to play, pm ig. i'll be on.
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Aug 30, 2006, 07:16 AM // 07:16
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#72
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Krytan Explorer
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
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Quote:
Originally Posted by tomcruisejr
6 man team is not good...
for bloodspike.. rofl.
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haha thats music to my ears....keep those groups of naked necros away..
anways....nobody has pointed this out, but with the switch to a 6 man team coming at Noon....what's gonna happen to the 8 man team that is is currently holding halls?
Are they just gonna be booted from hoh....hold with 2 extras?
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Aug 30, 2006, 07:27 AM // 07:27
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#73
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Ascalonian Squire
Join Date: Mar 2006
Profession: Me/E
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there will be an update
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Aug 30, 2006, 09:13 AM // 09:13
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#74
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Banned
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Quote:
Originally Posted by Messner
The only reason IWAY wins now is because there is a disincentive to rush the necros, that being traps, take the trappers out of IWAY and the build is nothing. Run in and drop one of the two inept-at-healing/infusing-because-all-they-play-is-heal-party-spammer orders necros with no prot whatsoever and then laugh at the 3 stupid c-space machines when they use IWAY.
EDIT: Understand why your own build works, so in a nutshell, look on observer and apply logic.
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i was just saying iway with 3 warriors still wins coz someone is skeptical.
Originally Posted by Jetdoc
..I'm also skeptical that 3 IWAY warriors would be able to generate enough pressure on a single target that a balanced team wouldn't be able to counteract with a single monk.
IWAY has been maligned since time immemorial. We're immuned to it, aren't we?
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Aug 30, 2006, 10:00 AM // 10:00
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#75
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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I reckon a lot of IWAY this weekend which will probably look something like:
3 W/R
1 Oath who will drop fertile for another trap
1 OoP who might go prot instead of heal depending how things will develop
1 OoA
But whatever happens, there will always be a non-voicecom build for getting fame, for the simple reason Anet knows that it forms the largest amount of their pvp-audience. They'll never risk losing them, especially not with rankdiscrimination.
Quote:
Originally Posted by Messner
Run in and drop one of the two inept-at-healing/infusing-because-all-they-play-is-heal-party-spammer orders necros with no prot whatsoever
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Most of the orders in r6+ iway used to be monks in balanced who changed to iway for whetever reason. Trust me, there are enough orders who do a very descent job at healing.
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Aug 30, 2006, 03:51 PM // 15:51
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#76
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Quote:
Most of the orders in r6+ iway used to be monks in balanced who changed to iway for whetever reason. Trust me, there are enough orders who do a very descent job at healing.
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Lmao, ok well whatever, it's irrelevant because the defense that you will need to sacrifice to actually kill something will be what was getting in the way of killing the necros in the first place, as someone already mentioned in this thread. No ritualist backing you up, losing 1 trapper, less soul reaping bonus...
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Aug 30, 2006, 08:58 PM // 20:58
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#77
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Krytan Explorer
Join Date: Aug 2005
Location: Patriot Nation
Guild: Hi Tech Rednecks [HTR]
Profession: W/E
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Quote:
Originally Posted by tomcruisejr
i was just saying iway with 3 warriors still wins coz someone is skeptical.
Originally Posted by Jetdoc
..I'm also skeptical that 3 IWAY warriors would be able to generate enough pressure on a single target that a balanced team wouldn't be able to counteract with a single monk.
IWAY has been maligned since time immemorial. We're immuned to it, aren't we?
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Why in every thread do you turn it into an iway thread. Yea we get it you iway and in a "sucessful iway guild". You love iway and talking about iway. So go make your own iway threads and talk about it there. stop ruining good threads with all this iway talk. TY
(maybe im wrong but EVERY thread ive been looking at latey you come in and talk about iway) anyone else agree?
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Aug 30, 2006, 10:20 PM // 22:20
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#78
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Any build could become the build for the masses over the weekend, all the little kids watching observer will quickly latch onto the latest build that the high ranked guilds use, altho no matter what new builds arise there will always will be lots of tards running about with pets called chuck norris, but diversity isnt for everyone :P.
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Aug 31, 2006, 03:03 AM // 03:03
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#79
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Krytan Explorer
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
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Heres a nice build:
4x Rangers
1 Order of Pain/Heals
1 Boon prot
lol. Chances are no teams will be wasting a monk spot for an infuser, so hopefully rspike will work
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Aug 31, 2006, 03:46 AM // 03:46
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#80
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Frost Gate Guardian
Join Date: Jul 2006
Location: England
Guild: The Percytown Pirates of Port Yargh [Prar]
Profession: W/Rt
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/Signed Blade Keeper
Not to mention soloed her in RA yesterday /cough
Last edited by Ss Executioner; Aug 31, 2006 at 05:09 AM // 05:09..
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