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Old Aug 31, 2006, 01:18 AM // 01:18   #1
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Default Help with a Dual surge mesmer build

i would really like to try an old-school Dual E-Surge mesmer build in my next gvg... but i'm completely clueless on what to put on the 3 missing slots ( 2 mesmers, 1 boon, 1 blight, 1 water prodigy ele runner.....3 ? ).

Also, such a build would still be viable today ?
Thx for your help
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Old Aug 31, 2006, 01:48 AM // 01:48   #2
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Perhaps a pair of warriors and a support caster. The mesmers will do more to prevent damage rather than inflict it, so you'll need some damage dealers.

A pretty common set-up to go with your mesmers would be: 1 sword-charge war, 1 hammer war and an air emo with orb, flash and HP to assist with spikes and blind opposing warriors.
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Old Aug 31, 2006, 02:45 AM // 02:45   #3
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http://gwshack.us/68fd2

Hate to pimp my build in this thread, but this is something I've been toying with for a while. The warriors are experimental and pressure oriented, I should really put DB in there somewhere. The basis is a really flexable build that can be split in almost any way. It has only two enchantments, and no hexes, so it puts a strain on enemy monks relying on revealed and drain enchant. The CS ranger can have Dodge instead of Debilshot if you're going to be base harassing with him more then you're going to keep him at the stand. The BLight two can have distortion instead of hexbreaker, I'd recommend it. This was made for my guild btw, so if you're more comfortable with other thing you could probably switch stuff up.

Anyway, the best run Dual Surge was by IB, who did it with two mesmers, two warriors, three monks and a water runner. Some take two monks and a flagstand ele or some sort.
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Old Aug 31, 2006, 06:40 AM // 06:40   #4
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Two wars one hammer shock other axe shock and an air bot ele with aegis or heal party or extuingish ect maybe some wards as well because hes not runner
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Old Sep 01, 2006, 01:06 AM // 01:06   #5
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I completely disagree with the hammer shock.... since when do you need shock on a hammer... your strapped for energy to begin with and having exhaustion on your hammer hurts.... as well as you rarely have enough spots for shock.


But he has the basic idea down I guess.

-Sam
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Old Sep 01, 2006, 05:39 AM // 05:39   #6
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Shock on Hammer wars may not be the best idea.
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Old Sep 01, 2006, 03:18 PM // 15:18   #7
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Quote:
Originally Posted by DieInBasra
http://gwshack.us/68fd2

Hate to pimp my build in this thread, but this is something I've been toying with for a while. The warriors are experimental and pressure oriented, I should really put DB in there somewhere. The basis is a really flexable build that can be split in almost any way. It has only two enchantments, and no hexes, so it puts a strain on enemy monks relying on revealed and drain enchant. The CS ranger can have Dodge instead of Debilshot if you're going to be base harassing with him more then you're going to keep him at the stand. The BLight two can have distortion instead of hexbreaker, I'd recommend it. This was made for my guild btw, so if you're more comfortable with other thing you could probably switch stuff up.

Anyway, the best run Dual Surge was by IB, who did it with two mesmers, two warriors, three monks and a water runner. Some take two monks and a flagstand ele or some sort.
A single EBurn + Shatter is 180ish damage. Add in the benefit of stripping prot spirit/spirit bond and the actual damage from those two spells hits about 300. Running your build as a pressure build without spike sacrifices both midliners. Add in that the crip shot doesn't have much damage beyond the apply (having only one condition wont stick because of extinguish), and you are really just having two warriors running around with poor builds. It also doesn't take advantage of having the Gale. Rather use a traditional sword (sever/gash/final/bulls) and axe (evis/exec). Give a mesmer a shatter and hard rez. Consider using feedback since they have high inspiration. If you really want to make it a pressure build, you have to go to the extreme. Use debil as your primary energy denial and thumpers instead of warriors. Added to that, you really don't have an efficient way to counter the other team ganking. You water runner will fall to any ganker (no self heal...). You will either have to switch out the crip or axe (or even monk) back to help, leaving the rest of your team without snares or a significant portion of the offense. I would switch the runner for BFlash/Ice Spikes/Ice Spear/Armor Mist or Windborne (depending on your map and strat caller)/Prod/Area/Party/Exting which can kill a ganker or a crip shot by himself.

The biggest thing about this build is the monks suck. Really. With two mesmers you should have enough enchant stripping to not have any on the monks. BLights are extremely weak to AoE/pressure because of the lack of raw healing power. I would never run 2 BLights unless I have a very strong heal party at the flag stand (your only heal party is on the flagger). Add to this that there is practically no warrior hate (the monks don't even have Guardian...). IMO forget knocking out enchantments/hexes. Switch to boon prot + blight and change the crip to an air/water hyrbid with heal party and convert/purge.

Edit: IB likely had a hammer, shock axe, and smiter. The smiter applies significant pressure and defense at the expense of crip/water snares. If you were to run that style of build, 2 boon prots would be ideal if you squeeze a convert on one mesmer and a remove hex on the other/smite hex on the smiter.

Last edited by Drewfense; Sep 01, 2006 at 03:31 PM // 15:31..
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Old Sep 06, 2006, 01:00 AM // 01:00   #8
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Quote:
Originally Posted by Drewfense

Edit: IB likely had a hammer, shock axe, and smiter. The smiter applies significant pressure and defense at the expense of crip/water snares. If you were to run that style of build, 2 boon prots would be ideal if you squeeze a convert on one mesmer and a remove hex on the other/smite hex on the smiter.
iB, when the first formed, ran 2 warriors, 1 me/e, 1 me/mo, 3 monk backline(no smiter), and hyrbid runner. That was before the nerf to Surge/Burn.
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Old Sep 06, 2006, 05:41 PM // 17:41   #9
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ooo that was waaaay back in the day
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Old Sep 06, 2006, 06:51 PM // 18:51   #10
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basically 2 any flavor warriors here both with heal sig 2 esurge mes one with gale other with hard res 1 e/mo pref ice with ward blind air runner with HP extinguish 2 monks :|

http://rafb.net/paste/results/Cs5oNr13.html

there basically sword can go hammer but charge is pretty amazing :] spirit of failure mindwrack + blinding flash = free energy

Last edited by The Red Knight; Sep 06, 2006 at 07:16 PM // 19:16..
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