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Old Sep 12, 2006, 07:39 PM // 19:39   #1
Ascalonian Squire
 
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Default Ritty Spike

http://www.gwshack.us/60ed1

My ritulist spike.

Improvements would be most appreciated, and can anyone find a better way for energy management then offering of blood?
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Old Sep 13, 2006, 11:05 AM // 11:05   #2
CAT
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First of all i dont really see why you are running a cg ranger in a spike... If you want inturrupts you can just make an rspiker with pstance/seeking.. for more damage and more utility.

I dont see why you have all those random ashes and weapons.. daoshin, vurizon, mingson, weapon of shadow, and vengeful weapon are all totally useless.

If you want energy management attuned was songkhai is good.. but i dont know if your attributes support it.

Remember that your spike is all lightning damgae, so you wont be able to touch a ghostly hero/warrior/ranger. You will get beat by vimway over and over
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Old Sep 13, 2006, 08:36 PM // 20:36   #3
Jungle Guide
 
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is it just getting blank pages from gwshack builds?
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Old Sep 14, 2006, 01:31 AM // 01:31   #4
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Displacement isn't even worth having at your attributes. Its a 15 energy 3 second cast to make a spirit that survives three hits. Shelter, again, will last 3 effects. Even your spirits that won't die naturally don't last long enough to make gaze from beyond dependable.

Running all soft targets isn't a very good idea without excessive defense. 3 hit spirits with full recharges don't classify as a strong defense. You could make them harder targets with vorizun+ item armor.

The damage also gets absolutely destroyed by a decent shelter, seeing how you get only get a dependable spike every 15 secs if you can manage to keep your spirits up. Using only chaneled strike isnt enough damage to bypass a rof assuming 60 al, let alone an infuser or a hard target.

Last edited by wolfy3455; Sep 14, 2006 at 01:34 AM // 01:34..
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Old Sep 14, 2006, 01:58 AM // 01:58   #5
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You're going to have a hard time spiking warriors without Lamentation. You should either go with Communing/Spawning and Restoration/Spawning rits and use Doom to spike, or use Gaze from Beyond, Spirit Burn and Lamentation for spiking skills.
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Old Sep 14, 2006, 09:42 PM // 21:42   #6
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Looks like the damage blows against anything over 60AL and you basically force yourself to run it like bspike and pressure. "Target get in range" "Hang on I have to drop spirits by me so my skills do more damage, gimme 10 seconds!!!" And maybe drop the CG ranger for a bip necro since you're devoting 4 elites to the same skill for the same purpose. That way you could open up other secondaries for stuff like PD or Expel since migraine is pushing its way back into the HA meta and 95% of those migraine mesmers couldn't interrupt a 1 second skill with 16 fast cast if their lives depended on it so since 7 and with the addition of the necro, all 8 of your characters in the build are casters. you could run a ritual lord or two for holding purposes but like I said I don't really see the point of running a build that is basically bloodspike just to say you did it with ritualists. There's no inherent rit quality that makes your build any stronger than something like bloodspike.
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Old Sep 16, 2006, 07:26 AM // 07:26   #7
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Thx for all your comments,

Quote:
Originally Posted by CAT
Remember that your spike is all lightning damgae, so you wont be able to touch a ghostly hero/warrior/ranger. You will get beat by vimway over and over
I cant believe i forgot the type of damage ><. This was just a idea of my head but now i realise this is damage output isn't enough and lightning damage isn't soo good.

Quote:
Originally Posted by B Ephekt
You're going to have a hard time spiking warriors without Lamentation. You should either go with Communing/Spawning and Restoration/Spawning rits and use Doom to spike, or use Gaze from Beyond, Spirit Burn and Lamentation for spiking skills.
Lamentation has a 30 sec recharge and the target must be in the area of a spirit or corpse. The skill is good damage and good casting time but 30 second recharge isn't good for spiking. And can someone tell me how far away is "in the area"?
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Old Sep 16, 2006, 10:05 AM // 10:05   #8
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Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Have you tried using it in halls?
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Old Sep 16, 2006, 10:31 AM // 10:31   #9
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Quote:
Originally Posted by CAT
weapon of shadow, and vengeful weapon are all totally useless.
Shadow is an extremely good skill and vengeful is much better than 'useless.'
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Old Sep 17, 2006, 02:37 AM // 02:37   #10
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Some more you might want to carry boon of creation and ritual lord in order to spam the spirits such as displacement/shelter rather than offering of blood.
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Old Sep 17, 2006, 03:51 AM // 03:51   #11
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Quote:
Originally Posted by ZenRgy
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Quote:
Originally Posted by CAT
weapon of shadow is totally useless.
Have you tried using it in halls?

Bible is right. Weapon of Shadow is one of the best skills a rit could take into halls imo.
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