Aug 29, 2006, 08:42 AM // 08:42
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#1
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Academy Page
Join Date: Apr 2006
Location: Birmingham, England
Guild: Build Wars [gg]
Profession: Me/
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New to GvG, need some advice!
Hi. Tomorrow i'm going to be playing my first Guild vs Guild as a Hammer Warrior. Is there any advice you'd give to maybe make sure I don't look bad on my first run? I'm in a new Guild and still in my test-to-see-if-we-like-you week. So I obviously don't want to mess this up.
My only PvP experience is a lot of RA and ABs. I'm still quite worried though.
Thanks in advance.
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Aug 29, 2006, 08:55 AM // 08:55
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Don't overextend, act normal, follow the guidelines, be communicative.
If you're not the tactics man, GvG is less stressfull than RA ( imo ).
Problem is, if this guild sucks, and they keep losing, you're not gonna know how good you are yourself. And they'll probably blame you!
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Aug 29, 2006, 09:09 AM // 09:09
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#3
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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-Watch your positioning. Overextensions can be fatal in GvG - you don't always need to be in aggro range of your monks, but don't let the enemy pull you back too far or you'll become a death risk. If your build has a Healing Signet, use that to deal with incidental damage when out of monk range.
-Be communicative. As a warrior you're targeting the enemy a lot, so be sure to let your team know things which might be important. If a member of the enemy team has a crucial skill like Distortion or Aegis, it's important that the rest of your team know about it. Likewise, if something is keeping you from dealing damage call it out - "Blind on 1", ect.
-Be VERY communicative. Another job of warriors is to watch enemy positioning and call out weaknesses. If they have a flagger coming in, let your team know so he can be snared and spiked. If a character has low health, call him as a target and try to finish him off. Watch your own team's healthbars as well, and if you're seeming pressured start playing defensively and hitting their warriors. This will prevent them from extending and may allow your team to get steady.
-Run a good build. If they're a good GvG guild they'll probably have one they want you to run. Otherwise, look around observer mode and steal a decent hammer warrior. Steal from ladder matches with builds that look serious rather than the tournament games, since the tournament matches have builds which are set up to counter a specific opponent.
-Ask before the match whether you're going to be expected to participate in spikes. A spike is several characters focusing on one opponent in order to drop them before the opposition can react. If someone calls a spike, get their target and unload your adrenaline when they count down to 1. You may need to play with a team for a bit to get used to how often they spike. Some teams spike very frequently and don't want you to use adrenaline on anything other than spikes, while other teams mix pressure and spike.
-If your team isn't calling spikes, target enemy offensive casters and switch targets frequently. This should allow you to remain in the enemy midline and not get pulled back too far, and it disrupts their offense by forcing them to kite. If you find someone that doesn't want to kite, keep pressuring them with Frenzy until they explode.
-Be relaxed and willing to have fun. You'd be suprised how much this helps your play, and it makes others much more willing to accept you as a player.
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Aug 29, 2006, 09:41 AM // 09:41
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#4
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Bring a wand to charge adrenaline if you think you'll overextend too easy.
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Aug 29, 2006, 01:16 PM // 13:16
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#5
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Academy Page
Join Date: Jun 2006
Guild: None, currently LFG
Profession: W/
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Bring a wand anyway (keep it in storage if you are going to use a pvp character) (get any random collectors one from ascalon or just the first white that drops as they nerfed the nolani one and I don't know of any specific one that is used these days). Comes in handy during turtle assualts/defense, means you can charge adrenaline safely and spike targets without draining your monks of energy.
Equipment wise probably take a vampiric and an ebon hammer of fortitude, use the ebon if you have to attack warriors or if you are running around so you don't degen to death.
Consider energy when making/playing your skill bar as hammer warriors tend to use more than other warriors (crushing/irresistible cost energy and one or both will generally be on your bar).
Hammer warriors also have less armor than sword or axe warriors (no shield) so be extra careful with the over extending.
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Aug 29, 2006, 02:15 PM // 14:15
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#6
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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The Nolani wand still gives +5 energy unconditionally which is better than any other wand around so it's worth having.
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Aug 29, 2006, 08:38 PM // 20:38
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#7
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I've seen increasted attack speed wands..I think..
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Aug 29, 2006, 08:46 PM // 20:46
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by Yanman.be
I've seen increasted attack speed wands..I think..
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The Nolani wand was the only increased attack speed wand, but they changed it a little while ago.
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Aug 29, 2006, 09:00 PM // 21:00
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#9
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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for warrior positioning is everything.... dont extend further than the monks can reach you... enemy targets will move bak and push you in, thats when you stop following. If you are fighting in Warrior, Wizards, or Hunters Ilse then do not extend into the NPC behind the flagstand. Positioning is everything.
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Aug 29, 2006, 09:13 PM // 21:13
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#10
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by llsektorll
for warrior positioning is everything.... dont extend further than the monks can reach you... enemy targets will move bak and push you in, thats when you stop following. If you are fighting in Warrior, Wizards, or Hunters Ilse then do not extend into the NPC behind the flagstand. Positioning is everything.
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Warriors can afford to extend a bit, thanks to their armor and the simply fact that it allows them to be a bit more flexible with their jobs. They do have to know when to fall back to their own teams lines though.
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Aug 29, 2006, 11:22 PM // 23:22
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#11
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über tÄ›k-nÄsh'É™n
Join Date: Jan 2006
Location: Canada
Profession: R/
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as a general rule: if you must overextent, try not to stay overextended for more than 5 seconds. generally, the only time you want to overextend is to unload your adrenal skills on your opponent's backline, which does not take very long to do. yes, it is sometimes good to stay a little longer to ensure a kill, but if you are just starting out, it is usually good to be on the safe side.
here are some other things to watch out for. i know this is probably too late, but since you are in your trial "week", it will be good to know these for the next session:
-avoid getting tunnel vision. this is pretty common for new players. when it happens, you'll lose most of your situational awareness and essentially fight like a warrior hench. to avoid this, always sit in a straight but relaxed posture, have a glass of water (no caffeinated stuff) ready, and move around once in a while, like shake your head or your foot. this helps with circulation, thus giving you better mental awareness.
-since this is your trial week, i assume you won't be the main target caller/commander. as such, follow your orders down to the exact letter. if your target caller tells you to get ready to spike on target 4, then abandon whatever you're doing and do it. if your monk calls for support, then rush over there and help. it doesn't really matter if it is the right call or not. the worst thing can happen is that it goes badly, and the blame will land on the caller, not you.
-call every critical condition/hex on you. basically say: "xxx on #", where xxx is the condition/hex and # is your position on the party window. as a warrior, the only conditions to worry about are: cripple, blind, and deep wound. the degen ones are not worth mentioning unless you got bleeding, poison, disease, and on fire on you at the same time. there are a few hexes to worry about too. learn to identify them on sight and call it the same way.
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Aug 30, 2006, 06:50 AM // 06:50
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#12
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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The best thing to do is play and appreciate the experience of playing, IMHO. I remember in a younger day I tried to learn chess though books and watching famous matches, but soon after I realized how bad I was - there is no substitute for in-game experience. My advice is to make the most out of every match/game and always seek to improve your performances. Yes, you are going to be bad for a while, since that's part of the curve.
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Aug 30, 2006, 09:08 AM // 09:08
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#13
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by moriz
to avoid this, always sit in a straight but relaxed posture, have a glass of water (no caffeinated stuff) ready, and move around once in a while, like shake your head or your foot. this helps with circulation, thus giving you better mental awareness.
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So my habit of sitting slouched up for hours on end with a cigarette in one hand and a beer in the other is not good then?
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Aug 30, 2006, 09:34 AM // 09:34
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Patrograd
So my habit of sitting slouched up for hours on end with a cigarette in one hand and a beer in the other is not good then?
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Now that's what I call micro-management.
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Aug 30, 2006, 06:50 PM // 18:50
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#15
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by JR-
Now that's what I call micro-management.
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Has taken me since release to perfect; and there are STILL people who say I have no skill with this game. *sigh*
Anyway, back on topic. When I'm looking at a recruit I'm looking for a few basic things
1) Dont suck. Hard to define this really; just play your very best and dont try anything "clever"
2) Communicate. I dont mean take up vent space with useless chatter, i mean communicate. Being too quiet is not good, being too noisy is not good.
3) Fit in. Again, impossible to define. No point in you being in the team, no matter how good you are, if we dont like you and vice versa. So be nice, dont tell existing members what to do, dont show off or stuff like that.
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Aug 30, 2006, 07:20 PM // 19:20
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#16
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Ascalonian Squire
Join Date: Mar 2006
Guild: Fugitives of Kurzick
Profession: W/
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A lot of people have mentioned being verbal, but don't hog the TS. Here are some things that are nice to call ->
* Notice a mesmer casting diversion, watch the party list and tell the hexed person that they have diversion on them.
* Notice a particular class using some elite, call it. Mes 4 is using expel hexes.
* If you are overextended and being spiked, call it and tell the monks you're running back (then apologize ).
* Call your knockdowns - "Shock on 4". (Some may disagree - but I like this, to each his own.)
* Working on some target that's enchanged, ask for a drain or shatter.
* You see someone overextended, target-and-call it.
Practice those and you can at least `look' like you know what you're doing . I've been lucky enough to play with some top quality warriors, which is where I've learned these tricks. Good luck to ya!
ju
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Aug 30, 2006, 09:10 PM // 21:10
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#17
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Ascalonian Squire
Join Date: Aug 2006
Guild: Endangered Feces [DoDo]
Profession: Mo/
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Act normal
Dont overextend
Tell your problems (the worst type of warrior is who doesnt call his problems like blind, hexes and stuff...)
Dont rage, first imperssion is very important
Ask if you dont know something, its better to get known how to handle some situations rather then not learning about it.
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Aug 30, 2006, 11:39 PM // 23:39
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#18
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by Mr Urthadar
* You see someone overextended, target-and-call it.
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IMo this is the job of the target caller. Imo this should read
* You see someone overextended, call it over vent
If I'm calling targets, nothing will hack me off faster than someone pinging other targets. However, I like to know if there is a warrior overextended or frenzying, and I may ask you to put him up if you tell me he's there, but dont call the target without the target caller telling you to.
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Aug 31, 2006, 12:02 AM // 00:02
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#19
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Banned
Join Date: Oct 2005
Guild: monk54321
Profession: Mo/
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Don't listen to this guy Patrograd, feel free to call targets(you are a warrior its your job to be looking for a kill), you being 'hacked off' because people are using teamwork is a personal problem. Make sure you call opportunity targets immediately.
Last edited by monk54321; Aug 31, 2006 at 12:04 AM // 00:04..
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Aug 31, 2006, 12:10 AM // 00:10
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#20
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Forge Runner
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Quote:
Originally Posted by monk54321
Don't listen to this guy Patrograd, feel free to call targets(you are a warrior its your job to be looking for a kill), you being 'hacked off' because people are using teamwork is a personal problem. Make sure you call opportunity targets immediately.
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Personally I agree. If anyone sees an overextending warrior they should ping it and just say like "overextending warrior, get him" or something.
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