Sep 14, 2006, 05:01 PM // 17:01
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#21
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Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/
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an interresting combo is auspicious incantation and inspired enchantment, these in combo (especially with faster recharge of inspiration equipment to swap to) are almost equal to elite energy management, so an elite monk skill can be used, i havn't tried this in gvg but i ran an RC boonprot in RA a little, and it seemed to work ok
also, healing light is a little slow, but with incetols focus and a 20/20 healing wand its not too bad. for 2 energy a heal of 100+ (not inc divine favour bonus) is great (and use used a tainted necro to make sure the enchantment is there)
Last edited by Oscar aka 'Hanz'; Sep 17, 2006 at 10:14 PM // 22:14..
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Sep 14, 2006, 05:08 PM // 17:08
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#22
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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boon prot can and had been running healing line spells. quite effectively too. many boon prots converted to GoH boon prots when Shadow Shroud first began to get a lot of play. there's not many GoH boon prots now, but that will change.
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Sep 14, 2006, 05:11 PM // 17:11
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#23
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Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by moriz
boon prot can and had been running healing line spells. quite effectively too. many boon prots converted to GoH boon prots when Shadow Shroud first began to get a lot of play. there's not many GoH boon prots now, but that will change.
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spreading attributes that thin is going to leave you hurting for energy, may as well just run blight
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Sep 14, 2006, 05:18 PM // 17:18
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#24
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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the 11 8 8 9 base attribute spread (that's before runes, btw) works perfectly well with boon prots. you won't notice any energy issues.
even with that attribute spread, boon prots are still undeniably faster and heals better than BL monks. it really just comes down to personal and guild preferences.
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Sep 14, 2006, 05:24 PM // 17:24
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#25
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Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/
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yea ok, but with the nerfs to divine boon i think they are just less viable anyway, plus the great thing about boonprots were how well they could take care of themselves.. now its just not the case anymore, with thinned attributes guardian isnt nearly as effective and its very easy to fit distortion onto a healing mo/me, i think a healer and blight monk can look after themselves much better than 2 boons and with the right setup the healing is just as if not more sustainable
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Sep 14, 2006, 05:33 PM // 17:33
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#26
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Oscar aka 'Hanz'
boon prot will never run a healing line spell
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A lot of Boon Prots have been running Gift of Health ever since Factions came out.
Quote:
Originally Posted by Oscar aka 'Hanz'
an interresting combo is auspicious incantation and inspired enchantment, these in combo (especially with faster recharge of inspiration equipment to swap to) are almost equal to elite energy management, so an elite monk skill can be used, i havn't tried this in gvg but i ran an RC boonprot in RA a little, and it seemed to work ok
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Inspired Enchantment is definately interesting for as long as you can reliably steal Mantra of Recalls. Auspicious Incantation is garbage.
Quote:
Originally Posted by Oscar aka 'Hanz'
also, healing light is a little slow, but with incetols focus and a 20/20 healing wand its not too bad. for 2 energy a heal of 100+ (not inc divine favour bonus) is great (and use used a tainted necro to make sure the enchantment is there)
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Healing Light is decent, but it has to fit in a build with a lot of enchants. Tainted or Aegis chains, for example. Another alternative worth looking at is word.
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Sep 14, 2006, 05:36 PM // 17:36
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#27
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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actually, guardian's not affected. most boon prots run with 9 in protective (8+1) before the update, so the thinned attributes do not affect it.
i personally a GoH boon prot and a BL monk is still the strongest backline. each monk covers the weaknesses of the other.
auspicious incantation might pair well with inspired hex. the additional recharge time do not affect inspired hex (since it gets replaced with something else for 20 seconds). you'll gain the energy from inspired hex, as well as the energy bonus from auspicious incantation. however, now you have to juggle two skills instead of one, which will be very annoying.
Last edited by moriz; Sep 14, 2006 at 05:42 PM // 17:42..
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Sep 14, 2006, 05:46 PM // 17:46
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#28
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Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by JR-
A lot of Boon Prots have been running Gift of Health ever since Factions came out.
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yea ok, that was a dumb comment by me and didnt mean at all what i actually meant to convey, what i really meant is that heal/prot boonprot are never really going to be a mainstream monk build, they will be around but not in big numbers (i've seen a couple, but very few)
Quote:
Originally Posted by JR-
Inspired Enchantment is definately interesting for as long as you can reliably steal Mantra of Recalls. Auspicious Incantation is garbage.
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wrong, that was your turn to make a dumb comment. with faster recharge inspiration you gain 13 energy (28 before subtractions, plus a potential MoR not included) every 20 to 35 seconds.. while not as reliable and taking 2 slots instead of one, this is serviceable energy management and frees the elite spot, as i said though its not really extensively tested
Quote:
Originally Posted by JR-
Healing Light is decent, but it has to fit in a build with a lot of enchants. Tainted or Aegis chains, for example. Another alternative worth looking at is word.
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yeah, like i said we use tainted to support it, i wouldnt use it in an enchantment light build, in that case like someone stated it would probally be energy drain plus more non elite heals
Last edited by Oscar aka 'Hanz'; Sep 14, 2006 at 05:50 PM // 17:50..
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Sep 14, 2006, 05:48 PM // 17:48
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#29
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Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by moriz
auspicious incantation might pair well with inspired hex. the additional recharge time do not affect inspired hex (since it gets replaced with something else for 20 seconds). you'll gain the energy from inspired hex, as well as the energy bonus from auspicious incantation. however, now you have to juggle two skills instead of one, which will be very annoying.
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inspired hex isnt good for it, the base energy is too low, inspired enchantment like i said above however is (and has the potential like said above to steal MoR for more energy gain), and yes you use inspired enchantment for the guarenteed recharge in 20 seconds
Last edited by Oscar aka 'Hanz'; Sep 14, 2006 at 05:53 PM // 17:53..
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Sep 14, 2006, 06:06 PM // 18:06
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#30
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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actually, inspired hex might work better. at 9 inspiration, the combo of auspicious-->inspired hex-->inspired hex (after 20 seconds, with no auspicious) gives you 18.2 energy over 40 seconds. the combo of auspicious-->inspired enchant-->inspired enchant gives you 16.4 energy over 40 seconds.
still, the combo is still inferior compared to MoR, which nets 12 energy over 20 seconds.
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Sep 14, 2006, 06:21 PM // 18:21
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#31
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Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/
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at 10 insp (i ran it with 15 divine, 11 prot and 10 inspiration) you'll gain 13 energy from each use with enchant ((11+17)-(5+10)), with hex you gain either 9 or 10 depending on whether 8.5 is rounded up or down ((11+8.5)-(5+5))
i actually ran it with both inspired hex and inspired enchant, enchant is much better for use with auspicious and hex is much better energy management on its own (plus your less likely to have a hex to remove when you need one than an enchantment)
Last edited by Oscar aka 'Hanz'; Sep 14, 2006 at 06:32 PM // 18:32..
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Sep 16, 2006, 03:59 PM // 15:59
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#32
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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the new boon prot might even look like this:
RC boon
div=11+1+1
prot=8+1
heal=8+1
insp=9
dom=1
Power Drain
Divine Boon
Reversal of Fortune
Gift of Health
Restore Condition
Protective spirit
Inspired Hex
Hex Breaker
or in other words, Bryon's prediction might come true... sort of.
the basic premise of this build is that with the nerf to Divine Boon, it is favourable to leave it off most of the time and turn it on when you really need it. this, of course, will result in less reliance on elite e-management. Power Drain will take some skill to pull off, so an alternative is to use Drain Enchantment, and drop Hex Breaker for Revealed Hex, giving you a fairly easy to use monk with excellent utility and a huge healing boost available on demand.
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Sep 17, 2006, 01:15 PM // 13:15
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#33
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Quote:
Originally Posted by Tortoise
well Mo/A have always been rather crap at dealing with pressure. Still EvIL didn't just lose because they ran Mo/A. It was just one of the many reasons.
Mo/A are still viable and I wouldn't be surprised if EvIL would continue running them. While I agree that Mo/Me kick a Mo/A ass and that noone should even think about running them unless they're as godly kiters as EvIL, Mo/A can really still work.
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EvIL disbanded
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Sep 17, 2006, 01:20 PM // 13:20
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#34
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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where does it say that?
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Sep 17, 2006, 04:30 PM // 16:30
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#35
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Ascalonian Squire
Join Date: Oct 2005
Guild: Dr Phils House Of Love[Help]
Profession: W/E
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Quote:
Originally Posted by Arkantos
Who would use channeling in a gvg?
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Face thumpers and youll see.
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Sep 17, 2006, 10:50 PM // 22:50
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#36
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Frost Gate Guardian
Join Date: Oct 2005
Location: London, UK
Guild: Laziness Appreciation Society [LaZy]
Profession: Mo/
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Quote:
Originally Posted by moriz
where does it say that?
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Nowhere but they have, as couple of the team cannot play anymore...
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Sep 18, 2006, 02:52 PM // 14:52
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#37
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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We started running Restoration Ritualist + BLight as backline. It replaces Boon-Prot extremely well imo, with significantly better energy overall without using an elite for it. Your team requires to have some spirits for it to be efficient though in order to power Spirit Transfer.
Spirit Transfer is the best reactive healing skill there is short of Infuse, and with its 5s recharge now it can be used pretty much every spike. Generous was Tsungrai can be used for self-infuse even when under Blackout/Diversion by just dropping it.
We use Expel Hexes for elite with Mend Body and Soul as base heal. With spirits around, MBS acts basically as RC (lower healing power, but removes all conditions or nearly) so it provides extremely good hex/condition control. Combine that with Resilient Weapon, and you are -much- better off against high pressure build using condition/hex pressure. Resilient what isn't debilitating (degen hexes, poison, bleeding, etc.) so that it turns beneficial, and Expel/MBS the rest. Soothing Memories while holding an item can be used to have similar efficiency to SoD.
We beat Flying Liberace 3 days ago when they were rank 6 with only 2 deaths in the game using this backline, and it proved very solid in all other games too. The ability to more or less Infuse at will without saccing life coupled with very efficient base heals and the incredible Resilient Weapon that turns any softie into a tank (especially useful on your Draw Condition guy since he's likely to be in condition all game. An Ele with 94AL isn't an easy target anymore. Also very nice on Assassins, making them similar to Hammer Warrior defense-wise) just make them quite solid as primary healers now, and imo better than boon-prot if you have a reliable spirit base to power up their skills. I wouldn't run 2 though, cause you need at least 1 monk that is more 'mobile', since losing Spirit Transfer can hurt their healing quite a bit. They are still decent base healers, but you won't save a spike without it.
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Sep 18, 2006, 04:47 PM // 16:47
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#38
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Ascalonian Squire
Join Date: Sep 2006
Location: North Carolina
Guild: Retired GWs player--ROFL.
Profession: W/E
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I think the Mo/A Blessed is garbage XD
No energy management? Bad idea from the start.
Kiting is nice with the Mo/A but thats only half of it.
And yes the EviL vs iQ match showed how inferior it was due to aoe pressure.
When you have One Star yelling "Let me die for res" because he would be brought up with more energy than he had should tell you somthing.
Blessed + Boon is the ideal monking team.
Mo/Me Blessed is far more effective and survivable in the long run.
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Sep 18, 2006, 06:55 PM // 18:55
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#39
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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I wouldn't go so far as to say that one boon and one BL is the ideal team. That backline may be the most flexible, especially in an 8v8 fight, but it's going to have huge weaknesses versus a 4-4 or 5-3 split because the BL monk will have a hard time keeping the squad as well as him or herself alive.
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Sep 18, 2006, 08:52 PM // 20:52
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#40
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Guest
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Mo/A aren't garbage... The rest rit is looking up for sure, especially with the mass hex/condition degen thats going around atm. Resilient is am amazing spell... However, I've always found that the good teams smarten up after they can kill anything and focus the spirits after a while. That's a huge problem for the rits. Your best healing and sometimes your energy management is literally sitting out on the battlefield waiting to be attacked; who wouldn't take a shot at it? Also placing the spirits far int eh backline isn't an option as the radius that Mend Body adn Soul uses is pretty finiky and small... But yes, rit do have a few spells in the rest line that are amazing.
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