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Old Sep 23, 2006, 11:29 PM // 23:29   #1
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Old Sep 24, 2006, 12:14 AM // 00:14   #2
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Why would you run Power Leak AND power return on your migraines?
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Old Sep 24, 2006, 09:40 AM // 09:40   #3
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@ cerb Because i think power return is like 7 sec rechrage so u can interupt constantly, and giving them energy shouldnt be a problem if u can constantly interupt there skills.
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Old Sep 24, 2006, 01:43 PM // 13:43   #4
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Hey space, that ranger looks fun.. =)
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Old Sep 24, 2006, 01:43 PM // 13:43   #5
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15 illusion is pointless...all you need is 12 for -3 degen and enough duration for it to be reapplied when recharged.
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Old Sep 24, 2006, 03:34 PM // 15:34   #6
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Quote:
Originally Posted by xl3g0lasx
@ cerb Because i think power return is like 7 sec rechrage so u can interupt constantly, and giving them energy shouldnt be a problem if u can constantly interupt there skills.
yes but then why not take power spike instead of power leak
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Old Sep 24, 2006, 03:43 PM // 15:43   #7
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the att points on the mesmers need work, dont need 15 illusion
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Old Sep 24, 2006, 04:32 PM // 16:32   #8
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superiors on monks is bad news
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Old Sep 24, 2006, 04:59 PM // 16:59   #9
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How do you make those hexes stick ? with just 2 migrainers, it seems like the third monk is gonna be able to help keep them clean pretty well...


Quote:
Originally Posted by Sour Pancake
superiors on monks is bad news
It's HA
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Old Sep 24, 2006, 05:06 PM // 17:06   #10
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Quote:
Originally Posted by Lord Dark Genie
It's HA
And? The negligible amount of healing/prot/divine power you get from that one extra point just isn't worth the loss of health.
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Old Sep 24, 2006, 08:44 PM // 20:44   #11
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Quote:
Originally Posted by B Ephekt
And? The negligible amount of healing/prot/divine power you get from that one extra point just isn't worth the loss of health.
The Ghostly Hero disagrees!
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Old Sep 24, 2006, 09:47 PM // 21:47   #12
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If your monks can't keep the ghostly alive with 15 healing/Prot, find new monks.
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Old Sep 24, 2006, 10:09 PM // 22:09   #13
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Quote:
Originally Posted by B Ephekt
If your monks can't keep the ghostly alive with 15 healing/Prot, find new monks.
Are you holding HoH every time till you err.7 ? Or are you just always playing with crappy monks ?
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Old Sep 24, 2006, 10:28 PM // 22:28   #14
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Quote:
Originally Posted by Lord Dark Genie
Are you holding HoH every time till you err.7 ? Or are you just always playing with crappy monks ?
That doesn't even make sense in the context of what I said...
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Old Sep 25, 2006, 10:57 AM // 10:57   #15
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2 migraines and still not even 1 ss

...interesting....
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Old Sep 25, 2006, 06:25 PM // 18:25   #16
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Quote:
Originally Posted by Lord Dark Genie
How do you make those hexes stick ? with just 2 migrainers, it seems like the third monk is gonna be able to help keep them clean pretty well...
I agree with that. I would play with a hex spammer instead the tainted necro.
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Old Sep 25, 2006, 11:45 PM // 23:45   #17
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Well seeing as he has interupts on the ranger maybe he plans to interupt one of the hex removals even then I'd have to be a good guess if the hex removal is 3/4
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Old Sep 25, 2006, 11:55 PM // 23:55   #18
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How about 5 points in air for gale to work :P But if you were to play those scrubby mesmer builds, I'd agree with Greedo - make it a curse necro. Otherwise, your migraine/conjure will be stripped easily if it's good team with cross hex removals. Also, I'd probably take out power leak and put in signet of disruption instead since it's another interrupt for the ghostly, and you seem to have power return for a steady constant interrupt anyway, so leak is really a waste, and in a way, counterintuitive with the nature of the spell itself paired with p-return.
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