Sep 29, 2006, 12:13 AM // 00:13
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#1
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: The Luxon Scourge
Profession: W/N
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Critical Ranger Spike
5x A/R:
16 critical
12 marks
3 wild
skills:
1way of the assasin{E}
2critical eye
3read the wind
4keen arrow
5savage shot
6<--spirit
7dash
8res signet
1x n/mo:
16 blood
12 heal
4 soul
skills:
1order of pain
2blood ritual
3healing hands{E}
4heal other
5heal party
6vamp gaze
7consume corpse
8res signet
1x woh/hp:
16heal
12divine (+2)
8inspiration
skills:
1channelling
2energy tap
3woh{E}
4heal other
5heal party
6healing touch
7sig of devotion
8 res signet
1x boon prot(premade build is fine)
with this build keen arrow is dealing around 95 damage each followed with a quick after spike and the best part, both spike and afterspike cost 5 energy.
This is just a modded r-spike. post questions and comments plz.
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Sep 29, 2006, 02:57 AM // 02:57
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#2
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Worst idea ever.
Assassins have horrible energy + armor.
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Oct 01, 2006, 03:24 PM // 15:24
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#3
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Good luck against other teams with no infuser, a 15-20 e cost spike, and no enchantment removal.
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Oct 01, 2006, 10:16 PM // 22:16
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#4
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Forge Runner
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ranger do more damage of assasin with a bow.
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Oct 02, 2006, 03:56 PM // 15:56
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#5
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Check out the Paragon skill "Go For The Eyes!" and stick with ranger primaries.
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Oct 02, 2006, 09:36 PM // 21:36
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#6
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Academy Page
Join Date: Sep 2006
Location: Boston, MA
Guild: The Legend Of Pi [Pi]
Profession: R/Me
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Ranger Spike only needs 3 spikers as to yours needs 5 spikers which is wasting 2 slots that could be put to better use. Also your spikers have a wasted secondary class when it could be something more helpful like shields up.
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Oct 03, 2006, 10:40 AM // 10:40
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#7
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Lion's Arch Merchant
Join Date: Aug 2006
Location: ummm no
Guild: Modified Soul Society [SOUL]
Profession: A/R
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I get where ur coming from. It's an ok idea, but Assassins can't stand up to the pwr of some HA teams. I mean you can slow them down but not get away alive. I would suggest doing the same thing, just making it 3-4 R/E with fire/ice/air mod and say something like Conjure {whatever}. Well good luck with that. Oh and make the necro have barbs. that'll do some dmg with a ranger spike.
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