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Old Sep 06, 2006, 12:17 PM // 12:17   #181
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I have no problem with 6v6 play its viable and fun to play for awhile but in my opinion should never replace 8v8 HA for the following reasons:

1. Builds - 6 characters means 2 monks it also means you most likely have to have a warrior to do enough damage and because of the HA goals of running relics and interupting ghosts. Your pretty much stuck with having to take around 24-30 skills to meet those goals that leaves you just 18-24 skills of build creativity left to play with and this means we are all stuck playing similar builds and makes the FotM build problems much worse in my opinion. Eventually i see a 6v6 HA become far more boring and stagnant than the current 8v8 HA is.

2. We will have no true 8v8 PvP left in this game GvG is hardly ever a straight 8v8 fight because of ganking, splitting and flags to run all going on until one team cracks under the strain and pressure. Please let those PvP'ers who are organised enough to get 8 people who dont like GvG the chance to play together and win together. If you make HA 6v6 you are simply making all forms of PvP play too similar to each other that it all becomes stale and boring.

3. Skills - Automatically you make many many skills in this game useless because they have no place in the game anymore, take spirits for example such as famine you will never see that used in GvG or arena play because people just kite away or split or you cant coordinate a team build with the lack of skill slots available to you. Only in HA can certain types of skills be used in this game in 8v8 situations.

Now for a few suggestions that i think may help the Pvp situation in this game

1. Revamp HA the maps all need to be made for todays PvP not last years when we had 6 team maps and 4 team maps most are now just 1v1 and need huge changes and bugs fixed. In my opinion Anet should have acted a lot faster on this and didnt for whatever reason.

2. Add a 6v6 arena with brand new maps when nightfall is released its a good step up for arena play and provides GvG casual play that gvg'ers crave.

3. Change fame so that it can be earned in Team Arena, 6v6, HA and GvG in my opinion the more wins in PvP you get the more famous you become just make it scalable for the difficulty of each so that its a balanced fame reward. This also has the benefit of making people farm HA a lot less than they already are.

4. We have GvG and arena titles so add one for 6v6 and for HA make a title based on how many times you actually win HA because we all know fame means nothing anyway but winning HA is a far harder goal to achieve. Hopefully this title makes HA what its meant to be for winning HA and getting your guild name out there not fame farming.

5. Have HA seasons which prevent build stagnation in some seasons everyone has one less pip of energy regen and a -1 health regen in others skills cost 33% less energy to cast, do something to force metagame changes on a semi regular basis to make the game more interesting to play.


I hope anet doesnt make HA 6v6 it will make pvp too similar throughout this game and no variety means the game becomes boring and stale and ultimatly leads the game in to decline.
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Old Sep 06, 2006, 12:19 PM // 12:19   #182
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Quote:
Originally Posted by Zui
Umm, and 8 vs 8 Heroes' Ascent wasn't infested with IWAY, ViMway, Holding Builds, and Caster Spikes such as Opressive Gaze Spike, and Blood Spike?
Well there is a bit more variety. And stop giving me any of that first 3 map crap. Seen about 4 Vimways on courtyard this weekend.

@ opeth i dont have a problem defeating Vimways trust me. I have never lost 2 a ViMway on 1v1, and flawlessed every Vim i have come up against this weekend (just trying to make a point not trying to show off or anything a la Jah Jah).
Opeth now that i think of it i beat ur old guild (Demon of the fall or something) and they were running ViM. Ask them how it went.
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Old Sep 06, 2006, 01:06 PM // 13:06   #183
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Zen has a pretty good arguement from someone who likes 8v8 HA. Can see where they are coming from to a degree. Personally I can't understand how you could play Ha seriously on a regular basis when it is just a massive clusterRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with no real strategy (i.e. theres strategys you can employ but nothing on a grand scale that can really confuse another team).

Whilst I can see where Zen's coming from, and agree with him on a number of points...the same ideas that you are thinking about with the -1 pip of energy etc... could be used to equal effect in 6v6.

I still think that before anyone can make a proper decision the maps need to be redone, if the maps are going to stay the same then to be honest I would rather 6v6, the builds in HA are just to extreme to be fun.

Last point is at BlueNovember. You are right in that builds such as blood spike require a lot more coordination over voice comms etc...But at the end of the day anyone can run builds like this because it is just a matter of telling people on voice comms what's going on, and then hitting your skills after 321. This is in comparison to a pressure build where people just have to know what needs to be done in each situation (what skills need interupting, what targets need to be disrupted through our warriors pressuring them etc...).
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Old Sep 06, 2006, 02:35 PM // 14:35   #184
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Quote:
Originally Posted by TheZens
1. Builds - 6 characters means 2 monks it also means you most likely have to have a warrior to do enough damage and because of the HA goals of running relics and interupting ghosts. Your pretty much stuck with having to take around 24-30 skills to meet those goals that leaves you just 18-24 skills of build creativity left to play with and this means we are all stuck playing similar builds and makes the FotM build problems much worse in my opinion. Eventually i see a 6v6 HA become far more boring and stagnant than the current 8v8 HA is.
I disagree, but I would like a 6v6 arena, even if it did not have any sort of reward (not that it shouldn't have one. ) If a 6v6 arena were implimented i would be very happy and would play there several times. Hmm, maybe it could be 6v6 HA meets GvG with its own ladder and some other kewl stuff.

Quote:
Originally Posted by TheZens
2. We will have no true 8v8 PvP left in this game GvG is hardly ever a straight 8v8 fight because of ganking, splitting and flags to run all going on until one team cracks under the strain and pressure. Please let those PvP'ers who are organised enough to get 8 people who dont like GvG the chance to play together and win together. If you make HA 6v6 you are simply making all forms of PvP play too similar to each other that it all becomes stale and boring.
I supose some people do enjoy this type of upfront no movement or placement advantage type play genuinely. I just can't stand it when ending up going against a team in a elimination match and its total stalemate and your basically waiting for a team to lose the first player or just give up.

Quote:
Originally Posted by TheZens
3. Skills - Automatically you make many many skills in this game useless because they have no place in the game anymore, take spirits for example such as famine you will never see that used in GvG or arena play because people just kite away or split or you cant coordinate a team build with the lack of skill slots available to you. Only in HA can certain types of skills be used in this game in 8v8 situations.
No, people just think they have to bring alot of specific skills to win in certain scenarios. If you you must run the same thing over and over and it bothers you, nor does it satisfy you, then change from the meta and try a different flavor.

Quote:
Originally Posted by TheZens
1. Revamp HA the maps all need to be made for todays PvP not last years when we had 6 team maps and 4 team maps most are now just 1v1 and need huge changes and bugs fixed. In my opinion Anet should have acted a lot faster on this and didnt for whatever reason.
I have been waiting for anet to do something about the Z axis in the game. I think it is sorta gay you can bodyblock/attack someone when they not on the same level as you but in the same general area of the X and Y axis. =\

Quote:
Originally Posted by TheZens
2. Add a 6v6 arena with brand new maps when nightfall is released its a good step up for arena play and provides GvG casual play that gvg'ers crave.
Could be fun.

Quote:
Originally Posted by TheZens
3. Change fame so that it can be earned in Team Arena, 6v6, HA and GvG in my opinion the more wins in PvP you get the more famous you become just make it scalable for the difficulty of each so that its a balanced fame reward. This also has the benefit of making people farm HA a lot less than they already are.
Adding fame to TA would be nice. Maybe you can choose to earn say 5 fame per 10 wins instead of a gladiator title? I could go for that, I have always felt fame should be involved in other areas that are smaller then 8v8 because for some people they just hate 8v8 ha and would rather gvg at 8v8. As a result they do not get fame and are not credited with the experience that they ACTUALLY have.

EDIT: Actually I thought of a better system: First ten Games you win in a row is 1 fame per win. After 10 str8 you then get 2 fame per win. After another 10 str8 you get 3 fame per win, and so on and so fourth. For a system like this however it would be better to cap it at like 5. This way you are awarded per win, and awarded again for holding a high number of consecutives. You might say that it would be very easy to get high ranks then, but remember. Fame hits TA you can bet there will be some good teams in there trying to farm it just like you.

Quote:
Originally Posted by TheZens
4. We have GvG and arena titles so add one for 6v6 and for HA make a title based on how many times you actually win HA because we all know fame means nothing anyway but winning HA is a far harder goal to achieve. Hopefully this title makes HA what its meant to be for winning HA and getting your guild name out there not fame farming.
A title for how often you hold halls can just as easily be abused. Blood spike holding halls for hours, is GG to that title being 'worth' anything

Quote:
Originally Posted by TheZens
5. Have HA seasons which prevent build stagnation in some seasons everyone has one less pip of energy regen and a -1 health regen in others skills cost 33% less energy to cast, do something to force metagame changes on a semi regular basis to make the game more interesting to play.
I wanna see HA maps that are like the maps on the way to glint! Slow, Degen for Health and Energy, KD every 10 seconds :P While I still wouldn't play I would certainly observe alot more lol.

Quote:
Originally Posted by TheZens
I hope anet doesnt make HA 6v6 it will make pvp too similar throughout this game and no variety means the game becomes boring and stale and ultimatly leads the game in to decline.
IMO it already is too similar alot of builds in HA are ran in gvg and so is it tru the other way around. We need a bridge between TA and GvG and I think 6v6 HA is the way to do it. I personally have been dying for a 6v6 team arena type play since I discovered PvP a year ago, and I have finally experienced it and I WANT MORE. YOU HEAR ME ANET!!!! MOREEEEEEEE!!!!!!!!!!!!

Last edited by TimTimTimma; Sep 07, 2006 at 03:01 PM // 15:01..
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Old Sep 08, 2006, 09:47 PM // 21:47   #185
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6v6 play was awesome, I hope they change it back permanently. It's easier to form teams and there are more builds people are willing to try.
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Old Sep 09, 2006, 02:03 AM // 02:03   #186
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My reply is mainly aimed towards JR and the others in favor of the possibility that HA might turn into a 6man arena. I have tried it , the 6man that is, and in 2 days I got near 2000 fame...and I feel that all I played were newbs during that time. It could just be that a lot of people , mainly a lot of newer people and TA/RA people thinking they can take advantage of this situation but run into a very organized group of 6 whos build is aimed at fame farming, mainly a "gimmick" build.

Gimmick, of course describing that the build itself is very dominating and mathematically/statistically overpowering, such as the very popular event build that consisted of MA ranger, Crip Shot Ranger, etc etc all with heavy degen and deb. shots focused at degening other team and draining their energy till they have no more to heal or cant due to distrations.

To my point, I believe this 6man will encourage new builds, new ideas, and what not. Yet, I also believe that there will be less room for creativity...and less room for balance considering you will only be able to play 6 out of the 10 available classes whenever nightfall debuts. So I ask, what fun is this honestly? Everyone will be running the same old gimmick and nothing will change from there.
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Old Sep 10, 2006, 05:55 PM // 17:55   #187
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Quote:
Originally Posted by BuddyLeeX
My reply is mainly aimed towards JR and the others in favor of the possibility that HA might turn into a 6man arena. I have tried it , the 6man that is, and in 2 days I got near 2000 fame...and I feel that all I played were newbs during that time. It could just be that a lot of people , mainly a lot of newer people and TA/RA people thinking they can take advantage of this situation but run into a very organized group of 6 whos build is aimed at fame farming, mainly a "gimmick" build.

Gimmick, of course describing that the build itself is very dominating and mathematically/statistically overpowering, such as the very popular event build that consisted of MA ranger, Crip Shot Ranger, etc etc all with heavy degen and deb. shots focused at degening other team and draining their energy till they have no more to heal or cant due to distrations.

To my point, I believe this 6man will encourage new builds, new ideas, and what not. Yet, I also believe that there will be less room for creativity...and less room for balance considering you will only be able to play 6 out of the 10 available classes whenever nightfall debuts. So I ask, what fun is this honestly? Everyone will be running the same old gimmick and nothing will change from there.
So? As long as anet keeps releasing new proffesions and such with each campaign the number of new proffesions will grow high then that of the max number of members allowed in HA/GvG, so wither it happens now or latter, eventually there will be far more proffesions than member slots allowed for a particular pvp event.
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Old Sep 10, 2006, 08:46 PM // 20:46   #188
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Quote:
Originally Posted by BuddyLeeX
My reply is mainly aimed towards JR and the others in favor of the possibility that HA might turn into a 6man arena. I have tried it , the 6man that is, and in 2 days I got near 2000 fame...and I feel that all I played were newbs during that time. It could just be that a lot of people , mainly a lot of newer people and TA/RA people thinking they can take advantage of this situation but run into a very organized group of 6 whos build is aimed at fame farming, mainly a "gimmick" build.

Gimmick, of course describing that the build itself is very dominating and mathematically/statistically overpowering, such as the very popular event build that consisted of MA ranger, Crip Shot Ranger, etc etc all with heavy degen and deb. shots focused at degening other team and draining their energy till they have no more to heal or cant due to distrations.

To my point, I believe this 6man will encourage new builds, new ideas, and what not. Yet, I also believe that there will be less room for creativity...and less room for balance considering you will only be able to play 6 out of the 10 available classes whenever nightfall debuts. So I ask, what fun is this honestly? Everyone will be running the same old gimmick and nothing will change from there.
because assassins see so much play in ha these days? or rits and necros except in their certain niche roles such as b spike? And aren't most builds in HA pretty gimmicky already? I didn't really see a difference except vimway was the new iway and b spike was few and far between.
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Old Sep 10, 2006, 09:55 PM // 21:55   #189
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i think 6v6 is better for relic maps.

It actually means that relics can be ran throughout the whole 10 mins rather than just a couple being run due to 8 people bodyblocking you.
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Old Sep 10, 2006, 10:05 PM // 22:05   #190
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Quote:
Originally Posted by BuddyLeeX
Yet, I also believe that there will be less room for creativity...and less room for balance considering you will only be able to play 6 out of the 10 available classes whenever nightfall debuts.
i like your point, in theory. but look at the current state of build making. Slap 8 characters (homogenous or otherwise) into a build and make sure it has the ability to do 3-2-1 spike or can hold the alter for like forever. yes it looks different because of availabilty of different classes but in principle its all the same garbage.

whilst in 6vs6, it makes you think.

Last edited by tomcruisejr; Sep 10, 2006 at 10:09 PM // 22:09..
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Old Sep 10, 2006, 10:47 PM // 22:47   #191
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Quote:
Originally Posted by tomcruisejr
i like your point, in theory. but look at the current state of build making. Slap 8 characters (homogenous or otherwise) into a build and make sure it has the ability to do 3-2-1 spike or can hold the alter for like forever. yes it looks different because of availabilty of different classes but in principle its all the same garbage.

whilst in 6vs6, it makes you think.
quoted for truth.
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Old Sep 10, 2006, 11:51 PM // 23:51   #192
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Interesting topic, I played in the 6v6 Ha last week and i must say that it was much more pleasent than the 8v8. It also made acquiring fame alot easier which was nice, i feel though to permanetly change the HA setup would be a mistake on their part.

Like it or not but to change HA permanetly might ostricise alot of players, who spend most of their time in Ha and prefer how things are at this current stage.

To do something like this i feel is too much of a risk and could easily backfire on Anet. The safer bet from my observation is to implement an independant arena, like they did when they put in alliance battles alongside factions.

If i remember correctly the same guru community were praising it highly during it's beta event, only to slam it once it was fully implemented into the game.

As we all know Alliance battles have had somewhat of a lukewarm acceptance in the community, but have just turned into another gimmick form of pvp.

I would say yes to implementing a 6v6 arena but nay to changing Ha to acommodate such an arena.
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Old Sep 11, 2006, 03:08 PM // 15:08   #193
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Imho, changing HA to 6-man could be a great, positive change.. Things I heard so far from people who disagree were mainly 'not enough room for creative thinking'..

Makes you wonder, if HA would actually get a change like this, why isn't there enough room for creativity unless you're focussing on the current (IWAY-infested, I might add??) metagame. It not only limits yourself (which is even better to creatively think. Knowing your limits is part of that ) but also your opponement. So instead of needing a bzillion wards incase you face Iway or whatever build. You can rather focus on a build's strenghts instead of defences.

^ Hopefully making faster matches. Which is good.

Vote 'Yes' for BunniesĀ© as Pets! (And 6-Man HA to get permanent.)
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Old Oct 04, 2006, 05:48 AM // 05:48   #194
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I am only r4 and new to HA. But HA is a good way to have 8v8 without the risk of having a ridiculous rank. What im trying to say is... With GvG being the only 8 Player PvP, it will be hard to "practice" new builds without the risk of bad rank. Id rather lose in HA then lose in GvG and have a terrible rank is all...
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Old Oct 04, 2006, 05:54 AM // 05:54   #195
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HA is a poor place to test a GvG build. The playstyle, even with 8 man teams, is so horribly different, you never get a feel to see if your build is actually going to work on a GvG map.
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Old Oct 04, 2006, 06:05 AM // 06:05   #196
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There are far newer threads to post in. Closed.
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