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Old Sep 23, 2006, 08:14 AM // 08:14   #21
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Toxicity is a very nice skill in the current meta. More than a little overpowered imo

Liquid Fire (I think its called that) hurts like hell also.
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Old Sep 23, 2006, 09:03 AM // 09:03   #22
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I think my new favourite monk skill is Glimmer of Light.
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Old Sep 23, 2006, 12:08 PM // 12:08   #23
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Quote:
Originally Posted by spawnofebil
I think my new favourite monk skill is Glimmer of Light.
Agreed 100%.

My current bar:

Gimmering Monk (Mo/Me)


Healing Prayers: 14 (12+2)
Divine Favor: 13 (12+1)
Domination Magic: 3

Glimmer Of Light
Infuse Health
Words Of Comfort
Dismiss Condition
Signet of Devotion
Signet of Rejuvination
Hex Breaker (or Dark Escape with 12 Divine / 7 Shadow Arts)
Holy Veil
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Old Sep 23, 2006, 01:38 PM // 13:38   #24
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Rejuvination is another elite worth looking into; SJ used that in our group last night, and he was getting, like, 300 point heal others.

[edit] Heh, I totally meant Revitalize. You knew what I was talking about, though. :P

Last edited by Sol Is Pyrrhus; Sep 23, 2006 at 03:05 PM // 15:05..
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Old Sep 23, 2006, 02:02 PM // 14:02   #25
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Quote:
Originally Posted by Sol Is Pyrrhus
Rejuvination is another elite worth looking into; SJ used that in our group last night, and he was getting, like, 300 point heal others.
I've looked at it, and it is fairly interesting. I even saw Red Bars using it for iQ.

However; There are things I don't like about it.

- It is a maintained enchant, which hurts your energy.
- It's an elite, so you can't run an elite energy management skill to counter that, as you would do on a Boon Prot.
- The additional healing power makes you prone to overhealing.
- There is a non-elite and non-maintained equivalent; Holy Haste.

I have yet to try Rejuvination, still testing some other things. I can't say it looks that amazing though, and I certainly doubt it will take the special place that Glimmer has already earnt on my bar.
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Old Sep 23, 2006, 02:26 PM // 14:26   #26
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toxicity... imo
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Old Sep 23, 2006, 02:33 PM // 14:33   #27
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Quote:
Originally Posted by neoflame
Keep in mind that losing all adrenaline and energy with Frenzy up is generally not a good idea, though.
If it's really a problem, you could always just focus swap right after DC. Outside the box, but it'll get you an afterspike and frenzy swap. Unless the switching is too slow.


I love Glimmering Light as well, but don't you think holy haste with WoH, or maybe healing light with tainted/aegis, kinda outdoes it? Is 3/8 that much worse then 1/4, at the cost of no other enchantments on your bar?
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Old Sep 23, 2006, 02:35 PM // 14:35   #28
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For spike, "It's just a flesh wound." is your new best friend.
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Old Sep 23, 2006, 03:09 PM // 15:09   #29
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Toxicity is extremely powerful. At 7 beastmastery its an additional -3 degen for poison and disease. Any condition builld running an apply and/or a taint needs to have this its just so good. Also divert hexes looks to be very nice but 10 energy is a bit costly.
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Old Sep 23, 2006, 03:23 PM // 15:23   #30
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Surprised people think destructive chop is discussion worthy while not mentioning "you're all alone". This skill is insane, a shout that instantly puts a covered cripple on someone at range. The cover (weakness) is useful too in solo situations. Expect this to be the gold standard of sword warrior elites now unless it's nerfed by release. Great synergy with signet of malice.
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Old Sep 23, 2006, 03:23 PM // 15:23   #31
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random post
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Old Sep 23, 2006, 03:24 PM // 15:24   #32
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Glimmer of Light was the very first skill I tested out... wasnt too impressed tbh. Perhaps Ill give it another shot.
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Old Sep 23, 2006, 04:07 PM // 16:07   #33
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Quote:
Surprised people think destructive chop is discussion worthy while not mentioning "you're all alone". This skill is insane, a shout that instantly puts a covered cripple on someone at range. The cover (weakness) is useful too in solo situations. Expect this to be the gold standard of sword warrior elites now unless it's nerfed by release. Great synergy with signet of malice.
Yes! Someone finally mentions it! It's great on sins too, possibly even better since sins have the energy to cast it on recharge. I've been running it in scrub pvp and it's hilarious.

Of course it seems to be bugged at the moment-the duration is twice what it should be, but that shouldn't matter in the long run. A 13 sec cipple is fine for me (with a crippling dagger tang/sword haft/what have you).
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Old Sep 23, 2006, 04:15 PM // 16:15   #34
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I'm having all kinds of fun with my ranger in R/A.

Apply Poison
Pin Down
Hunter's Shot
Burning Arrow (new skill, very very nice)
Toxicity (new skill, i love the extra degen)
whirlin
troll
res
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Old Sep 23, 2006, 05:02 PM // 17:02   #35
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Quote:
Originally Posted by plastichead
I'm having all kinds of fun with my ranger in R/A.

Apply Poison
Pin Down
Hunter's Shot
Burning Arrow (new skill, very very nice)
Toxicity (new skill, i love the extra degen)
whirlin
troll
res
Having watched Valandor getting rolled in 2:30 by a degen build with Toxicity, I have to agree.

Compare it with Lacerate, an Elite spirit that adds +2 degen for bleeding targets. Toxicity adds +4 for Poison AND Disease, both of which are a lot easier to spread. And it's not elite, so you can Oath Shot it. It's ridiculous.
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Old Sep 23, 2006, 05:11 PM // 17:11   #36
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Quote:
Originally Posted by JR-
I've looked at it, and it is fairly interesting. I even saw Red Bars using it for iQ.

However; There are things I don't like about it.

- It is a maintained enchant, which hurts your energy.
- It's an elite, so you can't run an elite energy management skill to counter that, as you would do on a Boon Prot.
- The additional healing power makes you prone to overhealing.
- There is a non-elite and non-maintained equivalent; Holy Haste.

I have yet to try Rejuvination, still testing some other things. I can't say it looks that amazing though, and I certainly doubt it will take the special place that Glimmer has already earnt on my bar.
I think there is a plus to it: Perfect Hoh Skill. Screw Woh, you can get 300 point heal others. I have no idea how it scales with orison or kiss, but I can only imagine well. since all the monks there run channelling as their energy management anyway, along with a copy of drain or inspired, It seems like it would fit in nicely.

@The posters talking about toxicity: It is disguisting how good it is. Guested for TcB last night, got rolled by cow's toxicity build. Resign spike in under 3 minutes, it was just rediculous pressure that a 2 monk backline couldn't deal with.
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Old Sep 23, 2006, 05:27 PM // 17:27   #37
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storm djinns haste please
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Old Sep 23, 2006, 05:45 PM // 17:45   #38
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Quote:
Originally Posted by JR-
Compare it with Lacerate, an Elite spirit that adds +2 degen for bleeding targets. Toxicity adds +4 for Poison AND Disease, both of which are a lot easier to spread. And it's not elite, so you can Oath Shot it. It's ridiculous.
Well... thats just the thing. Compared with Lacerete, Toxicity is not just good, its godly. It adds more degen and works with more conditions... yet its not even elite. Put it this way - if Toxicity were elite, it would still be better than Lacerate. This is balance?
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Old Sep 23, 2006, 06:08 PM // 18:08   #39
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Toxicity is crazy. 4 degen with apply poison = very easy and cheap 8 degen on all opponents. Lacerate less degen, bleeds less easier to spread and you cannot have lacerate+melandrus arrow on the same char.

Toxicity+Apply poison!

EDIT:
With the new prep, a ranger can spread bleed as well but that does not change the fact that lacerate still takes up the elite slot

Last edited by Nightwish; Sep 23, 2006 at 06:31 PM // 18:31..
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Old Sep 23, 2006, 06:17 PM // 18:17   #40
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Quote:
Originally Posted by stueyman2099
Drawback is definatly that its near impossible to spike with, as you have to turn it on and hit one more time to charge skills again.
Used on a hammer warrior, it is spectacular IMHO. Hit the initial KD, be it dev hammer or backbreaker, then turn on the flail. No worries of frenzy cancels and no further energy stress.

Problem, though: used with a "lose all adrenaline" attack obviously has its drawbacks. For dev->crushing->fierce, though, it is very workable, even preferable in my experience. Makes it somewhat reasonable to bring shock, plague touch, or protector's strike on the bar.

And, is no one interested in bringing destructive chop after the deep wound? A guaranteed hit for 150+ damage on softies is one heck of a spike effect. I was thinking tiger stance->shock(or some KD)->dismember->destructive. After the deep wound, destructive will take one hefty chunk out of a health bar (ie, half). I'll say this, though - I don't like a warrior's bar built around one skill.

Quote:
Originally Posted by Thom Bangalter
@The posters talking about toxicity: It is disguisting how good it is.
Ha - tried a build yesterday: 2 thumpers, tainted necro, r/w full oath trapper w/toxicity, r/me poison arrow/barbed arrow. Easily get a team to 10 degen, GG. Martyr can't save you from toxicity; it's broken in a metagame that already really likes condition pressure.
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