Sep 22, 2006, 04:09 PM // 16:09
|
#1
|
Krytan Explorer
|
GW nightfall: pvp evolution
Purpose of this topic:
- discussing pvp evolution (if there is one) caused by the new skills/professions.
- discussing imbalanced skills/attribute lines/tactics (in a pvp environement).
BTW: before saying that a scout/chant is imbalanced, please note that there is a counter:
Quote:
Originally Posted by gw wiki
Vocal Minority. Hex spell. For 5...17 seconds target foe and all foes in the area cannot use Shouts or Chants.
|
|
|
|
Sep 22, 2006, 04:33 PM // 16:33
|
#2
|
Re:tired
Join Date: Nov 2005
Profession: W/
|
Weapon of Warmongering. All that I have to say on this topic.
|
|
|
Sep 22, 2006, 05:11 PM // 17:11
|
#3
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
personally, i can see Wild Frenzy replacing Frenzy on warriors. however, the "lose all adrenaline" part might not make it happen.
|
|
|
Sep 22, 2006, 05:14 PM // 17:14
|
#4
|
Academy Page
|
Wild Frenzy will definately replace Frenzy on Assassins.
|
|
|
Sep 22, 2006, 05:16 PM // 17:16
|
#5
|
Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
|
couple of comments on names of skills:
Hypochondria
foe get conditions for it's allies- or somethign of the sort
Tease
ends when foe touches you
"cant touch this:
...
neither are brilliant, both could be useful- but doesnt anyone else find the naming really funny?
seems a-net does have a sense of humour, will edit with more funny skills as i find them
|
|
|
Sep 22, 2006, 05:17 PM // 17:17
|
#6
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
well, the 5 second duration might kill it, but we'll see.
|
|
|
Sep 22, 2006, 05:20 PM // 17:20
|
#7
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
5 second duration is with 0 in Tactics.
|
|
|
Sep 22, 2006, 05:32 PM // 17:32
|
#8
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
0 in strength, you mean. which basically means that assassins are limited to 5 seconds with Wild Frenzy.
|
|
|
Sep 22, 2006, 06:51 PM // 18:51
|
#9
|
Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
|
Assassins attack through strings of attacks, and don't need the addional IAS at other times. Five seconds is more than enough for an assassin to unload all of his or her attacks.
|
|
|
Sep 22, 2006, 09:16 PM // 21:16
|
#10
|
Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
|
Healing Monks got a huge hand up.
|
|
|
Sep 22, 2006, 11:08 PM // 23:08
|
#11
|
has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
|
Searing Flames looks nasty. Now you can spike an area, yay. Most of the other elementalist skills added seem rather promising too.
Divert Hexes is... wow...
Last edited by Riotgear; Sep 23, 2006 at 12:54 AM // 00:54..
|
|
|
Sep 23, 2006, 01:26 AM // 01:26
|
#12
|
Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
|
I've been likin Flail myself. The 33% slower run speed seems a bit bad, but with rush on the same bar I've found it to not be a problem. Drawback is definatly that its near impossible to spike with, as you have to turn it on and hit one more time to charge skills again. Definatly will be on all my bars when I PvE from now on. It replacing Frenzy however is still up in the air.
I've also like Destructive Chop. I'm surprised that they made an axe skill worthy of replacing Eviscerate. Look for people using this one in spikes.
Last edited by stueyman2099; Sep 23, 2006 at 03:11 AM // 03:11..
|
|
|
Sep 23, 2006, 01:57 AM // 01:57
|
#13
|
Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
|
Quote:
Originally Posted by stueyman2099
I've also like Destructive Chop. I'm surprised that they made an axe skill worthy of replacing Eviscerate. Look for people using this one in spikes.
|
I don't agree. It only does about 20 more damage than Eviscerate, and makes you lose all energy and adrenaline. Although you can follow it up with a regular attack, the +42 damage from Executioner's Strike works much better. The critical hit is nice, but still, you don't get a strength bonus from the additional normal attack.
Last edited by Dragannia; Sep 23, 2006 at 02:03 AM // 02:03..
|
|
|
Sep 23, 2006, 02:24 AM // 02:24
|
#14
|
Jungle Guide
|
Um, you can just reverse the order? There's no huge benefit to doing destruction chop first-executioner's + destructive chop still works fine.
Destructive chop is some 215 damage by itself. Eviscerate is 168. That's a big difference.
|
|
|
Sep 23, 2006, 02:28 AM // 02:28
|
#15
|
Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
|
Use it before you pass judgement, please. Destructive Chop is now the single most powerful attack in guild wars... even if it comes at a steep price. I can see a ExeStrike -> DestrcutiveChop spike in conjunction with like, a hammer. Dest-Chop hits for significantly more than Eviscerete once you factor in the auto-crit.
Thumbs up from me... at least from an hour or 2 of RA :P
|
|
|
Sep 23, 2006, 02:36 AM // 02:36
|
#16
|
Forge Runner
|
Destructive chop will definitely make it's way into dedicated adrenospike builds IMO. However, for a pressure build with built-in adrenospikes, then eviscerate will probably still be used.
Destructive chop is incredibly powerful, like, more powerful than eviscerate. That's pretty big, and in a game where big chunks in small time frames is important, destructive chop will at least see some gamepley.
|
|
|
Sep 23, 2006, 03:00 AM // 03:00
|
#17
|
Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
|
Quote:
Originally Posted by Symbol
Um, you can just reverse the order? There's no huge benefit to doing destruction chop first-executioner's + destructive chop still works fine.
Destructive chop is some 215 damage by itself. Eviscerate is 168. That's a big difference.
|
Good point. No idea what I was thinking.
Last edited by Dragannia; Sep 23, 2006 at 03:07 AM // 03:07..
|
|
|
Sep 23, 2006, 03:16 AM // 03:16
|
#18
|
Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
|
I made the same mistake when I looked at it. It's a habit to apply deep wound as early as possible for me, so it didn't quite click right away :P
|
|
|
Sep 23, 2006, 04:25 AM // 04:25
|
#19
|
Krytan Explorer
|
Keep in mind that losing all adrenaline and energy with Frenzy up is generally not a good idea, though.
Anyway: Warmonger's Weapon, Revitalize, Zealous Benediction.
|
|
|
Sep 23, 2006, 04:32 AM // 04:32
|
#20
|
I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
|
Destructive is strictly better for adreno-spiking, though whether it beats Eviscerate will depend on your build and goals. Destructive forces you to be caught in your IAS after spiking, which means you'll either be snared or taking double damage. Neither is ideal outside of a spike situation where only the first few hits while the target is KDed really matter. Losing your energy reserves is painful too if you're running a lot of energy skills like Bull's Strike, or if you want to pressure with Frenzy.
Flail is another interesting warrior skill which I can see being a Frenzy alternative, especially on a base ganker or anyone who frequently fights in an arena without monks. Not really a fan of Wild Frenzy by comparison, though again it has potential for adreno-spiking. The loss of ability to frenzy-pressure will slow your adrenal gain if nothing else, and the drawback of Frenzy isn't that onerous in the hands of a good player anyway.
Monk backlines are going to see serious change after Nightfall's release. With the new elites and skills it almost goes without saying that healing monks will be viable again, though in exactly what form remains to be seen. Prot monks got some interesting love too, in the form of Zealous Benediction. Overall, I'm really impressed with the monk changes and I think when it's all over there should be a lot of viable monk builds and backlines.
R/Ps still seem pretty strong. We faced Te running a group of them tonight and I think our monks would have dropped with SB/RI level pressure if we hadn't had Shields Up. It's a powerful gimmicky build that doesn't require much skill, but Arenanet seems reluctant to nerf it so I guess it will be in the final release.
Haven't seen anything else really game-changing yet, though I haven't messed with a lot of builds outside of RA.
Haven't seen much of Dervishes yet, though I'm sure I will before the weekend's end. Un-nerfed Mysticism is just too good for the community to not come up with some retarded builds that exploit it...again.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:14 PM // 20:14.
|