Sep 07, 2006, 10:48 PM // 22:48
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#61
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Jungle Guide
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RoF+WoH+PS ought to be enough to heal up the infuser. Ward of stability ftw also.
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Sep 08, 2006, 12:25 AM // 00:25
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#62
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Ascalonian Squire
Join Date: Aug 2006
Location: Florida
Guild: I Actually Have a Life [LieS]
Profession: W/E
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Quote:
Gimme Money Plzkthx=Ward of stability ftw also.
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Sucks that half the pug infusers are so stupid they will be screaming on vent.. "THEY GALE ME WHEN SPIKE! THEY GALE ME WHEN SPIKE!" When you have a warder with stability on your team....
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Sep 08, 2006, 12:35 AM // 00:35
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#63
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Frost Gate Guardian
Join Date: Aug 2006
Guild: None
Profession: W/
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Quote:
Originally Posted by blackbane
Yeah i wanna see you infuse 4 opp gazes ob flame and 5 vamp gazes, GL lolollll, it will look like people error 7 you wont know wtf hit ya, fertile season, symboisis woottttt
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dude what the heck did u say?
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Sep 08, 2006, 12:41 AM // 00:41
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#64
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Ascalonian Squire
Join Date: Aug 2006
Location: Florida
Guild: I Actually Have a Life [LieS]
Profession: W/E
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Who knows :/
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Sep 08, 2006, 03:06 AM // 03:06
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#65
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Lol ppl who cant seem to find a way to beat a build or win with their own build always seems to complain. Im guessing if u run iway (cant get past 6 semi-monks and rit spirits), vim (ditto), or d-smite (got spiked?) u cant seem to learn how to deal wit b spike and wanna nerf it?
/notsigned
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Sep 08, 2006, 01:30 PM // 13:30
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#66
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Academy Page
Join Date: Sep 2006
Location: Florida
Guild: guildless atm
Profession: W/E
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Quote:
Originally Posted by maraxusofk
Lol ppl who cant seem to find a way to beat a build or win with their own build always seems to complain. Im guessing if u run iway (cant get past 6 semi-monks and rit spirits)
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Actually.. most bloodspikes are so pathetic that iway owns them, because iway packs 2 necro infusers. So yeah, the only thing that shouldn't own bspike is a balanced with no interrupts and a retarded sb infuser or a ViM.
/notsigned
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Sep 08, 2006, 09:13 PM // 21:13
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#67
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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just beat 2 b spikes with henchway in uw & burial
NERF
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Sep 08, 2006, 10:49 PM // 22:49
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#68
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Academy Page
Join Date: Sep 2006
Location: Florida
Guild: guildless atm
Profession: W/E
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lol g g
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Sep 09, 2006, 02:23 AM // 02:23
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#69
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Ascalonian Squire
Join Date: Jan 2006
Guild: Angels Symphonys [AnSy]
Profession: D/A
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most bloodspikes are no problem whatsoever, but as stated by some others, i think many people have gotten tired of the 20 minute running fests vs bspike on certain maps when they know they are facing an inevitable loss.
the spike is weak and doesnt need a nerf, but when you have 5-7 n/monks running away forever and not doing anything but healing themsemves its like playing against a team of monks that do no damage and just like a little run about in HA.
they will lose vs 2 teams on altar caps, relic runs easy to beat aswell. HOWEVER - dark chambers, underworld, scarred earth expect to run for a long time against what you would call decent bspike because they know they cant stand toe to toe with you and win, so they must force errors through long winded battles which wastes so much time, many deside just to resign and go again. its an easy build to stop a spike from, not always so easy to kill them if they like to run.
im sure you will say shock em, gale em, snare em etc which my team does, but its very annoying that the best bspikes seem to have enough awareness to not get snared but not enough sense to see they will not win and you end up with a 20 minute flawless against them.
*edit*
- about the whole inherent advantage of qz soul reap, its not an advantage, u waste a lot more energy healing up your team and the soul reap only kicks in when something dies (not enough energy to bypass a qz), there is no great advantage bar the fact they have good holding strength and a bip so if your balanced spike doesnt have interrrupts or a decent infuse its their fame to farm.
Last edited by RazielFirestorm; Sep 09, 2006 at 02:31 AM // 02:31..
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Sep 09, 2006, 12:27 PM // 12:27
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#70
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by RazielFirestorm
im sure you will say shock em, gale em, snare em etc which my team does, but its very annoying that the best bspikes seem to have enough awareness to not get snared but not enough sense to see they will not win and you end up with a 20 minute flawless against them.
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If people ran more than gale and ward against foes for snaring, it wouldn't be a problem really.
A single well placed deep freeze gets you easily 2+ kills if they rely on running to survive...
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Sep 09, 2006, 01:02 PM // 13:02
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#71
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Academy Page
Join Date: Jun 2006
Guild: Global friends
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ducks use bloodspike and i own them iwth iway!
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Sep 09, 2006, 04:22 PM // 16:22
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#72
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Academy Page
Join Date: Sep 2006
Location: Florida
Guild: guildless atm
Profession: W/E
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Quote:
Originally Posted by Lord Dark Genie
A single well placed deep freeze gets you easily 2+ kills if they rely on running to survive...
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Yeah.. I don't recall many balanced with water eles :P
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Sep 09, 2006, 04:48 PM // 16:48
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#73
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Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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deep freeze requires 0 in water magic to get the full 10 sec snare- i believe even some iways now run it on a me/e
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Sep 09, 2006, 04:55 PM // 16:55
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#74
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Academy Page
Join Date: Sep 2006
Location: Florida
Guild: guildless atm
Profession: W/E
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Hm, interesting, i didn't check the skill, still, you shouldn't have to rely on deep freeze to roll a bspike. (or any slow-down for that matter)
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Sep 09, 2006, 06:43 PM // 18:43
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#75
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by Elite Chaos Warrior
Yeah.. I don't recall many balanced with water eles :P
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I know duh. Read the first sentence...
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Sep 10, 2006, 12:47 AM // 00:47
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#76
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by maraxusofk
Lol ppl who cant seem to find a way to beat a build or win with their own build always seems to complain. Im guessing if u run iway (cant get past 6 semi-monks and rit spirits), vim (ditto), or d-smite (got spiked?) u cant seem to learn how to deal wit b spike and wanna nerf it?
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Coincidentally, those builds don't run an infuser.
Quote:
Originally Posted by Gangstarpt
ducks use bloodspike and i own them iwth iway!
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lemmings use iway and i own them with henchway.
Last edited by shardfenix; Sep 10, 2006 at 12:49 AM // 00:49..
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Sep 10, 2006, 09:15 AM // 09:15
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#77
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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Quote:
Originally Posted by shardfenix
Coincidentally, those builds don't run an infuser.
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umm, dual smite runs an infuser. IWAY runs 2 infusers as well...
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Sep 10, 2006, 09:23 AM // 09:23
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#78
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Balanced builds can pwn everything, try to master flexible tactics with a standard teambuild, that'll be my advice
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Sep 10, 2006, 09:58 AM // 09:58
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#79
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by streets101
2 migrane mesmers and a wither necro.......basically screwed blood spike everytime i played them....3 spikers down that leaves basically no power in there spike.
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Who the hell runs wither? And who the hell can't swap it off?
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Sep 10, 2006, 01:13 PM // 13:13
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#80
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Nerf ranger spike! zomg
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