Sep 05, 2006, 04:02 PM // 16:02
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#41
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Ascalonian Squire
Join Date: Aug 2006
Location: Florida
Guild: I Actually Have a Life [LieS]
Profession: W/E
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Regardless, if your balanced 8 man team doesn't have enough interrupts to constantly keep one of their spikers shut down, and if so, the infuser can't even have good enough reaction to infuse a 4 or 5 man spike, then you should just go ahead and slash resign every time you go vs OG/bspike. OG Spike is ridiculously easy to shut down.
(1): Search out Enfeebling Blood
(2): Put an interrupter on him
(3): Be prepared to extinguish
(4): Infuse the pathetic spike
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Sep 05, 2006, 05:47 PM // 17:47
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#42
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by Bml Angrymuffin
my friend's b spike has probably beaten 85% of the teams we go against.. gale on infuser gg
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Winning 85% of your games in HA is nothing spectacular. (4 consecutives = 80% win rate...)
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Sep 05, 2006, 06:01 PM // 18:01
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#43
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Pre-Searing Cadet
Join Date: Jun 2006
Profession: E/
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against blood spike you need a not so good infuser, but a good woh. a good nekspike spike your infuse and he cant infuse himself.
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Sep 05, 2006, 06:33 PM // 18:33
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#44
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Ascalonian Squire
Join Date: Aug 2006
Location: Florida
Guild: I Actually Have a Life [LieS]
Profession: W/E
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Quote:
Originally Posted by Straktisie
against blood spike you need a not so good infuser, but a good woh. a good nekspike spike your infuse and he cant infuse himself.
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Yeah..no. all the word has to do is back up WoH the infuser when he infuses.. The infuser can put SB on himself one third the time, and can most likely infuse his own spikes with healing touch.
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Sep 05, 2006, 09:03 PM // 21:03
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#45
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Jungle Guide
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Quote:
Originally Posted by Bml Angrymuffin
my friend's b spike has probably beaten 85% of the teams we go against.. gale on infuser gg
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Sorry when was the last time gale went through spellbreaker? Someone has a wasted skill slot. And you can always interrupt gale... and the average bloodspike can be infused with word of healing+rof =\
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Sep 05, 2006, 09:33 PM // 21:33
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#46
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by blackbane
Yeah i wanna see you infuse 4 opp gazes ob flame and 5 vamp gazes, GL lolollll, it will look like people error 7 you wont know wtf hit ya, fertile season, symboisis woottttt
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Click on menu, scroll Observer mode and watch a few matches where BSpike gets pwned. You'll see them countered again and again.
BSpike is hardly overpowered. Its extremely powerful against ball groups and quite effective in holding mode, but hardly overpowered.
Last edited by Minus Sign; Sep 05, 2006 at 09:36 PM // 21:36..
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Sep 05, 2006, 09:44 PM // 21:44
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#47
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by shardfenix
Infuse health:
1/4 cast, no recharge, 10 energy
Lose half your current life. Target ally gains 100...138% the amount of life lost.
If you don't like bloodspike, get an infuser.
And if you're about to say "what if they spike the infuser"...
Spell Breaker
1 second cast, 45 recharge, 15 energy
For 5...18 seconds, enemy spells against target ally fail.
If you have an infuser and you lose to bloodspike, you shouldn't be in HA.
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Funny, because if any team infuses your b-spike you start whining and crying about how apostasy is overpowered. While it may be overpowered, thats not to topic at hand. An IWAY that runs 2 n/mo with dual infuse (2nd infuse infuses infuser, and takes over if main infuser is out of energy) while the warriors apply pressure is more than enough to take down most b-spikes.
Quote:
Originally Posted by Legendary Shiz
lawl
You think there are some things you just wouldn't have to tell people.
See the thing is, there's not sb/infuser monks in his IWAY group!
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lawl. You don't need SB to beat b-spike. All you need is infuse and both order necs in IWAY carry infuse. 1 order infuses, other heals up. If main infuser gets spiked, secondary infuser infuses the main and if main runs out of energy, secondary takes over.
Not to say SB doesn't help, the recharge under QZ = ownage but its certainly not manditory to beat a b-spike...
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Sep 05, 2006, 09:51 PM // 21:51
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#48
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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Bloodspike is free fame for my guild group IMO...
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Sep 06, 2006, 05:02 AM // 05:02
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#49
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Ascalonian Squire
Join Date: Apr 2006
Location: MO
Guild: Looking
Profession: R/Mo
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if your runing iway keep fertil up as much as possible in the begining and apply pressure (with fertil up all you need a decent ifuser). once fertile drops half of bspike should fall with the loss of health and just clean up the rest
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Sep 06, 2006, 01:46 PM // 13:46
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#50
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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Quote:
Originally Posted by Gimme Money Plzkthx
Sorry when was the last time gale went through spellbreaker? Someone has a wasted skill slot. And you can always interrupt gale... and the average bloodspike can be infused with word of healing+rof =\
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yeah because reversal of fortune does a lot of healing vs the life stealing of vamp gaze right?
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Sep 06, 2006, 03:59 PM // 15:59
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#51
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by Gimme Money Plzkthx
Sorry when was the last time gale went through spellbreaker? Someone has a wasted skill slot. And you can always interrupt gale... and the average bloodspike can be infused with word of healing+rof =\
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Sorry, since when does SB cover you 100% of the time ?
What snype said, too...
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Sep 06, 2006, 04:50 PM // 16:50
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#52
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Snype
yeah because reversal of fortune does a lot of healing vs the life stealing of vamp gaze right?
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Gimme Money is correct in the assessment put forward.
You're missing the point. Reversal activates in 1/4 second and still gives a divine favor heal. If necessary, this can also be quickly followed with prot spirit for another divine favor heal. An rc prot can run with 16 divine, 12 prot, 6 insp which nets a heal of 51 health. A reversal combined with a word of healing sliding onto the target in between the strike and the vamp gaze is often more than enough to save when you're running a build that can interrupt two or more of the spikers on each of the their spikes. I often found infusing unnecessary when I had a good word healer and rc prot on my team along with good interrupters. When this was the case, I could actually choose to use some other spell on the spike target instead of infuse before the vamp gazes came in...such as spellbreaker or orison. With channelling on both the rc prot and the word healer, they could sit in the middle of the blood spikers and never run out of energy. I seriously could have gone afk as an infuser during several of the matches against blood spikes and my team would have won.
PUG rc prot monks that do not at least attempt to slide a reversal between the spike and afterspike deserve tounge lashings.
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Sep 06, 2006, 04:57 PM // 16:57
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#53
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Forge Runner
Join Date: Oct 2005
Profession: W/
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Lol, 1 second inbetween each spike skill being used, so easy to infuse, you can also just sb yourself as infuser if youre fast enough... Then opp gaze spikes kill/int the enfeebling blood guy gg.
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Sep 06, 2006, 11:30 PM // 23:30
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#54
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Blood spike is easy to beat if they stand still its when they start running around is when it gets annoying . . . 2 minutes of chasing,blood spike spikes*infused btw * runs again for another 2 minutes of a stupid long ass 20 minute battle.
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Sep 06, 2006, 11:40 PM // 23:40
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#55
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Jungle Guide
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RoF also reverses half the damage on shadow strike. Or... maybe you're running a boon prot O_O? And in a spike as weak as bloodspike, every little bit of healing such as RoF is enough to stop it. Genie, my point was that there was no point in galeing the infuser when he doesn't have sb up because you could just SPIKE HIM DOWN.
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Sep 06, 2006, 11:53 PM // 23:53
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#56
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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2 migrane mesmers and a wither necro.......basically screwed blood spike everytime i played them....3 spikers down that leaves basically no power in there spike.
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Sep 06, 2006, 11:57 PM // 23:57
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#57
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by streets101
2 migrane mesmers and a wither necro.......basically screwed blood spike everytime i played them....3 spikers down that leaves basically no power in there spike.
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A Wither Necro won't worry a Bloospiker too much, but interrupts kill the build. Since interrupt heavy builds- dual Choke Rangers or Migraine/Psychic Distraction Mesmers- are in vogue at the moment in HA, you'll have a tough time winning your way to the Halls.
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Sep 07, 2006, 02:54 AM // 02:54
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#58
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Jungle Guide
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Quote:
Originally Posted by The Real Roy Keane
A Wither Necro won't worry a Bloospiker too much, but interrupts kill the build. Since interrupt heavy builds- dual Choke Rangers or Migraine/Psychic Distraction Mesmers- are in vogue at the moment in HA, you'll have a tough time winning your way to the Halls.
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Spoken like a true non-bloodspiker. Do you honestly think the average bloodspike team has ANY chance of winning their way to halls? NO, they skip there, gg.
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Sep 07, 2006, 03:08 AM // 03:08
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#59
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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A Blood spike takes 1 second to complete the spike (Opp/Shadow --> Vamp Gaze), so it shouldn't be that hard to Infuse unless you're lagging quite badly. Also, any Distracting will usually cause the spike to not deal enough damage.
/unsigned
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Sep 07, 2006, 09:41 PM // 21:41
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#60
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by Gimme Money Plzkthx
Genie, my point was that there was no point in galeing the infuser when he doesn't have sb up because you could just SPIKE HIM DOWN.
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You can't.
It's the most likely character to run minors only, and he's gonna touch himself before the gazes land. The WoH is most likely having the infuser selected most of the time, so that makes it hard too.
Gale on the infuser may be a not so good move against GOOD teams, but it still works nice against above average teams in HA.
The WoH could heal the spike, but most of the time he's just expecting the infuser to do it, and keeps his WoH to heal up the infuser. With the somewhat lacking communication even in the better pugs a galed infuser won't say it fast enough, and the target just dies...
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