Sep 26, 2006, 12:06 AM // 00:06
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#1
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Question to the Monks
Ive always run Power Drain over Channeling in Hoh.I joined a random R6 pug and one of the monks saw me using Power Drain over Channeling and he told me that all the "good " monks use Channeling.Is this true?Is Channeling real very supreme to Power Drain.This is my bar just for more info.
Orison
Kiss,
Sb,
Seed,
Inspired,
Infuse,
Heal Party,
Power Drain
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Sep 26, 2006, 12:26 AM // 00:26
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#2
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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It has nothing to do with good/bad monks. It's common sense. How do you get energy against vimway? Against iway you can almost spam party with no energy loss. I mean,channeling is just better for HA cause of the type of builds people run in there.
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Sep 26, 2006, 12:35 AM // 00:35
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#3
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Banned
Join Date: Mar 2006
Profession: W/E
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Quote:
Originally Posted by Mental Leteci
It has nothing to do with good/bad monks. It's common sense. How do you get energy against vimway? Against iway you can almost spam party with no energy loss. I mean,channeling is just better for HA cause of the type of builds people run in there.
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Well I doubt pdrain will get you much energy against vimway. Anyways, channeling all the way in HA. With good positioning (positioning isn't that important in HA), you can easily get some good energy management from channeling. I've always run it, and always will.
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Sep 26, 2006, 12:42 AM // 00:42
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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I usually run both when I infuse. Power Drain, being energy on demand, is really too good on an infuser to drop. I would just keep Heal Party and drop Seed for Channeling.
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Sep 26, 2006, 01:25 AM // 01:25
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#5
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Channeling every time, when QZ Blood Spike was around I used to run power drain, but the constant energy flow you get from channeling just beats power drain round with a stick.
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Sep 26, 2006, 02:15 AM // 02:15
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#6
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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Channeling, always.
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Sep 26, 2006, 03:00 AM // 03:00
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#7
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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I'd choose seed over heal party if you must choose between them. Heal party is nice, but seed on a ghost in HoH is priceless. I suppose it depends on what you're trying to do. If you don't think you'll be holding and are just going in for some fame on the way to the hall, bring heal party I guess. I always go in with the intention of winning/holding halls, so I choose seed.
As for the initial topic: channeling is a must have for monks in HA, period. With good positioning (yes, positioning is still important, just in a different way) you can power yourself completely against pressure without calling for a bip or br that your team may or may not have.
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Sep 26, 2006, 12:43 PM // 12:43
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#8
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Ascalonian Squire
Join Date: May 2006
Location: ca
Guild: qq
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yes, channeling is godly in HA.
this has been the most efficient sb/infuse bar i've come up with in my days of tombs/HA'ing: orison other infuse seed veil party sb channeling.
the energy from channeling is just ridiculously good if used right. seed is a must for the ghost/relic runner/whatever. heal party is just too good to not bring with a full heal spec. orison is a nice cheap spammable heal. heal other is amazing with effective channeling. infuse is a must for good spikes and the clutch heals that you just can't spare 3/4sec to cast. veil is too good vs hexes.
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Sep 26, 2006, 01:33 PM // 13:33
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#9
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Sympathetic Remorse [sR]
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It's bullshit, if you can play better with power drain, play with power drain. If you can play better with channeling, play with channeling. But I play with power drain because I think positioning is still important in HA.
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Sep 26, 2006, 01:54 PM // 13:54
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#10
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Channelling. Power Drain will do very little for you a lot of the time against a lot of the scrub gimmicks in there. And considering all the spirits, pets and what not that you'll face in HA Chanelling can be really good.
And don't run heal party on the infuser.... and don't ever drop seed if you plan on keeping your ghost up
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Sep 26, 2006, 02:06 PM // 14:06
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#11
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Desert Nomad
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Channeling, hands down 100%.
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Sep 26, 2006, 03:17 PM // 15:17
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#12
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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channeling
just make sure not to run into eles or traps just to get ene from channeling...
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Sep 27, 2006, 03:53 AM // 03:53
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#13
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Frost Gate Guardian
Join Date: Apr 2006
Profession: Mo/
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Channeling, unless you're running NR/Tranq. Then p-drain becomes great energy mgmt and a great source of interupting fun.
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Sep 27, 2006, 03:04 PM // 15:04
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#14
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Frost Gate Guardian
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I occasionaly run both, but channeling is overall the better skill. Vs. Vim and Iway, they pretty much supply your energy.
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Sep 27, 2006, 03:43 PM // 15:43
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#15
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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with pdrain u have to target enemies which is annoying as a monk and it has 25 sec recharge
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Sep 27, 2006, 04:39 PM // 16:39
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#16
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Academy Page
Join Date: Dec 2005
Guild: The Wailing Lords
Profession: Mo/
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Interupting a spike then infusing it is very nice
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Sep 27, 2006, 07:26 PM // 19:26
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#17
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Yes, but power drain requires you to target an enemy and then interrupt a spell in order to get energy from it. If you miss, you are screwed for the next 25s. In HoH, positioning is all to pot anyhow. Run Channeling. Spirit of Failure is cute against IWAY too.
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Sep 28, 2006, 12:04 AM // 00:04
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#18
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Banned
Join Date: Mar 2006
Location: Hall Of Heroes
Guild: Brutal Mauling[bear]
Profession: W/E
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as said depends what build if nr tranq need p drain, and its pretty hard to maintaint heal party on an infuser without good e management
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Sep 28, 2006, 12:37 AM // 00:37
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#19
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Forge Runner
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Agreed with channeling unless running NR, then go power drain.
NR's hex control comes from interrupts, and they need them even more than a regular balanced would (usually lack of expel mesmer or similiar hex control). Power drain becomes incredebly easy to use (especially vs hexes and stuff like guardian) and is great energy gain without having any synergy issues (channeling + NR/tranq = X)
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Sep 28, 2006, 01:08 AM // 01:08
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#20
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by Aryn Rand
Interupting a spike then infusing it is very nice
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QFT.
I run both. No heal party.
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