One Choking Gas owns a Pokeway team. And one copy of Cry of Frustration would own all your spikes. Seriously, I don't know why people keep focussing on shitty builds like that. Fun, maybe? I don't see where's the fun when you go in HA knowing you will barely even win a game out of 5? There's a reason pokeway isn't played anymore, and that is because it sucks. Just use creativity for a build idea that could work.
I just looked at your build and all I have to say is wow. I'll try not to flame too much and give criticism:
- Your healer has 0 Divine Favor (and healing touch)?
- Why do you have two copies of Signet of Judgement? You don't even have a second spike (No, 2x SoJ + 1x Bane Signet isn't a spike)
- Do you really think two long hexes (by long hexes I exclude stuff like Diversion/Shame) will work in a build like yours?
- No condition removal
- No hex removal
- Very little heal
- You don't have Life Bond? You have 1 copy of Life Barrier...
- What do you expect Retribution to do?
- You have very few enchantments, I'm not even sure a perfect spike could even kill someone
- Frozen Soil is going to hurt you much more than it's going to hurt other teams
Ok, so here are a few things you should consider:
- Having holding power (yours have none, two interrupts every 20s which take 2s to cast, and your monks are very weak with heals/prots)
- You should have two bonders ideally, so one can bond the other
- Aegis, Prot Spirit, Spirit Bond, Guardian, where is that stuff?
- You have no energy management on your healers, and considering your healers' builds, you will get owned reallllly fast.
- Might consider bringing corpse control skill(s) with an enchant-heavy build.
- You really need condition removal and hex removal. If you played HA at all, you would know that it would be impossible to survive with only one mend condition. Most teams bring 1 RC or Rit Healer, and they'll often have someone take Draw Conditions or something as backup. You're running ONE copy of mend condition. Needless to say, you are utterly f*cked against heavy-hex teams.
- Skills like Signet of Removal (that don't have an attribute that matters), are usually best on secondary monks that have no other elite to take. You can get much better than that, especially with the new Nightfall skills.
- Your spikes are very slow with Signet of Mystic Wrath, so you must be able to stay up a long time if you actually want to win. This is why you bring Bonds, Prots, Heals. En masse. (No smiters, lol)
By the way, Pokeway is a bunch of Mo/R with pets balling up and spiking with Signet of Judgement.
There's so many other things but hopefully you get the point. Best tip I can give you is to go play HA, learn builds, learn strengths and weaknesses of these builds, learn maps and how they are played, and then you can make better builds that could actually work!
Good luck!
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