Sep 03, 2006, 10:17 PM // 22:17
|
#3
|
Desert Nomad
|
I could see how that would work. Though I'm not sure if your BL monk would really need drain enchant. It's nice to have I guess when spiking another monk so you can drain Guardian and RoF. And it's ok e management.
To be honest, not sure how that wouldn't work. Because nobody brings along an infuser in TA.
And it's good to see that another person had this idea as well, and that I'm not crazy after all.
|
|
|
Sep 04, 2006, 04:45 AM // 04:45
|
#4
|
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
|
I've seen descent Ranger Spikes in Team Arenas before, although most of the time they're not too hard to beat. Although no one brings an infuser, people certainly do bring disruption, or a Domination Mesmer, or even somthing such as Distortion.
I've seen one build simmilar to what Mephisto posted, and another one that looked like this:
-Ranger/Mesmer, spike with spirits, pretty sure this guy had Favorable Winds, this guy also had Drain Enchantment.
-Ranger/Mesmer, Frozen Soil and Drain enchantments, obviously a spiker. Unsure weither this spike used Winnowing or not, as I've seen a few descent ones that don't.
-Necro/Monk, This guy had Order of Pain, and was spiking with Vampiric Gaze, and I think he also had Dark Pact, I'm pretty sure he was also running Shadow Strike. He had Holy Veil, and Draw Conditions, as well. Elite was Offering of Blood, and I've seen variations with Life Bond for the Monk.
-Monk/Mesmer, seen variations with a Boonprot, and a Blessed Light. I'd assume the Boonprot was running dual hex removals, probably IHEX and Revealed Hex, maybe even a copy of Veil instead of one of those.
Oh, and you might want to use search, Yunas Ele inquired about it awhile back and I think that thread generated a build with two rangers, a monk, and a mesmer/necro with FC orders and Energy Burn. Although I've never seen this build in practice, so I have no clue how well it actualy works off paper.
|
|
|
Sep 04, 2006, 04:49 AM // 04:49
|
#5
|
Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
|
The only way to get a successful ranger spike is to have 3 rangers spiking and a seperate orders. People have run a boon prot with OoB and order of pain.
@ mephisto: that build is so lacking on defense it's embarassing. Blessed lights have low healing in general when compared to boon prots, so to make a b.light work in TA you need a lot of defense on your other characters. You have no evasive stances at all, and you have 3 copies of orders and 2 copies of BR. Absolute overkill.
In short, yes it's possible, no it's not probable, and no it won't beat good teams (well... good monks, any shit team can beat them as they have no defense.)
|
|
|
Sep 04, 2006, 05:27 AM // 05:27
|
#6
|
Desert Nomad
|
It seems like Mephisto's build is kind of do or die. Either you hit the spike or you don't. Because like sno mentioned, there's 0 defense. So if you don't hit the initial spikes, it's gg.
|
|
|
Sep 04, 2006, 12:19 PM // 12:19
|
#7
|
Forge Runner
|
Quote:
Originally Posted by sno
The only way to get a successful ranger spike is to have 3 rangers spiking and a seperate orders. People have run a boon prot with OoB and order of pain.
@ mephisto: that build is so lacking on defense it's embarassing. Blessed lights have low healing in general when compared to boon prots, so to make a b.light work in TA you need a lot of defense on your other characters. You have no evasive stances at all, and you have 3 copies of orders and 2 copies of BR. Absolute overkill.
In short, yes it's possible, no it's not probable, and no it won't beat good teams (well... good monks, any shit team can beat them as they have no defense.)
|
Yep. It's either you get your spikes and kill them fast or you fail and you die. Winning requires killing their offense fast and hopefully keeping them down with frozen.
|
|
|
Sep 04, 2006, 04:42 PM // 16:42
|
#8
|
Desert Nomad
|
Quote:
Originally Posted by TheOneMephisto
Yep. It's either you get your spikes and kill them fast or you fail and you die. Winning requires killing their offense fast and hopefully keeping them down with frozen.
|
Personally I think this would be really fun to run. And it would surprise a lot of teams.
But if you are going for glad points, it's not the way to go since it's all or nothing. Still though, seems like it would be fun to try.
|
|
|
Sep 04, 2006, 04:52 PM // 16:52
|
#9
|
Krytan Explorer
|
I've monked for a TA ranger spike with my old guild. They had 3 rangers, but i'm not sure how they got the additional damage normally applied by the orders. We did decent, the spikes usually worked, and we had a 5 or 6 game win streak.
|
|
|
Sep 05, 2006, 07:27 AM // 07:27
|
#10
|
Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
|
Ranger Spike is usually powerful enough to take down a 60-70 armor target with only 3 spikers, meanig it is fine for TA since there is only usually one monk in the opposing team and they are a 60 armor target usually
|
|
|
Sep 05, 2006, 07:43 AM // 07:43
|
#11
|
Lion's Arch Merchant
Join Date: Sep 2005
Location: Oxford - England
Profession: R/
|
The problem is that with a boon, a rof can catch the spike and heal for 118 (assuming they have the usual 15 in div. fav.) just from boon and div. fav. before any of the actual reversal kicks in... on most targets this is mean the just about survive the initial spike if all of it has hit. Its only a 4man team. You can quite easily, as a monk predict the priority targets (such as yourself) and take measures to mitigate damage. Preguardian is ftw. Even if on yourself and it gets drained it means you keep your boon so can heal more easily. Ta maps are full of obsticles. The softer targets on your team will be the casters who can hide behind things while they cast. Most decent teams carry a good amount of warrior shutdown and it generally helps vs. rangers also.
Ranger Spike can work in Ta, but you won't beat good teams.
|
|
|
Sep 07, 2006, 02:28 AM // 02:28
|
#12
|
Ascalonian Squire
Join Date: May 2006
Guild: Rally Opposing Fears [ROFL]
Profession: Me/E
|
I've seen several R spike teams in TA, dont think I've ever lost to one lol. Say you go against an average old balanced group, they will probably have either a blindbot or an inept mez or some form of anti physical. Sure you could draw to clean your ranger before the spike...but a smart ele would wait for the spike to blind, also a well placed gale would interupt a spike, pre guardians like blow up said, and if they remove the enchant before the spike (unless your monk is removing it every time...) it will give away the spike and the monk could prepare.
The thing is once a warrior gets on a ranger, say a shock axe, he can just KD on spikes and pressure them so they really cant spike as well.
But then again there are lots of bad teams out there, and I'm sure it would work against them :P.
|
|
|
Sep 07, 2006, 09:38 PM // 21:38
|
#13
|
Ascalonian Squire
Join Date: Aug 2006
Guild: [RezQ]
Profession: W/
|
Quote:
Originally Posted by TheOneMephisto
Yep. It's either you get your spikes and kill them fast or you fail and you die. Winning requires killing their offense fast and hopefully keeping them down with frozen.
|
Winning also requires that the other team does not have a blindbot, because it costs 10 energy for your monk to remove conditions...
|
|
|
Sep 07, 2006, 09:51 PM // 21:51
|
#14
|
Forge Runner
|
Quote:
Originally Posted by Sacred o_O
Winning also requires that the other team does not have a blindbot, because it costs 10 energy for your monk to remove conditions...
|
Lol. Drop hex breaker or inspired hex or guardian for draw conditions I guess. Keep in mind that I made this build a long time ago, back very soon after BL monks first gained popularity. Therefore, I didn't have much experience on their builds. I've also been much too lazy to try changing this build, for it's not really something I would run besides for shits and giggles.
|
|
|
Sep 08, 2006, 12:18 AM // 00:18
|
#15
|
Frost Gate Guardian
Join Date: Apr 2006
Guild: Xxx The Final Thrust Xxx
Profession: W/
|
I actually got a glad point the other day with a ranger spike variation.
we had 2 rspikers with:
dual/punishing/savage/rtw/drain/d-shot/1had fav winds other had winnow i think
then we had a mo/me with a normal boon/prot build replacing your mend with draw conditions for the ranger (u must have a boon prot b/c a bl wont be able to hold up long enough since there is no defense)
then instead of a 3rd spiker i ran this:
Me/Mo
Mantra Recovery/Phantom Pain/Shatter Delusions/Shatter enchant/Drain enhcnat/rez/and ihex or veil or something.
basically u spike with PP/Shatter from mes for about 175 (deep wound counting for 100) and the two rangers for the rest of the damage. I dont remember having orders anywhere b/c we couldnt fit it in. We tried the Mo/N with orders but it was too weak to keep the team alive long enough. Oh yea, no frozen because of this. its a spike, so dont go for the monk first. What you do is spike a caster out, then the ranger split to 2 remaining rez sigs with a d-shot. then you have 20 seconds to kill another target and only 1 rez left (unless their monk is carrying rez, but in that case you are prolly gonna win anyway ;p)
Anyway have fun with it, but dont expect to go very far ;p its a fun build not a glad pt build.
Last edited by comonnow; Oct 04, 2006 at 03:00 AM // 03:00..
|
|
|
Sep 08, 2006, 02:51 AM // 02:51
|
#16
|
Ascalonian Squire
Join Date: Aug 2005
Profession: R/
|
I tried the version using a Mo/N with orders not too long ago with a few guildies. We knew we wouldn't win against good teams, but it was a fun change from the usual stuff. I think the best we managed was 7 in a row.
|
|
|
Sep 18, 2006, 08:44 PM // 20:44
|
#17
|
Frost Gate Guardian
Join Date: May 2006
Location: England
Guild: Farming Crew Nl [FCNL]
Profession: Mo/
|
|
|
|
Sep 25, 2006, 05:43 PM // 17:43
|
#18
|
Academy Page
Join Date: Jun 2006
Location: in my guild hall afk
Guild: Ar Vin Pvp[AMp]
Profession: R/
|
|
|
|
Oct 19, 2006, 12:35 PM // 12:35
|
#19
|
Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
|
I have run successfully many times with 3 Rangers and 1 Monk.
Just the usual Dual + Punishing, and also Marauders and Savage, RtW, FW. I added "Shields Up!" on 2 of the Rangers for defense.
It works fine, just test your spikes before hand so they are perfect, and use common sense. Orders arn't needed.
|
|
|
Oct 21, 2006, 04:35 PM // 16:35
|
#20
|
Ascalonian Squire
Join Date: Feb 2006
Guild: Demonic Eyes
Profession: W/E
|
rspike ftw
one time we used my guild's ranger spike and it went something like this that was always very sucessfull in TA:
all you had was an orders nec, 3 ranger monks with a few spirits and just stand in a line spaming heal area when you need health, if not spike away
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:54 PM // 19:54.
|