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Old Oct 23, 2006, 05:12 PM // 17:12   #1
Wilds Pathfinder
 
Join Date: Feb 2006
Guild: [CDEX]
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Default 6 man spirit power HA team

ok see my build at Spirit power by Morgoth.


heh main dmag stays on spirits / necros.
Nowdays i dont see much hex removal in HA (except BL) so i made this kinda funny build

it's great holding build, does nice dmg and it's kinda wierd at first look

comments are appriciated, ty Morgoth.
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Old Oct 23, 2006, 05:26 PM // 17:26   #2
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Not nearly enough pressure, how exactly do you plan to kill anything one degen spreader + SS and FoC wont overload a two monk team?


For starters:

Drop Preservation, its trash, take attuned ashes, i'd also say the same for the offensive rit, it'll give you back more energy

why archane echo on the top character? all your skills are too pricy to be echo'd, and echoing the elite will get you nowhere (at 20 energy to recast it)

Drop the ranger spirit spammer, he doesnt add enough, if you want an oath ranger, put some traps on him, dust + Barbed at least

Overload on the Hard Rez's , you only need one, Two at very most, keep it on the ranger and the defensive rt , take it off the other two

if your ranger gets blinded/killed, you wotn stop any hero's, you need to fit a redundant intturupt in there
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Old Oct 23, 2006, 05:46 PM // 17:46   #3
Wilds Pathfinder
 
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10 out of 13 teams wouldnt agree with that

a. echo on top char is for painful bond - main dmg is from spirits. like 50 dmg/hit from spirit makes 150 dmg/hit from spirits only. The point of perservation is Spirit spam. I can assure you, you will get lost in mess of 15+ spirits (many of our opponets did, and we took them out flawless.)

the main dmg/heal/prot stays on spirits - soul reping ftw. So i bloody need ranger spirit spammer.

if u wanna try this ingame to see how it works (you dont see the mechanic of this build) you can PM me ingame, i'll be playing it for about 2 hours now.

the only thing i would agree is rez.

and it's enough pressure to take down ranger spike, dual smite, bspike etc. we/ve met almost everything and succesfully passed that. Only thing is 2 e-deinal mesmers, that pain in the ass.
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Old Oct 23, 2006, 09:44 PM // 21:44   #4
Lion's Arch Merchant
 
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IMO

Idk how you beat rspike, bspike or dual smite unless you faced a pug. Dual smite will kill you - zealots > spirits.

You cant spam your offesnive spirits, they die you lost out on some damage.

You dont need to echo painful or SS, they both have good recharge times.(echo is just interuption bait anyway)

No interupt protect, only one condition removal ( lots of ranger condition teams out there)

Your hexes wont do anything, a monk will just spam HP by your spirits. Channeling ftw.
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Old Oct 23, 2006, 10:42 PM // 22:42   #5
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2 resurrection signets, I see... I see the spirits and lively but those are easier than hell to interrupt.

There's not enough pressure in the build to really overpower the other team, maybe some more direct damage would help.
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Old Oct 24, 2006, 11:08 AM // 11:08   #6
Wilds Pathfinder
 
Join Date: Feb 2006
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my findings are :

build works out perfectly if it is played proprely ( read if you play with guildies / higly skilled players who know what they do in it.)

For pug play its.... horrible. They dont even know how to place a crappy spirit down lol

but it's funny to play hehe
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